This is my second attempt to do this today, as I had all this compiled earlier and then the internet flaked out on me just as I hit "Save". So... starting again! Today's Pathfinder 2nd Edition news update, remarkably similar to the one I wrote about an hour ago, includes Jason Bulmahn talking about game design goals, Mark Seifter clarifying some things about the new proficiency system, and Erik Mona discovering that the most popular archetype is the Archeologist! All, of course, will be added to the Pathfinder 2nd Edition Compiled Info Page!
Proficiencies are the big news for Pathfinder 2nd Edition today! We take a look at Paizo's new blog on proficiencies, and I break down Mark Seifter's daily novel (I have no idea how that guy has time to work on the game!); some of the quotes below get a little opaque, so free to skim past them unless your Pathfinder system mastery skills are strong. We also very briefly look at magic items and Resonance again. http://www.enworld.org/forum/content.php?5070-Pathfinder-2-s-Proficiency-Sy stem-Explored (yeah, didn't try the formatting this time and just pasted the URL in directly; forum's definitely adding spaces into it).
And today's update! So much math... if you ever wanted to hear about spreadsheets running simulations for Resonance and Death/Dying, it's your lucky day! Pathfinder 2 - More on Dying, Resonance, & Much Math! All being added to the compiled info page here: Pathfinder 2nd Edition Compiled Info Page! (Dammit, I *still* can't get links to work!)
After having discovered that all my updates for the last 2 days to the compiled info page had vanished, I just spent a few hours reapplying them. Fun! It's another day, and that means another round of Pathfinder 2nd Edition News! Today's menu includes more discussion on resonance, followed by the main course -- the new rules for death & dying! All added, as ever, to the Pathfinder 2nd Edition Compiled Info Page! Latest additions: Compiled Info Page: So, this had dropped off the front page since my last post. I can't tell if anybody's reading it or not, and I don't want to feel like a spammer -- should I continue posting updates in the thread? I'll still be writing the news updates and keeping the compiled page updated regardless, of course.
There's a fair amount to unpack in today's Pathfinder 2nd Edition news roundup! The big thing, I think, is where we find out what Resonance is and how it limits magic item use (and CLW wand-spamming); there's a ton more playtest demo media for you to watch or listen to, and some discussion from Paizo's Mark Seifter on Pathfinder 2nd Edition's differences to D&D 5E. All updated on the compiled info page (linked above) or see this post for just today's specific updates:
Caught it just before it dropped off the page! Today's update includes this new infodump on levelling, skills, feats, faux leather covers, and much more, along with a new playtest report from @exile over on EN World. All added to the compiled information page. Which is now enormous, and it's not even a week yet!
Sorry if this is just getting spammy. Let me know if it is! Today's update about Pathfinder 2nd Edition! A ton of small updates covering a whole variety of topics -- critical hits, skills, spell scaling, underlying math, proficiencies and attack bonuses, and more! Dive in! All this has also been integrated into the Pathfinder 2 Compiled Information Page (which underwent some major reorganisation yesterday, as the sheer volume of information was starting to mount up!) http://www.enworld.org/forum/content.php?5041-Pathfinder-2-Crits-Skills-Sca ling-&-Proficiencies! All added to the compiled information page:
Thanks Vic! Today's updates -- A few small Pathfinder 2nd Edition tidbits have dropped in my inbox! I've summarised the latest at the link above, and also added it all to the Pathfinder 2nd Edition Compiled Info Page. This covers theatre of the mind play, monster reactions, PDF timing, German translations, and Pathfinder Society support for 1st Edition. (Thanks to Jerome for the email!) All updated at the compiled info page.
Hey all, I don't get over here much, but as has been my tradition for every edition of D&D and Pathfinder since Eric Noah started compiling information on D&D 3E back in 1999, and I did the same with D&D 3.5, D&D 4th Edition, Pathfinder, and D&D 5th Edition, I'll be compiling every snippet of information about Pathfinder 2nd Edition I can find all in one place! Whenever I see a new bit of info, a new blog post, a new post from a designer, I'll be adding it there (as well as posting regular news updates on the news page). Whenever I see a new bit of info, a new blog post, a new post from a designer, I'll be adding it there (as well as posting regular news updates on the news page). Currently compiles info from the Glass Cannon podcast, all the forum posts from designers here, or on EN World, and all the blogs/announcements so far.
New for TRAILseeker patrons. If you were looking for a floating telepathic pink crystal barbarian race for your Pathfinder game, look no further! The Kryte are dimensional interlopers form the crystal chasms of Kazjazal who see warfare and raiding as a way of life. Also included are six racial feats for use with this race, including Crystal Hands, Reflective, and Practiced Telepathy. By Jeff Gomez; illustrated by Phil Stone.
EN World has been reporting on tabletop roleplaying game news for 16 years, since it was Eric Noah's Unofficial D&D 3rd Edition News, and is one of the oldest and largest RPG communities in the world. We have a roster of columnists, including Russ "Morrus" Morrissey, Chris Helton (previously at Bleeding Cool), Darryl Mott Jr. (previously at Ain't It Cool News), Angus Abranson (industry veteran who co-founded Cubicle 7), Michael Tresca (formerly of The Examiner), and Sean Patrick Fannon (of Evil Beagle Games). But we want to do more! If we can raise enough money on Patreon, we can pay more columnists to cover more topics in depth. One topic which we'd love to cover is Pathfinder 3PP stuff - a current notable gab in EN World's news reporting. We want to up our game. We believe that good reporting benefits and supports the hobby and the industry. If you have a dollar or more to spare, please visit our Patreon!
A special treat to celebrate TRAILseeker's 30th article! Tip of the Tongue, a 43-page adventure Mike Myler and Christopher Kugler for the Pathfinder Roleplaying Game by for 4-5 PCs of 7th-8th level! Hirsli Aptal embodies the finest qualities of Bellek, the City of Scholars: she is disciplined, studious, and dedicated to the pursuit of knowledge. Lately, however, her perfect memory (itself a product of the alchemy she practices) is proving elusive at times and unreliable at others. After months of research, debates with fellow noble scientists, and several failed attempts to get to the bottom of the enigma, she's posted a sizeable reward for anyone able to determine what is happening to both her and the other nobles in Bellek. Will the adventurers be able to get to the bottom of this mystery? If so, will they survive the dangerous knowledge they're destined to awaken? New for TRAILseeker patrons, this 40+ adventure is the 30th TRAILseeker article. TRAILseeker brings you articles and adventures for the Pathfinder Roleplaying Game. Sign up right here - and remember, you only pay what you want!
Daniel Marshall brings you special components to augment your spells! In this article, find rules for harvesting ingredients, ranging from the organs of defeated creatures to the essence of elementals; and details on trading exotic ingredients with essence vials. Plus six sample ingredients, from dragon bone and ifrit blod to phoenix ashes and salamander horn. Illustrated by Nick Cramp & Jeremy Corff.
This brand new Chimeric Variant system allows you to create chimeras beyond the Greek archetypal dragon, lion, and goat, and adds nearly 20 new aspects including the yeti, aboleth, spider, golem, and cobra. Additionally, two new spells allow casters to engage in the practice of chimeric fusion. By Anthony Torretti; illustrated by Jen Tracy & Rick Hershey.
Vic Wertz wrote:
Yeah, safe harbour provisions are amazing. I always believe that industrious third party support is a clear sign of a successful game, and can only benefit it. Your embracing of that, and even promotion of third party materials, is wonderful.
Vic Wertz wrote: or state that your products are compatible with the Pathfinder Roleplaying Game That's not actually true, Vic. You can totally do that. You can make a thing and say it's compatible with another thing. The logo is off-limits, true, but you can say your product is compatible with another without permission (for example iPhone cases, chargers, cables, and the like). You can say your product is compatible with an iPhone, a Ford car, or the Pathfinder RPG. There's no mechanism to prevent that. The thing you can't do - and which compatibility logos like the obsolete d20 System Trademark Logo, or the current Pathfinder RPG compatibility logo are designed to circumvent - is make people think you are the original publisher. Thus the trade dress clauses. Of course, there's no reason to do that, because you guys have an awesome logo license which dispenses with all of that and offers additional branding benefits. So the best route is to use that logo and license. Plus, hey, why would someone not play by the rules set by the publisher, given that it costs nothing?
Just a quick note of thanks. TRAILseeker, our magazine for Pathfinder articles and adventures, has passed the $300 per article mark. That's awesome - nearly 120 patrons supporting and enjoying this publication! I hope you're enjoying it as much as we're enjoying making it. https://www.patreon.com/trailseeker?ty=h [Edit - $300, not $3000. That would be another conversation entirely!]
For the next 7 days only you can get the PDF of the critically acclaimed ZEITGEIST: The Gears of Revolution Act 1 - The Investigation Begins for just $9.99. This gorgeous full-color book contains the extended players and campaign guides, plus the first five adventures. ZEITGEIST holds the current record for an unbroken string of five-star reviews from prolific Pathfinder reviewer Endzeitgeist, who describes it as a "crowning achievement". We designed ZEITGEIST for the experienced GM. This adventure path is complex, with lovingly crafted NPCs and motivations, shades of grey, and full of detail and plot. We know you know what you're doing, and so we have provided you with an AP designed to let you use the full range of your awesome GMing skills. ZEITGEIST requires effort, but the rewards are immense. Get the PDF right now for just $9.99. That's 560 pages, normally $34.99. The offer lasts only until June 7th, so don't miss out! Click on the link below! http://www.rpgnow.com/browse.php?discount=9d63668429 "The most ambitious AP you can buy and also the most intelligent - with a focus on a complex weave of narratives, deceptions and espionage, it cannot be compared to any other AP in scope and focus and is ambitious to an unprecedented level. The story is so compelling, diverse and challenging, it is bound to become a legend, far surpassing even War of the Burning Sky and similar epics with its daunting focus on smarts and roleplaying over killing everything that moves." -Endzeitgeist. These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG. Steam and soot darken the skies above the city of Flint, and the choking products of its industrial forges sweep from the majestic harbor to the fey rainforests that dot its knife-toothed mountains. The Unseen Court, the Great Hunt, and the many spirits of the land no longer receive tribute, but they cannot enter these new domains of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this bleak urban labyrinth. Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new era is nigh. But what they cannot foresee, hidden beyond the smog of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist. This tome contains Act One of ZEITGEIST: The Gears of Revolution, a cinematic adventure path designed for experienced GameMasters. These five 'steam and spell' adventures will take your party - members of the Royal Homeland Constabulary - from 1st to 8th level as they solve murders, engage in magical spycraft, and unearth villainous conspiracies. Take a step away from traditional fantasy, and play a part in shaping the coming age! Special price for "ZEITGEIST: The Gears of Revolution" - Act One: The Investigation Begins (Pathfinder): $9.99 (click the link to apply the discount)
Exclusive to TRAILseeker patrons! Enhance your Pathfinder game with plants and herbs which heal, cure poisons or diseases, provide mental cleansing, or augment the imbiber. Butterfly Weed, St. John's Wort, Dragon Flower, Rosy Periwinkle... this article contains 10 useful herbal remedies. By Daniel Marshall; illustrations from Savage Mojo and Xanditz.
There's a lot of stock art available, both from sites like Shutterstock and from DTRPG and RPGNow. Maybe check those places out, see what's available, and price something similarly. It's a pretty common thing. The one big thing with stock art - if you do sell it, make sure the license you're offering is posted prior to the point of purchase. I can't speak for anyone else, but I won't buy stock art until after I've read the license. Others' mileage may vary, of course.
Anthony Torretti discusses ways to introduces strong thematic elements into a campaign while avoiding railroading in this helpful GMing advice article. Available now to patrons of TRAILseeker!
Publisher Name: TRAILseeker Publication
Congratulations! Your party is dead. This is a Pathfinder RPG adventure designed for 9th-level characters. It is also a little different, as the PCs will start it dead. Fortunately for them, death is not the end. With the help of the azata Asha, they can still defeat the monstrous lich who killed them in the first place… And recover their lives in the process. By Jonathan Garret. Head on over to TRAILseeker and become a patron to get this adventure! You only pay what you think it's worth!
That's might be one of the best comments we've even gotten from Endzeitgeist, and the ZEITGEIST AP (no relation) has gotten a LOT of pretty wonderful comments from him. So thank you! When Endzeitgeist says an AP has "the longest unbroken string of such high recommendations any product line ever has achieved", we really appreciate it! And when he says "This is the most ambitious AP you can buy and also the most intelligent - with a focus on a complex weave of narratives, deceptions and espionage, it cannot be compared to any other AP in scope and focus and is ambitious to an unprecedented level" it's really, really heartwarming. ZEITGEIST Act one: The Investigation Begins (compiled hardcover or PDF). We love this AP. We think it's the best thing we've ever done. It's so gratifying to hear others say nice things about it in this crowded Pathfinder market! When we started it, we decided we wanted an AP for experienced GMs who knew what they were doing; there are plenty of amazing adventures and APs available for new GMs. We feel that our AP rewards those who put in the effort!
This week was the successful launch of EN World EN5ider, which provides weekly articles and adventures for one particular game. As some of you may be aware, TRAILseeker is also gearing up for launch. TRAILseeker is for the Pathfinder RPG, and we've been hiring writers and artists from here at paizo.com for a few weeks. We already have a whole slew of upcoming articles and adventures. There are four FREE sample Pathfinder RPG compatible articles for you to check out. Download Red Fangs in a White Night (an adventure by Thiago Rosa), Multiclassing Feats by Jonathan Palmer, Archery Contests by Russ Morrissey, and Urndaemon, Voludaemon by Jessie Staffler. We haven't launched yet. But you are welcome to check out the free sample articles and adventure. https://www.patreon.com/user?u=489149 TRAILseeker is a patronage model. What that means is that you pay whatever you think it's worth. If it's worth a dollar an article, you pledge that amount. If you think it's worth $100 per article (yeah, I can dream!) then you can pledge that amount. The cost of TRAILseeker is exactly the value you decide the product is worth.
Publisher Name: EN World TRAILseeker magazine articles (http://www.enworld.org/ensider/index.html)
Note: Artists are also needed.
DitheringFool wrote:
After the Kickstarter folks! There's no set release date for it, but it's in layout at the moment.
|