Lirianne

Rosealita Englasias's page

56 posts. Alias of Edward Sobel.


About Rosealita Englasias

Rosealita Englasias:

Rosealita Englasias ("Rose", AKA "Black Rose")
Female Human Gunslinger (Pistolero) 1 / Alchemist (Grenadier) 1
CG Medium humanoid (human)
Init +5; Senses Perception +6
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Defense
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AC 18, touch 16, flat-footed 12 (+2 armor, +5 Dex, +1 dodge)
hp 12 (1d10+2)
Fort +4, Ref +7, Will +2 (-2 vs. Charm or Compulsion effects if there's a promise of wealth or power)
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Offense
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Speed 30 ft.

Melee
. . handaxe +2 (1d6+1/×3) and
. . unarmed strike +2 (1d3+1 nonlethal)

Ranged
. . "The Petal" +6 (2d6 20/×4 rng 40')
. . "The Thorn" +6 (2d6 20/×4 rng 40')
. . "Petal and Thorn" +4/+4 (2d6/2d6 20/×4 rng 40')*
. . bomb +7 (1d6+4 Fire / range: 20'/ x2)
. . m1914 grenade (concussion) +6 (3d6+1, Rng 20', 20'radius DC 15)
. . m1914 grenade (fragmentation) +6 (4d6+1, rng 20', 15'radius DC 15)

(*The Man with Two Guns Is God feat)

Special Attacks grit 4/day, bomb 5/day (1d6+4 fire, DC 14)

Alchemist (Grenadier) Spells Prepared (CL 1st; concentration +5):
. . 1st—cure light wounds, longshot[UC]

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Statistics
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Str 12, Dex 20, Con 14, Int 18, Wis 14, Cha 10
Base Atk +1; CMB +2; CMD 18

Feats Dodge, Extra Grit[UC], Gunsmithing[UC], Point-Blank Shot, The Man with Two Guns Is God, Throw Anything

Traits firebug, hard to kill, strong arm - supple wrist

Skills

  • Acrobatics +9
  • Craft (alchemy) +8
  • Craft (firearms) +8
  • Knowledge (arcana) +8
  • Knowledge (local) +8
  • Perception +6
  • Profession (gardener) +6
  • Spellcraft +8
  • Stealth +6
  • Survival +6

Languages Common, Elven, Undercommon, Primordial, Dwarven, Draconic
SQ deeds (gunslinger's dodge, quick clear, up close and deadly), power-hungry

Gear mutagen, leather armor, handaxe (x2), The Rose, The Thorn, alchemy crafting kit, artisan's tools (firearms), gunsmith's kit, Leather armor, handaxe (x2), m1914 grenade (concussion) (2), m1914 grenade (fragmentation) (2), metal cartridge (90 or 6 clips), bandolier (x2), tindertwig (9), waterproof bag, wrist sheath, spring loaded (2), 12 gp

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TRACKED RESOURCES
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Grit (4/day) - 0/4
Mutagen: +4 DEX, -2 WIS, +2 Nat AC - 0/1
Strong Arm, Supple Wrist (1/round) - 0/1
Bomb 1d6+4 (5/day, DC 14) (Su) - 0/5

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Special Abilities
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Firebug +1 to attack rolls with thrown splash weapons.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hard to Kill When dying, your penalty to stabilize is only 1/2 your negative Hp.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power-Hungry -2 vs. Will saves if the effect's creator promises wealth or power
Strong Arm, Supple Wrist (1/round) When move 10 ft before attack, add +10 ft to rng increment of thrown wep.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
The Man with Two Guns Is God (Theme Feat) You have discovered the coolest-looking fighting style in the world.
Benefit: You can draw and attack with firearms as if you had the Quick Draw and Two-Weapon Fighting feats. If you attack with a firearm in the same turn you draw it,
the attack doesn’t provoke attacks of opportunity. Additionally, you can requisition advanced Drakran weapons like grenades and rifles without increasing the Favor level of the request.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.

Deeds

Up Close and Deadly (Ex): At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. This precision damage stacks with sneak attack and other forms of precision damage. This deed replaces the deadeye deed.

Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

her custom pistols:

a matched pair of "Fabbrica d'Armi M9" semi automatic pistols.

She calls them "Petal" and "Thorn"

the grips are aluminum engraved with this design

stats: each pistol fires a metal cartrdige round, fed from a 15 round "clip" it is a swift action to change a clip in a each pistol.

to reload an empty clip with new rounds usually cannot be done in combat.

weapon: range 40', damage 2d6 crit 20/x4, touch attack first range increment (per normal Pathfinder advanced firearms rules), misfire - 1

both of these weapons are considered to have the broken condition when wielded by someone other than Rose.

for a cost of 600 gold these weapons can be upgraded to masterwork as per the gunslinger rules for inital firearm

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Rosealita Englasias ("Rose", AKA "Black Rose")

she was raised an orphan and ended up enlisting in Risur's military. her natural ability with technology got her noticed by a noble that was forming an elite fighting force of guerrilla commandos. She fought in the 4th Yerasol War. where she ended up a prisoner of war.

she was tortured and beaten and raped in the prison camp. and she was abandoned by her fellow comrades.

Eventually she found her freedom she was sent to recover on the R.N.S. Impossible, where she ended up befriending Captain Rutger Smith.

after the war, she took on the role of Captain Smith's personal house servant, where she tended to his family. she also took it upon herself to be his personal bodyguard as needed.

during her imprisonment Rose had a Daughter (Fabiola) but the child was taken at birth and Rose always assumed the child died or possibly killed.

she discovered old records from the prison in Capt. Smith's study giving clues that she may still be alive.

her tattoo on her lower back

her calling card