Great Player vs Player moments


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Goblin Squad Member

Brinslite wrote:
Interesting note: I found "Sir Salaryman" on the Banhammer.com list a day or two after that incident for "cheating".

So he did not learn from your swift hand of justice then...

Some people's kids.

Goblin Squad Member

Lord Zodd wrote:
Brinslite wrote:
Interesting note: I found "Sir Salaryman" on the Banhammer.com list a day or two after that incident for "cheating".

So he did not learn from your swift hand of justice then...

Some people's kids.

I don't think that he cheated in our encounter. Though, Glis (Goblin Squad Leader) did wonder how he found me the next evening. Pretty big world and I was far out in the Danger Zones at the time... I believe it was coincidence.

I loved checking banhammer to see if/when the worst from global chat got the occasional boot. ;)

Edit: Also, it was "good" in a sense. It helped me (one of many encounters that did) to rethink how I played those kinds of games. The change will be in THIS game, but it started there...

Goblin Squad Member

Pax Bringslite wrote:
...the Banhammer.com list...

Google can't find me a banhammer.com, and I'm interested. I'm guessing from your past-tense usage it's gone?

Goblin Squad Member

T7V Jazzlvraz wrote:
Pax Bringslite wrote:
...the Banhammer.com list...
Google can't find me a banhammer.com, and I'm interested. I'm guessing from your past-tense usage it's gone?

Sorry I had the name wrong

Huh? he doesn't come back in the search. He was there once. There were a good deal more than 621 names in there once, too.

Edit# 2: Two mistakes: It was "Salaryman Sirman" and it was a TOS violation. My apologies to that worthy fellow for the errors! :)


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Enjoying the stories guys. Seems like Shadowbane, EvE, Darkfall and other sandboxes really made some good stories and can't wait for them to happen in PFO.

Goblin Squad Member

In Age of Conan, while preparing for a siege as a defender, a small group of guildmates and I decided to lure in some enemy scouts who thought too much of themselves (they all thought too much of themselves).

In AoC, everyone can stealth and it was the invisible kind that you had to crouch to do and cut your move speed in half.

So before a siege starts there is a countdown to when the walls will be vulerable, a PvP window. Right before a siege both forces gather their respective armies and make plans and so forth. The Keeps themselves were located in PvP zones where people could fight each other regardless of the PvP window. So you had folks from both sides hunting and skirmishing before the big battle started. Which brings me back to our plan.

We chose the biggest, meatiest, most-likely-to-survive-an-alpha-strike person in our group and had them stand out in a field far enough away from the walls of the keep that help wouldn't arrive in time. Then the rest of us stealthed and formed a ring around the 'bait' far enough away to allow some movement between him and our target. Then we waited.

Sure enough an enemy shortly came into sight and seeing our poor defenseless (he was a Conqueror, I don't think defenseless really applies) guildmate standing all alone they thought they'd get the jump on him. As soon as the lone enemy struck we all jumped out of hiding and dropped them. The panic was amazing.

I'm just guessing but I don't think communication within the enemy ranks was very good because we set and sprung this trap many many times that day before the siege started. It was glorious.

Goblin Squad Member

In Eve, a buddy (who is in the UNC) and I were cruising around low sec looking for fights. He was in a Nighthawk, not much of a PVP ship and is known as a PVE ship but had it PVP fit. I was in a Zealot, which is a long range Heavy Assault Ship that I fit up with short range guns to get extra range for them.

We decided to head over to a system that always has this one guy in it. This guy is a heavy pirate, attacks everyone, and has killed us before in our younger years. We jump in system but he is not there. But there is someone in system, we hit our scanners and pick up an Armageddon Battleship on scan. This ship usually has a heavy tank and can hit like a truck at optimal range. We already know that I need to get under his guns and hopefully can handle his drone damage, while my buddy comes in at range.

We scan him down to a belt, and off we go. He is sitting at zero in the belt. We engage and follow the plan. His tank is massive and he does almost no damage to us. Then we see the local chat spike up 5 players. I do a quick look and yep they are all in his corp. I tell my buddy to warp, while I get out of his warp disruptor range and do the same. When I start to go to warp I get the new guys on scan. An Omen (cruiser), a Brutix (battlecruiser), an Arbitor (cruiser), a punisher (frigate), and a Myrmadon (battlecruiser). They start talking smack in local chat immediately.

I look at the ships a second time, and tell my buddy that we can take them. He agrees, and we make the plan that he goes range again, and I come in at a short distance to start maneuvering and drag them out a bit.

We warp back, he comes in at 75km (he has long range missiles) and I come in at 30km. I tell him to hit the Punisher with two volleys and switch to the arbitor. I immediately attack the Omen. Within a few seconds I see the punisher explode and not long after the Omen. By this time he is doing damage to the arbitor and the brutix is closing in on me. The myrmadon is staying at range, but his drones are closing in as well. The arbitor is starting to drain my capacitor so I hit it with a few shots to finish it off. The Armageddon warps off and followed by the myrmadon. The Bruitx could not leave as I finally put my warp disruptor to use. The Brutix dies.

Goblinworks Executive Founder

Gg ! Arbi T1/T2 was kind of my preferred ship.

Goblin Squad Member

I have no idea how to weigh those ships against eachother but that sounded like some solid PvP, Xeen. I guess you need to have some serious PvP under your belt, in order to so quickly re-asses a situation and turn it from Flight into Fight and then win. I am sure many would go Fright, then Flight and not look back. Well, probably talking for myself here, so yeah. :)

Goblin Squad Member

Ravenlute wrote:
The panic was amazing.

Good times!

Classic "using one guy as bait" tactic.

I remember the first time that I saw the tactic of using a "lone" character to bait someone. I was the dumb dumb that ran after a rogue because he had backstabbed me. I chased him over a hill and directly on the other side was a whole bunch of enemies. I got murdered so bad my grandkids will feel it.

I learned from that experience though. So in a way you guys were just handing out free lessons in PvP tactics. You were like stealth good samaritans.

Thanks for sharing Ravenlute :)

Goblin Squad Member

Xeen wrote:

They start talking smack in local chat immediately.

I look at the ships a second time, and tell my buddy that we can take them.

Sounds like you gave them a proper spanking for talking smack.

I always enjoy reading about great space ship battles, thank you for sharing!

Goblin Squad Member

There seems to be a few more people checking the forums lately so I am going to bump this and ask for more stories. More Stories!

Goblin Squad Member

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My first good PvP story will come from PFO. It will be a testament for the game.

Goblin Squad Member

Tyncale wrote:
My first good PvP story will come from PFO. It will be a testament for the game.

If you'd like some help with that, look me up. ;)

Goblin Squad Member

I can always use some help!
I am thinking hard about placing one of my Pony Express Couriers in Barbtown, as to provide the settlement with enough Hydromel for those cold, hard winters and trade Fine Pelts back to the soft Southlanders but since these will be mostly 35-dollar Alts I am afraid I can not help with upvoting Barbtown. I am most intrigued by the concept though. I was once part of the Frost Horde, a Barbarian Shadowbane Guild.

I was Chaotic in those days and my name was Bulge. As in Bulging muscles, not to be misunderstood.

Goblin Squad Member

lol, love the name. Barbs in Shadowbane were pretty amazing.

I recall some of them used a trick with throwing and returning axes with high procs that allowed them to attack with blinding speed. The term for this was referred to as 'the chainsaw' partly because of the visual of a constant stream of throwing axes flying out and coming back as well as the high DPS. It was a highly broken tactic and I hope anything like that gets nerfed to the sun in PFO but it was memorable.

Goblin Squad Member

Yeah, chainsaws should totally be restricted to melee.
/signed

Goblin Squad Member

*Watches as Wurner, swinging around a pair of chainsaws, runs down the hill into a group of enemies.*

Let's get this party started!


"The Goodfellow" wrote:

It wasn't an epic victory, but a victory in 1v1 after being the victim of what would be considered a gank by my definition, namely an unaware victim and the attacker seams to "come out of nowhere". I told this story briefly in another thread but it fits here too.

<snip>
The experience, which anyone who plays or played WOW, especially on a PVP server, will tell you this was a very rare event. I played for nearly 6 years,...

This is honestly pretty inspiring. Thanks for sharing it. Let us all strive to be a little bit more like orcs.

EDIT: ...which are not blue, and I need to learn to idiom.

Goblin Squad Member

Kobold Cleaver wrote:
...which are not blue...

Not Blue, Shoot It.


My main "fun PvP" memories are from Trouble in Terrorist Town, a GMod game. Basically, you're all terrorists, but a couple of you are Traitors tasked with killing everyone else. They have to be really sneaky, since they're outnumbered.

So, I'm really bad at this game. Like, REALLY bad. As in, I've taken aim, with a machine gun, at point blank, with the guy's back turned, and flat-out missed. I've already died a lot to a "friend" of mine from outside TTT.

So the new round starts and I'm a Traitor. I see my "friend" right in front of me. We're in plain view of everyone.

I shoot him in the face. People are stunned. This is the worst tactic ever. While they're surprised, I shoot another guy down and run off.

Another guy's pursuing me. I take him down and hide behind a corner, ready to fire upon the next guy to come around.

A guy comes around. I realize then that my gun is out of ammo. He shoots me a very lot.

Lesson learned: Don't be terrible at games.

In another game, I'm an Innocent terrorist up on a roof. I have a shotgun. As usual, I'm disoriented about what's going on, but most everyone is dead.

I notice a firefight erupt down on the ground, three against one.

Now, I'm skeptical. Sometimes these guys shoot each other as jokes. Besides, I can't tell who's the bad guy. And I'm a quarter-mile away, and a notoriously terrible shot.

One guy on the 3-man team goes down. I watch.

A second guy goes down. I watch.

The third guy goes down. Me and the other guy are now the last people alive.

Me: "Okay, that last guy is probably the Traitor. I guess I'll, uh..."

I take aim with my shotgun and shoot once. Headshot. He's dead. I've saved the day.

Me: "Wait, what?"

End round. Lesson learned: Always wait before jumping to conclusions.

Goblin Squad Member

Audoucet wrote:
People are not worried about PvP anytime anywhere, people are worried about PvP everytime everywhere.

While I agree with this sentiment I also believe that in most games non-consensual pvp is little more then ganking or griefing.

IF GW finds a way to make pvp worth the loss of items, time and the grief factor that inevitably comes with it people will eventually get over there hangups about pvp and the game could be a huge success.

Given the piecemeal nature of game implementation and the last I checked subscription fee to play that could be a rather huge hurdle to overcome give the many quality F2P games out there now & the number that will inevitably be release by the time this hits open enrollment.

A couple of quick questions I have for the people quoting memorable pvp experiences.

How many of them involved significant item loss or time loss due to death or did you just pop up, run back and start fighting again?

Did any of those games create an artificial item cap that restricted you from using items / gear you want, i.e. only being able to thread lower level gear vs 1-2 pieces of the gear you really want to use?

Goblin Squad Member

Summersnow wrote:
Audoucet wrote:
People are not worried about PvP anytime anywhere, people are worried about PvP everytime everywhere.

While I agree with this sentiment I also believe that in most games non-consensual pvp is little more then ganking or griefing.

IF GW finds a way to make pvp worth the loss of items, time and the grief factor that inevitably comes with it people will eventually get over there hangups about pvp and the game could be a huge success.

Given the piecemeal nature of game implementation and the last I checked subscription fee to play that could be a rather huge hurdle to overcome give the many quality F2P games out there now & the number that will inevitably be release by the time this hits open enrollment.

A couple of quick questions I have for the people quoting memorable pvp experiences.

How many of them involved significant item loss or time loss due to death or did you just pop up, run back and start fighting again?

Did any of those games create an artificial item cap that restricted you from using items / gear you want, i.e. only being able to thread lower level gear vs 1-2 pieces of the gear you really want to use?

My story was from DFUW. Loot was 100% of carried (including coin). Restrictions were on what your "role" could use (mostly armor types) with none on your level. The loss could be significant if you let it.

Goblin Squad Member

I think the itemloss in this game is going to be the biggest hurdle for a lot of people. I think a lot of non hardcore PvP people will almost need a complete rewiring in order to start accepting a complete loss of anything non-threaded, and I do not really think that can be done. Even with the fact that there are no Uberitems in the game that took 30 Raids and a lot of luck to gain. Note in advance that I do not propose to alter the loot system in any way.

I think GW is planning for people like me, who will play the "Towngame" a lot. Traders, crafters and high-sec harvesters. The moment I read that the hexes in patrolled NPC areas give large amounts of Tier 1 ingredients and quit a bit of the tier 2, I figured that they expect a lot of people to be engaging in mostly that.

This is my favorite quote, it is from Stephen: Players that never leave town.

Think of a Settlement as High Sec (mostly). A serious part of PFO's paying subcriber base is going to be players of type 2 and 3 that Stephen describes. And *if* these players will venture out into the Wilds now and again, they will proabably plan and prepare in a way that they will not lose a lot. There is always some risk in a Settlement, but your Gold is safe(I think), and a well defended, rich settlement with strict rules should be considered pretty safe imo.

They will harvest in hexes near their settlement and be on their guard, decked out in tier 1 or 2 stuff. If they bring a valuable Harvesting kit with them then they will thread it carefully: they will have calculated their chances. They will make short runs, in order to secure what they harvested. In a more daring mood, they may go out with a party and harvest more valuable stuff, in more risky hexes, and that will be interesting. But frankly I expect the hardcore PvP folk to be the ones that actually harvest most of the Skymetal and such.

Now this may sound ultra-boring, and not intended: but I think it is intended. They just have to make the Economy, Resource and Settlement game such, that this provides interesting gameplay for less PvP minded folk. With "less PvP-minded folk" I mean players who do not really enjoy fighting another PC directly, and certainly do not like to loose their stuff all the time.
So the reason why less PvP-minded folk would want to try this game is because of this Game of Resources and Building and Crafting and making your settlement stronger. That is *their* PvP. And then you only need 20% of hardcore *direct* PvP folk to make it *really* interesting.

Imagine how boring this game would be without those 80% builders: everyone constant on the prowl, looking for a fight. Who does the menial tasks of harvesting and repairing the walls! Disclaimer: I am picking these percentages out of thin air, though inspired by stories from Eve.

I write this from the viewpoint of itemloss, since I think that is a much bigger hurdle for many then simply getting killed by a player who is better then you. I think even PvE folk can learn to embrace the direct fight, aided by the mechanics of reputation, alignment, factions, wars and feuds, and even get better at it themselves. The game will learn them to do this with buddies, and the Settlement feature should breed this.

However I do not think you can really expect to convert large amounts of PvE minded folk into hardcore PvP folk who do not matter much about itemloss. I think there's almost a genetic difference there.

You need to have other hooks for these players, and I think PFO can provide these plenty, as I describe above.

Goblin Squad Member

So many memories of growing up on a WoW PVP server.

In WoW there was a jungle region called Stranglethorn Vale. My roommate and I were completely destroyed by a horde mage without ever getting a hit on him. We found him a few days later and staged an ambush (he was a rogue, I was a hunter). My roommate ambushed him from stealth and I engaged at max range. He *destroyed* us without seeming to notice. This was back in vanilla (he may have been using those long since banned mods, or maybe that is just our ego telling us how he could do so well).

I once held my own against 3 other opponents in the Stranglethorn Arena (this is an open-world PVP zone, no teams, free-for-all). As a holy paladin I was able to stalemate them for over 30 minutes, none of us ever having the required time (like 20-30 seconds) to loot the prize chest in the center of the arena. It was exhausting :P

I don't really consider myself a pvper, but a lot of the best gaming memories I have are from that server.

Liberty's Edge Goblin Squad Member

This story is hardly epic, but a funny one I'll remember for a while:

I was doing PvMP in lotro with a big group of freeps against a similar size group of creeps. They had forced us to retreat to our fortress and eventually backed away once we joined with our reinforcements. One creep, however, wasn't paying very much attention and overextended his position. I seized the opportunity to use my Warden's ambush skill and stun him for 5 seconds during which time he was zerged by my allies.

Goblin Squad Member

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So on Darkfall UW I'm out with Decius on a raft exploring. A small pirate ship with a few guys on it sees us and gives chase. My character is pretty new at this point in crap gear I care nothing about, where the raft is the most expensive thing we have with us.

I'm all like "Sail as fast as you can! I'll distract them!" hop off, and start swimming toward them to my almost assured death. They immediately turned around and sailed off.

Lesson Learned: If you act like a badass some people will assume you are.

Goblin Squad Member

Older PvP Stories

Lesson Learned: If you ARE a badass, some people will assume you aren't. And die. >:D

Goblin Squad Member

Thanks for sharing your stories folks!

Lets get some more on here :)

Goblin Squad Member

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In EVE there are a few corporations that will declare week-long wars (the NPCs no longer protect you in high sec space) on very young or industrial corporations; ones that have no real ability to fight back in a remotely equal way.

My character was 6 weeks old and the only active player when the wardec came in. There's no way I can match ships with years of training behind them so I used the most devastating weapon I had: talking a lot of s--- in local.

"Let's settle this using the ancient ways: a rap battle!"

(after undocking and redocking several times in a small fast ship from a space station they were camping) "You can do it! You can blow up my ship. You just have to apply yourself. I BELIEVE IN YOU"

"Don't let anyone tell you just because you have years of skill training that you can't blow up a single, outnumbered six-week old noob. If that's your dream you should follow it. Shoot for the stars! I mean my ship, shoot for my ship."

I started winning over the hearts and minds of the other people in local chat. I got an offer of alliance in my war. Then a second offer of alliance. In the 4-hour period before allies can safely start engaging in high sec the enemies teased me if I have enough "friends" doing my fighting for me; to which I replied "You're right, maybe a little more" and accepted a third offer of alliance from a huge corp that always has 30-40 wars running at a time so they have people to shoot.

The war record shows 0 ships lost on each side, but seeing as how I went on playing the game while no characters from that other corp logged in for more than five minutes for the rest of the week, I call it my first victory in EVE.

Goblin Squad Member

Proxima, I like your style!

Goblin Squad Member

Sure you can go for the glory and attention given to the super-macho, single man displaying his extraordinary greatness, Rambo style pvp conflict.

Or you can be all "girly" and "build coalitions" that "mercilessly overpower your helpless enemies".

You know, either way. :O)

Goblin Squad Member

Lhan wrote:
Proxima, I like your style!

Lot of us have long liked it. Keep it up, Proxima.

Goblin Squad Member

Proxima Sin wrote:
Shoot for the stars! I mean my ship, shoot for my ship.

A great tale of using your wits to overcome a more powerful enemy :)

I raise my ale mug to you and I thank you for sharing!

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