Friendly Fighter

Roscianus Kastner's page

No posts. Alias of TheWaskally.


Full Name

Roscianus Kastner

Race

Aasimsar

Classes/Levels

Paladin (virtuous bravo)/7th

Gender

Male

Size

Medium

Age

26

Alignment

Lawful Good

Deity

Shelyn

Location

Oppara, Taldor

Languages

Common (Taldane), Celestial, Varisian

Occupation

Noble

Homepage URL

Portrait

Strength 12
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 14
Charisma 18

About Roscianus Kastner

Initiative: +2
Senses: Perception +2, Darkvision 60 ft.
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AC 21 (14 Touch, 17 FF)(+6 Armor, +2 Dex, +1 Shield, +2 Dodge)
Hp 39/39 (1d10(max) + 1 Con, then average HP (5) + 2 Con + 1 Favored)
Fort +12, Ref +10, Will +13 Resist acid, cold and electricity 5.
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Speed 20 ft (30 ft Base)
Melee +10/+5 +1 shock Rapier (1d6 + 1 + 1d6, 18-20/x2)
Ranged
Special Attacks Channel Energy 4d6 7x/day (Will DC 17), uses two lay on hands. daylight 1x/day
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BAB +7/+2, CMB +8, CMD 22
Feats Noble Scion (Kastner), Angel Blood, Persuasive, Noble Stipend
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Adventuring Skills 3/Level + 1/Favored + 2/Background
Diplomacy +21 (+22 Charming) (7 Rank, 3 Class, 4 Cha, 2 Skilled, 2 Persuasion, 3 Circlet of Persuasion)
Heal +11 (4 Rank, 3 Class, 2 Wis, 2 Healer's Kit)(10/10 uses)
Knowledge (religion) +11 (7 Rank, 3 Class, 1 Int)
Perception +4 (2 Wis, 2 Skilled)
Ride +6 (1 Rank, 3 Class, 2 Dex)
Sense Motive +12 (7 Rank, 3 Class, 2 Wis)
Spellcraft +5 (1 Rank, 3 Class, 1 Int)

Background Skills 2/Level
Craft (painting) +13 (7 Rank, 3 Class, 1 Int, 2 MW Artisian Tools)
Knowledge (nobility) +14 (7 Rank, 3 Class, 1 Int, 1 Trait, 2 Noble Scion)
Linguistics +1 (0 Rank, 0 Class, 1 Int)

SQ:
Weapon and Armor Proficiency
Virtuous Bravo paladins are proficient with all simple and martial weapons, with medium, and light armor, and with bucklers.

This ability alters the paladin’s armor proficiency.
Aura of Good (Ex)
The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil (Su) 3x/day
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Bravo’s Smite (Su)
When using smite evil, a virtuous bravo doesn’t gain a deflection bonus to AC.

This ability alters smite evil.
Bravo’s Finesse (Ex)
A virtuous bravo can use her Dexterity modifier instead of her Strength modifier on attack rolls with light or one-handed piercing melee weapons (though if she carries a shield, she applies its armor check penalty to such attack rolls), and she can use her Charisma score in place of her Intelligence score to meet prerequisites of combat feats. This ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites.
Divine Grace (Su)
At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
Lay On Hands (Su) 7x/day
Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.

Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
Aura of Courage (Su)
At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Divine Health (Ex)
At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Nimble (Ex)
At 3rd level, a virtuous bravo gains a +1 dodge bonus to AC while wearing light armor or no armor.

Anything that causes the virtuous bravo to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 paladin levels beyond 3rd (to a maximum of +5 at 19th level).

This ability replaces mercy.
Channel Positive Energy (Su)
When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. A paladin uses her level as her effective cleric level when channeling positive energy. This is a Charisma-based ability.
Panache and Deeds (Ex)
At 4th level, a virtuous bravo gains the swashbuckler’s panache class feature along with the following swashbuckler deeds: dodging panache, menacing swordplay, opportune parry and riposte, precise strike, and swashbuckler initiative. The virtuous bravo’s paladin levels stack with any swashbuckler levels when using these deeds.

This ability replaces the paladin’s spellcasting.
Divine Bond (Sp)
Upon reaching 5th level, a paladin forms a divine bond with her god. .

The divinebond allows the paladin to enhance her weapon as a standard action by calling upon the aid of a celestial spirit for 1 minute per paladin level. When called, the spirit causes the weapon to shed light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed. Adding these properties consumes an amount of bonus equal to the property’s cost (see Table: Melee Weapon Special Abilities). These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The celestial spirit imparts no bonuses if the weapon is held by anyone other than the paladin but resumes giving bonuses if returned to the paladin. These bonuses apply to only one end of a double weapon. A paladin can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level.

If a weapon bonded with a celestial spirit is destroyed, the paladin loses the use of this ability for 30 days, or until she gains a level, whichever comes first. During this 30-day period, the paladin takes a –1 penalty on attack and weapon damage rolls.

Racial Traits +2 Wis, +2 Cha; Native Outsider, Medium, Normal Speed, Darkvision, Skilled, Spell-like Ability, Celestial Resistances, Languages.
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Traits (Campaign) Child of Oppara), (Social) Charming
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Items A fighter's kit (includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.), a fashionable noble's outfit, House kastner signet ring, noble's outfit jewelry (valued at 200gp), MW set of paint and brushes (artisan tools), a healer's kit, a grooming kit, a small steel mirror, a whetstone, a bottle of fine wine, a circlet of persuasion, and a cloak of resistance +2.
Combat Gear A +1 shock rapier, a +2 mithril shirt, and a mithril buckler.
Wealth (159 gp, 9sp, 8cp)
Weekly Stipend (100gp)
Carrying Capacity
Light (44 lbs or less); Medium (45-88 lbs.); Heavy (89-132 lbs.)
Current Load: 56.5
Height 6'4", Weight 180 lbs., Eyes Iridescent, Hair Blond
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Submission List
A character concept and crunch:
Roscianus Kastner of House Kastner is a noble Taldor aasimar paladin of Shelyn. I love making Diplomancers, my term for characters who like to use Diplomacy. And this campaign seems right up my alley.
A short backstory:
Roscianus Kastner was born into the noble Taldor House of Kastner. Trevor's mother is Balvantia Kastner, younger sister to Lord Remilliard Kastner, Head of House Kastner. Trevor's birth announcement was initially scandalous because no father had stepped forward. Because Balvantia was passing through the infamous Verduran Forest several months before he birth announcement, many in court initially thought the Kastner noblewoman was seduced by one of the rakish satyrs known to dwell in that forest.

When Roscianus was born, and powerful scry spells where cast on the beautiful baby boy with iridescent eyes, it was discovered that Roscianus was an aasimar! This made Lord Remilliard overjoyed. For one thing, the nasty fey seduction rumors would stop and the birth of an aasimar in his family will go far to squash those persistent rumors that House Kastner still carries on devil worship in secret, like their Cheliaxian cousins.

Due to House Kastner's deep connection with Taldor's spiritual community, Trevor had a vast religious education. Seeing how his birth was seen as a blessing, the family elders thought not to overly influence Trevor's spiritual leanings and let the aasimar find his own path. Growing up, Roscianus loves to draw and paint. This gift was fostered by Lady Balvantia when she enrolled him in art classes at Rhapsodic College. His adorable and exotic looks made him the center of attention. It was there Roscianus became introduced to the Shelynite faith. With his mother's permission and his Uncle Remilliard's blessing, Roscianus studied at the grand Shelyn temple in Oppara. With his skill in dueling, Roscianus followed the Rose Path of a shelynite paladin.

Being a young handsome noble, Roscianus took advantage of his social influence when it came to Oppara's female population. During cross-faith luncheons and balls, elder priests would keep their young acolytes close by, lest they disappear behind a thick window draping with that Roscianus Kastner. Despite his richly-deserved reputation, Roscianus Kastner does take his role as a paladin very seriously. The aasimar is determined to save as many souls from the lower planes as possible, so they can all roam the fields of Nirvana someday.

Both Roscianus and Lord Remilliard were in The Senate building during Stavian's Purge. While others mysteriously disappeared during the massacre, the two paladins left the hard way, trying in vain to defend as many people as possible.

A little bit about yourself:
I'm TheWaskally. I live in Michigan, Eastern Time Zone. I've been on these boards since 2017. I started gaming with D&D 2nd edition (hated it.), then all 3rd editions [ooc](loved them). I was reluctant to start Pathfinder initially, but I was convinced and have loved it ever since. I have the rulebook, but haven't tried PF 2nd edition yet.

I like paladins, but always seem to play caydenite clerics. My favorite class is the godling classes from Rogue Genius Games. I like RP, particular romance RP, since I like playing diplomancers. I like to infuse some humor into my characters when I can. I post nearly daily on my other games. And I like to do cool things in character.