Sean Halloran wrote:
Well there is always the Miracle spell. If I recall correctly, that spell can ressurect a whole bunch of minor people in a single casting.
Ah, but that means there's someone *around to cast miracle. Which there really isn't in... say... Eberron.
I thought out what would happen if the Day of Death does happen in Sharn. While it wouldn't mean the end of the city (10,000+ wights vs. city of 1 million+), it would mean a pretty big deal, considering there aren't many mid-to-high level characters around to deal with it, and plenty of Commoners and Experts ready to get undead-ified.
The solution? Send in the warforged.
In the days following the end of the tournament, the wights spread from The Hollow Tower to engulf the Hareth's Folly district, and start to spread ever further. Warforged from the Cogs volunteer in droves to assist the Sharn Watch contain the threat (finally, something they're programmed to deal with; invaders!).
The living constructs help push back the hoard of undead, but Hareth's Folly is a total loss; it becomes a haunted, feral place that the Watch seals off, a blight on the City of Towers. Meanwhile, public approval of warforged soars to an all-time high, as people become gratful for their city's saviors. Conversely, the Lord of Blades also sees a boost in recruitment, as many 'forged see this event as a sign of the fleshies' weakness.
Over the course of a year, attendance is up at churches and recruitment for holy warriors (paladins, clerics and monks) also spikes. The Silver Flame becomes much more active in Sharn, and by extension Breland, almost overshadowing the Sovereign Host completely.
Meanwhile, the PCs see a drop in the popularity; some chronicles paint the surviving party members as "victims and witnesses to the tragedy", but some label them "incompetent, unable to prevent the horrors that were right in front of them." As such, most people react unfavorably to their presence, and they likely lose several contacts because of this.
Of course, the chance for players to redeem themselves and reclaim Hareth's Folly exists. Miracle could possibly reverse the effects of the Tournament's finale; Miracle followed by Wish would definitely do it, even cleansing the entire district and repairing all the property damage likely done. Such high-level magic and actions would make the heroes legends in Khorvaire for a very, very long time.
EDIT: I didn't have the living construct stats in front of me when I wrote this and plan to revise it accordingly, but if memory serves the theory is sound.