For a friend I have created encounter maps that can be printed on letter paper.
We had around 20 tables last year it was a lot of fun. This year we are offering the Race for the Runcarved Key in hopes to get five tables. The big thing now is getting enough players. Same thing with my weekend of gaming next weekend. I need bunches of players for the two day modules event.
DrSwordopolis wrote:
Here are the two handouts in more of a graphic form. Too bad they didn’t have layers on this pdf.
I just expected the Hao Jin Tapestry to be much larger than 5’ by 7’. Something grand that dominates even a large room. A 20’ by 30’ at least would be much more cinematic. I understand a masterwork art-piece does not need to be large though the presentation is a bit of a let down from the start.
One thing I found useful GMing conventions is keeping track of who is who. On the initiative cards I will put a little arrow pointing toward the player so I know which way to look when calling “Dreadbolt” or “Scrumptious” and keeps those confusing looks from coming back at you. Also if you can run a small selection of adventures many times it works out better than running a different one every slot. You will be able to bring suitable figures for your creatures and NPCs. Don’t forget to pack a few generic minis for players who don’t have a mini. Draw the maps ahead of time to make things run faster at the table. Painlord mentions this in his posts but it is always worth repeating. Drink the water that most conventions give to their GMs. It will likely save your voice after yelling over the roar of the room.
When I am running tables and see a player that is outclassed by others at the table it bothers me. Simply because a player wants to enjoy a well rounded character or because he does not have the time to devote to maxing his numbers he feels like a side kick. Always afraid that player isn't long for PFS if he doesn't find a group that shares his play pattern.
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