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I've found a post about this in reference to spells with a casting time longer than a standard action. It wasn't diffintive, but consensus was that spells like enlarge person (normally a full round casting time) when cast as an alchemist's extract were reduced to the standard.

However, while creating a gnome alchemist, I was looking at the spell burst of speed, and it has a normal casting time of a swift action. The spells effect would be greatly reduced if the casting time reverted to the standard that all extracts are supposed to take.

While it is still better than a normal double move for a gnome; the gap between an alchemist caster vs. anyone else would be very significant.

Anything I'm missing that makes this spell as good as I want it to be? Or am I over thinking it?

From a flavor stand point I like the idea of a false tooth or cyanide pill with this spell in it.
The gnome's using the saboteur archetype, so anything that adds secret agent flavor is a bonus.


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I've been watching the Cosmos series again recently, and I am struck with the overwhelming desire to create a character based off Carl Sagan. I notice in the series that he repeatedly makes mention of the great thinkers who struggled with and made progress on whatever topic is at hand.

It got me thinking who or what minds have brought Golarion to the current roughly renaissance period? And what prominent figures shape the intellectual future? And how have they affected their fields of study?

There seems to be a large number of political, military, and religiuos figures, but mathematicians, philosophers, and scientist are more scarce. I understand that paizo would want to leave us, the consumers, room on the canvas. Especially with magic since everyone has their own idea on how it works.

Let me know what I've missed, or what stories have you come up with to fill in the blanks?
Or am I the only one who cares about fake philosphers in this fanciful game of make believe?

You don't have to answer the last question.


I'm playing in a gestalt game set in Golarion were the cults of Urgathoa and Rovagug have teamed up to break the biggest bad out of jail.
the players are each a child of the gods, I'm the daughter of Iomedea and a Cavelier/Bard the plan was to go into Battle Herald/Low Templar but the campain has proved either easy or really deadly and I worry that my mount will become too fragile without any prgression when I drop Cavelier.
I want to keep Battle Herald, and my feats are precious to me.
Any ideas?

I'm the only character that isn't thrilled to be a child of a god. So Paladin while good on paper isn't likely at the moment. I was thinking Inquisitor with the animal domain combined with boon companion.


Hello Paizanos,

I am working on a Monk build for the Ruby phoenix Module. Whose central conceit revolves around a tournament that pits the best in the land against each other for a chance at a veritable trove of treasure.

Characters are 11th level, standard starting gold, and 20 point buy. Two traits though one has to be regional. Also the players aren't allowed to talk about their players before hand so I want something self sustaining.

I'm thinking it would be fun to run a Monk of the Empty Hand. Taking peoples weapons and busting their faces in, and while I know it's impossible to be the answer to all problems I wan't to hedge as many bets as I can without sacrificing the effectiveness of my combat trick.

Any suggestions on feats and magic items would be greatly appreciated.

So far my stat block is STR 18 DEX 15 CON 12 INT 13 WIS 14 CHA 12
Including stat increases and a belt of +2 to STR and DEX. Though this is not set in stone alternatives are encouraged.

My feat short list is at 7/10:
Catch off Guard
Improved Disarm
Defensive Combat Training
Improvised Weapon Mastery
Feinting Flurry
Combat Expertise
Improved Trip

Race so far is Half-Elf for Skill focus Bluff to help my feinting. Also I see him as a wanderer someone with great skill and talent but who lacks the reverence that most confuse with discipline and honor. A mild sort of Jackie Chan.

Also planning on making use of Use Magic Device so Wands and such are on the table.

Thanks in advance


Hello<

I will soon be playing in a 17th level module the role of healer has fallen to me. I have decided to try for the fastest cleric alive.
I current am employing the travel domain, the longstrider spell that comes with it, a one level Barbarian dip for fast movement, and boots of speed for 10 rounds of haste each day.
Is there anything else that could help, that wont cost me an arm and a leg. Either in gold, a costly feat (tree), or many more level dips.
For simplicity's sake we only use official pathfinder products.

Your help would be greatly appreciated.


Ok I'm playing a Kobold Sorc to Dragon disciple. If i cast chill touch and activate my claw ability; first is it only one claw with chill touch active? Second if i miss AC with the claw but i still hit the baddies touch AC would i lose the claw damage but still discharge the spell?

Any other suggestions for this concept cause playing a kobold usually won't measure up.


Is it possible according to RAW to have a PrC be your favored class?


I'm creating a cleric who grew up in a town who's only temple is dedicated to erastil, yet the character is a fairly nerdy goody two shoes. Now in a more cosmopolitan town he would have been drawn from an early age to a more knowledge based deity, and i seem him being so drawn later in life.
The question is whether anyone has any suggestions on a cleric switching deities mechanicly speaking.


My GM gave the big bad of the session vital strike recently. During combat he interpreted the feat (which says that when ever the character makes the attack action roll an extra weapon die) so that the baddie used it for AoO's. As players the party raised a fuss about the rules as intended and not as written and he graciously backed down.
In a RAW sense was he correct or is there errata that I'm unaware of cause that just seems broken to me.
thanks in advance


ok I just wanted to find out what requirements are insermountable and which just require a higher spellcraft check.
I have a party member with a magic-item crafting cohort and we're tring to figure out what item are out of reach.
for example does the crafter have to be CL 10 in order to keen my weapon. when other abilities are far more expensive and yet require lower caster levels.
Also an efficient quiver has a CL9 but is only 1,800gold and plenty of items have much lower caster levels but much higher prices.
So does the higher caster level just set the power level of the item and the baseline spellcraft check or is it a unavoidable requirement like item creation feats.
Maybe im just hung up on the the idea that the price has always been the hoop to jump through and now that we have a cohort designed to make hoop jumping easier the hoop has just changed.
Thanks in advance.