About Roscianus KastnerInitiative: +2
Background Skills 2/Level
SQ: Racial Traits +2 Wis, +2 Cha; Native Outsider, Medium, Normal Speed, Darkvision, Skilled, Spell-like Ability, Celestial Resistances, Languages.
Weapon and Armor Proficiency
Virtuous Bravo paladins are proficient with all simple and martial weapons, with medium, and light armor, and with bucklers. This ability alters the paladin’s armor proficiency.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
This ability alters smite evil.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
Anything that causes the virtuous bravo to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 paladin levels beyond 3rd (to a maximum of +5 at 19th level). This ability replaces mercy.
This ability replaces the paladin’s spellcasting.
The divinebond allows the paladin to enhance her weapon as a standard action by calling upon the aid of a celestial spirit for 1 minute per paladin level. When called, the spirit causes the weapon to shed light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed. Adding these properties consumes an amount of bonus equal to the property’s cost (see Table: Melee Weapon Special Abilities). These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The celestial spirit imparts no bonuses if the weapon is held by anyone other than the paladin but resumes giving bonuses if returned to the paladin. These bonuses apply to only one end of a double weapon. A paladin can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level. If a weapon bonded with a celestial spirit is destroyed, the paladin loses the use of this ability for 30 days, or until she gains a level, whichever comes first. During this 30-day period, the paladin takes a –1 penalty on attack and weapon damage rolls. ------- Traits (Campaign) Child of Oppara), (Social) Charming ------- Items A fighter's kit (includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.), a fashionable noble's outfit, House kastner signet ring, noble's outfit jewelry (valued at 200gp), MW set of paint and brushes (artisan tools), a healer's kit, a grooming kit, a small steel mirror, a whetstone, a bottle of fine wine, a circlet of persuasion, and a cloak of resistance +2. Combat Gear A +1 shock rapier, a +2 mithril shirt, and a mithril buckler. Wealth (159 gp, 9sp, 8cp) Weekly Stipend (100gp) Carrying Capacity Light (44 lbs or less); Medium (45-88 lbs.); Heavy (89-132 lbs.) Current Load: 56.5 Height 6'4", Weight 180 lbs., Eyes Iridescent, Hair Blond ============================================== Submission List A character concept and crunch: Roscianus Kastner of House Kastner is a noble Taldor aasimar paladin of Shelyn. I love making Diplomancers, my term for characters who like to use Diplomacy. And this campaign seems right up my alley. A short backstory: Roscianus Kastner was born into the noble Taldor House of Kastner. Trevor's mother is Balvantia Kastner, younger sister to Lord Remilliard Kastner, Head of House Kastner. Trevor's birth announcement was initially scandalous because no father had stepped forward. Because Balvantia was passing through the infamous Verduran Forest several months before he birth announcement, many in court initially thought the Kastner noblewoman was seduced by one of the rakish satyrs known to dwell in that forest.
When Roscianus was born, and powerful scry spells where cast on the beautiful baby boy with iridescent eyes, it was discovered that Roscianus was an aasimar! This made Lord Remilliard overjoyed. For one thing, the nasty fey seduction rumors would stop and the birth of an aasimar in his family will go far to squash those persistent rumors that House Kastner still carries on devil worship in secret, like their Cheliaxian cousins. Due to House Kastner's deep connection with Taldor's spiritual community, Trevor had a vast religious education. Seeing how his birth was seen as a blessing, the family elders thought not to overly influence Trevor's spiritual leanings and let the aasimar find his own path. Growing up, Roscianus loves to draw and paint. This gift was fostered by Lady Balvantia when she enrolled him in art classes at Rhapsodic College. His adorable and exotic looks made him the center of attention. It was there Roscianus became introduced to the Shelynite faith. With his mother's permission and his Uncle Remilliard's blessing, Roscianus studied at the grand Shelyn temple in Oppara. With his skill in dueling, Roscianus followed the Rose Path of a shelynite paladin. Being a young handsome noble, Roscianus took advantage of his social influence when it came to Oppara's female population. During cross-faith luncheons and balls, elder priests would keep their young acolytes close by, lest they disappear behind a thick window draping with that Roscianus Kastner. Despite his richly-deserved reputation, Roscianus Kastner does take his role as a paladin very seriously. The aasimar is determined to save as many souls from the lower planes as possible, so they can all roam the fields of Nirvana someday. Both Roscianus and Lord Remilliard were in The Senate building during Stavian's Purge. While others mysteriously disappeared during the massacre, the two paladins left the hard way, trying in vain to defend as many people as possible. A little bit about yourself:
I'm TheWaskally. I live in Michigan, Eastern Time Zone. I've been on these boards since 2017. I started gaming with D&D 2nd edition (hated it.), then all 3rd editions [ooc](loved them). I was reluctant to start Pathfinder initially, but I was convinced and have loved it ever since. I have the rulebook, but haven't tried PF 2nd edition yet.
I like paladins, but always seem to play caydenite clerics. My favorite class is the godling classes from Rogue Genius Games. I like RP, particular romance RP, since I like playing diplomancers. I like to infuse some humor into my characters when I can. I post nearly daily on my other games. And I like to do cool things in character. |