Sahuagin

Ross Hearne aka poisonbladed's page

Organized Play Member. 157 posts (970 including aliases). 2 reviews. 2 lists. 2 wishlists. 1 Organized Play character. 6 aliases.



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DragonKing666 wrote:

Current version. As far as I know.

https://drive.google.com/file/d/0B9vv1a7v3y5BbEowUzZkQ1NBdlk/view?resourcek ey=0-jy9jVub4GwtgspfqYnlbDQ

I'm interested in updating some monsters. Might next week.
Any requests?

So many to think of. On a quick glance at the table of contents I think you have all the basis covered. Though there is this one monster from Al-Quadim that was like half cat half crocodile. Spacing the name right now.


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Is there a link to the current version?


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So last I new there were not real order operations for actions. Meaning that a Swift action could come at any point during your round. So you could swift, move, attack. Or move, attack, swift. Or attack, swift, move.

My thought here is move to pull the scroll, swift action to tripper it, and the on with your standard action.


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Open recruitment for Into the Haunted Forest. Looking for 4-6 players. This is a one shot module. There is no campaign guide, though if you ask nicely I could give you a pointer or two.

Characters know each other and are traveling down the trade route on the edge of Arthfell Forest hoping to reach the Travelers Stop Inn by night fall.

There is to be a set of two Prologs before the game actually begins. This will give the players an actual chance to get to know each other.

--Crunch--
+20 point buy
+1st Level
+2 traits (no campaign traits from other adventures)
+Hero Points (starting with one)
+Piecemeal Armor
+Any Non-Evil.
+All Classes and most Races.
+I frown on Teiflings, Goblins, and typically evil or strange races. Recruits will be picked from the core races first.
+Summoners are stale.
+Psionics are in.
+3pp on approval, case by cases basis.
+100 word maximum character background. Remember this is to be your characters first adventure.

--Preference--
+Recruits with less than 500 posts will be considered first.
+If you are involved in two or more games don’t bother applying.
+If you have more than 10 alias don’t bother applying.
+Minimum post – one per day. We will try to keep up on weekends too, but not very hard.
+Maximum post – three per day. I dislike board bunnies who over post and leave people on different schedules in the dust and feeling left out.
+Failure to post will be handled on a case by case basis.
+Using map tools, though I a total newb at it.
+I roll initiative for everyone; animal companions, familiars, and what not will go on your turn.
+Combat will have specific posting requirements. Posters will have a posting title that reflects Round Number and HP total – current/maximum. They will then post their action.
+Careful reading and following instructions. Especially true in the recruiting process.
+Organized entries that are entertaining, well written, and concise.
+Builds with there characters background in mind. Characters should have strengths as well as weaknesses. The most interesting characters are the fighters who pick there combat feat and then the other feat is something like Extra Traits or Academy Graduate. Story over function rocks.
+Not having ran through the module before. If you own it and have read it be honest with yourself about OOC infromation. I don't want to know one way or the other. I expect people to be an adult about this sort of thing.

--Selection- -
+Recruitment will close Saturday the 11th.
+Recruitment will close after I have 15 completed entries.
+I will select 8 entries by Sunday the 12th to post IC on the board from that Sunday through Saturday 17th, perhaps a tad longer. The will be a brief Q/A about your character during this process as well. The final cut will be made after that. There will be a final prolog, if needed, and the game will kick off.

--History- -
I am pretty new to PbP but I like it a great deal. Though I am getting a tad frustrated with the recruiting process. I suppose it comes with the territory and part of the excitement of it all.

Very recently I started a Serpent’s Skull AP only to later kill it. Aside from dealing with things that PbP is fraught with it dawned on me that running a full AP was going to be a six or seven year endeavor. I quickly felt in over my head and stopped the game. This coupled with a few poor choices which gave me an awful taste at running PbP. However I really like running games and I am here trying a new approach.

Doing one adventure could take us about a year or so to complete, or so it seems to be on the boards. That will give us plenty of gaming, commitment, all with a realistic end in sight. Having read through this romp it will be fun for a variety of reasons.

Aside from that I have been playing and running games of and on for 15 years. Playing everything from Marvel Superheroes, CoC, Vampire (both table top and Larp), Rifts, and of course plenty of D&D.

If you have any questions feel free to ask.


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I just had a party do this say kind of thing. But I reversed the encounter. I made the players play the zombies and I played their characters. I gave each player 20 Zombies, lifted the metagaming curtain. I informed them that the goal was to kill your characters anyway possible. That there would be rewards for doing so.

It got their attention.

Now I am looking for some pointers myself on what to give them. See my thread.