Pharasma

Rosa__Luminass's page

1 post. Alias of Johnny_Panic.


About Rosa__Luminass

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Advancement Choices:

Selective Channelling

1:Feat:Angelic-Blood FC+1HP
2: FC+1HP
3:Feat:Weapon Fineness FC+1HP
4: FC+1HP Stat+1: Cha
5:Feat:Selective channelling FC+1HP
6: FC+1HP
7:Feat:[5] FC+1HP
8: FC+1HP Stat+1: Wis
9:Feat:Angelic Flesh FC+1HP
10: FC+1HP
11:Feat:Angel Wings FC+1HP
12: FC+1HP Stat+1: Wis
13:Feat:Metallic Wings FC+1HP
14: FC+1HP
15:Feat: Weapon Pref= Wing Blades FC+1HP
16: FC+1HP Stat+1: Wis
17:
18:

--------------GM PC SHEET------------

Sex: Female Race: Human looking Garuda-Blooded (Plumekith) Class: Cleric (The Empyreal lords) (Archetype - None)[Retired Pathfinder] level 18 Age Unknown
CG Medium [Large] Outsider (Native, Aasimar)
Init +5; Senses Normal + Halo +Gem* ; Perception +20
*see Invisible, detect Evil, consent

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DEFENSE
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AC 35 = Base=10 +11=Armor *+2=Shield +5=Dex +1NA +5=Deflation (ring) +1Insight bonus Touch 21 Flat footed 34
*Shield Force Ring

HP 121/121 (16d8+32+16)

Items*
Fort = [ 19 ](+10Class)(+2Con)(+4Enchantment)(+2Luck*)(+1Insight*)
REF = [ 17 ](+5Class)(+4Dex)(+4Enchantment)(+2Luck*)(+1Insight*)
Will = [ 24 ](+10Class)(+6Wis)(+4Enchantment)(+2Luck*)(+1Insight*)(+1Trait)

*+2 saving throws against becoming blinded or dazzled.
**Celestial Resistance: acid resistance 5, cold resistance 5, electricity resistance 5.
***+2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead)
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OFFENSE
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Speed 50 ft. Flight 30 ft (Average) Teleport 160'/day
BAB +12/+7/+2; CMB + (misc mods); CMD
Melee +12/+7/+2 [+2Str] = +14/+9/+4
Ranged +12/+7/+2 [+5Dex] = +17/+12/+7

Attacks
Metallic Wings X2 +4 TH+21/+16/+11 DMG[1d4+2+4] x2 Points of slashing damage Magic fang Grater +4 CL16 Counts as Magic and Cold Iron
Adamantine Wings blades x2 +1 TH+18/+13/+9 DMG[1d6+2+1] x2 Points of slashing damage, Ignores hardness 20, Counts as Magic +1.
>Move action to change wing attack modes.
Space 5 ft., Reach 5 ft.
Rays from WinterStar Gem, see WinterStar Gem
Ranged 2 light rays TH+14 ranged touch DMG (2d12)
300 feet. This attack bypasses all damage reduction.
*ALL unarmed strikes or natural weapons count as cold iron for the purpose of overcoming damage reduction.
**When you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also takes 1 point of damage.

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SPECIAL ABILITIES
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Halo (Sp) Create light centred on her head at will +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. (Race)
Aura (Ep)(Cleric)(CG)(Class)
Channel Positive Energy 8D6 (8/day)(DC24)(Su)(Class)
Spontaneous Casting Heal (Class)
Selective Channelling 4 (feat)
Fly (Sp) speed of 30 feet (Average). (Feat)
Hover (Feat)
+2 trait bonus on all saving throws against charm and compulsion effects. (Trait)
Immune to all gas attacks (Item)
Comprehend languages always on (item)
Alter Self At will Self.
Luck+2 luck bonus on saving throws, ability checks, and skill checks.(item)(Trait)
Touch of Good [Domain](Sp) +8 1round 9/day, to attack rolls, skill checks, ability checks, and saving throws
Holy Lance [Domain] (Su) 3/day 8rounds
Travel Domain [Domain] +10 Speed
Agile Feet (Su) [Domain]16 rounds/day
Dimensional Hop [Domain] (Sp): 180ft / day
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STATISTICS - Stats 27 point Buy
--------------------
Str [ 18 ][+4][Base:14][05p](+4Belt)
Dex [ 20 ][+5][Base:14][05p](+2Race)(+4Belt)
Con [ 16 ][+3][Base:12][02p](+4Belt)
Int [ 18 ][+4][Base:14][05p](+4Gem)
Wis [ 24 ][+7][Base:14][05p](+4Gem)(+4Levels)
Cha [ 18 ][+4][Base:14][05p](+2Race)(+4Gem)

Base Atk 12/7/2+;
CMB +16 = BAB12+2Str+0Size +2(misc mods)
CMD +31 = 10+BAB12+2Str+5Dex +2(misc mods)
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Traits
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1:Fates Favored (Faith)
2:
--------------------
Feats
--------------------
Selective Channelling
1st Angelic-Blood
2st Eschew Materials
3ed Weapon Fineness
4th Angelic Flesh
5th Angel Wings
6th Improved Unarmed Strike
7th Metallic Wings
8th Exotic weapon proficiency - Wing Blades
9th Leadership

Class: proficient simple weapons, light armour, medium armour, and shields (except tower shields).

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Skills
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Skills 16(2+3) = 80 [+16+16+16+1]
Luck Stone +2 All Skills rolls (Item)*
+21 Acrobatics(+5dex, +10rank +2Race) (Jump +5Item)<
+8 Appraise(+2int, 1rank)<
+6 Bluff(+5cha, 0rank)
+3 Climb(+2str, 0rank,)
+* Craft(ALL)(+2int, 0rank)<
+21 Diplomacy(+5cha, 9rank)<
+6 Disguise(+5cha, 0rank)
+7 Escape Artist(+5dex, 1rank)
+28 Fly (+5Dex 16rank +2Race +1Item)<
+8 Handle Animal (+6wis 1Ranks)
+30 Heal (+6Wis, 16rank +2Heal kit +2tools)<
+8 Intimidate(+5cha, 1rank) [+2Evil]
+20 Kn (Arcana)(+3Int -rank)(+16Item)<
+5 Kn (History)(+3Int 1rank)
+5 Kn (Eng)(+3Int 1rank)
+5 Kn (Nobles)(+3Int 1rank)<
+5 Kn (Local)(+3Int 1rank)
+5 Kn (Planes)(+3Int 1rank)<
+5 Kn (Dungeon)(+3Int 1rank)
+5 Kn (Nature)(+3Int 1rank)
+14 Knowledge (Religion) (+3Int 10rank)<
+5 Linguistics(+3int +1rank)
+21 Perception(+6wis, 11rank)
+12 Profession(Healer)(+6wis, 2rank)<
+6 Ride (+5Dex 0rank)
+20 Sense Motive(+6wis, 10rank)<
+6 Sleight of Hand(+5dex, 0rank)
+22 Spellcraft(+2int, --rank)(+16Item)<
-1 Stealth (+5dex 0rank -2Race -5Gem)
+7 Survivel (+6wis 0rank)
+3 Swim (+2Str 0rank)
+25 Use Magic Device(+5cha, --rank)(+16Item)<

Concentration Check +22

--------------------
Favored Class: Cleric
--------------------
--------------------
Racial Modifiers + Race Aasimar Garuda-Blooded (Plumekith)
--------------------
Ability Score Racial Traits, Aasimars are insightful, confident, and personable, They gain +2 Dex and +2 Wis
Type: ->Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Aasimars have a base speed of 30 feet.
Celestial Resistance: Acid resistance 5, cold resistance 5,electricity resistance 5.
Feat and Skill Racial Traits Skilled: Aasimar have a +2 racial bonus on Acrobatics, fly skills.
Alt-Magical Racial Traits +2 racial bonus to your Cha score.
Halo: Some aasimars possess the ability to manifest halos. An aasimar with this racial trait can create light centered on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. This racial trait replaces the darkvision standard racial trait.
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Languages
--------------------
Common, Draconic, Dwarven, Elven, Gnome, Halfling,
Sylvan
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Class Cleric L16
--------------------
Hit Die: d8 - Skill Ranks Per Level: 2 + Int modifier.
The cleric's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
16th - BAB +12/+7/+2 - SAVES +10/+5/+10
Spells 4/4+1/4+1/4+1/4+1/4+1/3+1/3+1/2+1 [+20 wis bonus Spells]
Channel energy 8d6 9/day DC24

Good Domain
Granted Powers: You have pledged your life and soul to goodness and purity.
Touch of Good (Sp): 9/day +8
You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Holy Lance (Su): 3/day 8rounds
At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells: 1st—protection from evil, 2nd—align weapon (good only), 3rd—magic circle against evil, 4th—holy smite, 5th—dispel evil, 6th—blade barrier, 7th—holy word, 8th—holy aura, 9th—summon monster IX (good spell only).
Travel Domain +10 Speed
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Agile Feet (Su): 16 rounds/day
As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Dimensional Hop (Sp): 160ft / day
At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
Domain Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—astral projection.
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SPELLS (Cleric CL 16th) CONCENTRATION +19
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Cleric Spell list
Spell level 0 4 at well. DC16
1:stabilise 2:Detect Poison 3:Detect Magic 4:Read magic
Spell level 1 4+2+1/day DC17
*longstrider 1:Shield of Faith 2:Compel Hostility 3:Sanctuary 4:Remove Sickness 5:Remove Fear 6:Hide From Undead
Spell level 2 4+2+1/day DC18
*align weapon (good) 1:Consecrate 2:3:Calm Emotions 4:Protection from Evil, Communal 5:Shield Other 6:Sacred Space
Spell level 3 4+1+1/day DC19
*magic circle against evil 1:Magic Vestment 2:Meld into Stone 3:Remove Curse 4:Remove Disease 5:Channel Vigor
Spell level 4 4+1+1/day DC20
*dimension door 1:Blessing of Fervor 2:Death Ward 3:Restoration 4:Dismissal 5:Planar Ally, Lesser
Spell level 5 4+1+1/day DC21
*Teleport 1:Breath of Life 2:Raise Dead 3:Plane Shift 4:Spell Resistance 5:True Seeing
Spell level 6 3+1+1/day DC22
*blade barrier 1:Dispel Magic Greater 2:Summon Monster VI 3:Heal 4:Planar Ally
Spell level 7 3+1/day DC23
*Greater Teleport 1:Holy Word 2:Summon Monster VI 3: Restoration, Greater
Spell level 8 2+1/day DC24
*phase door 1:Greater Planar Ally (Named) 2:Nine Lives [used daily]
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GEAR/POSSESSIONS
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Location on Person:
Armor:[34,400gp]
Armour of the Rose Mithril Agile (Comfort) Breast Plate +5 Cost
Belt:[31,000gp]
1:belt-of-incredible-dexterity+4dex 16000gp
2:Belt of Physical Might +2Str/+2Con 15,000gp
feet [5,500gp]
1:boots-of-striding-and-springing 5500gp
Head [12,000gp]
1:Greater Hat of disguise As hair band.
Headband: [66,000gp]
1:The WinterStar Gem 2,000gp Bounding Gem +lick Stone* See below.
2:Acts as headband-of-mental-superiority +4 Int 64,000gp
Neck: [9,000gp]
1:Necklace-of-adaptation 9,000gp 1lb
Ring R: [25,000gp]
1:Ring of Armor +5 25,000gp
Ring L: [12,250gp]
1:ring-of-force-shield 8,500gp
2:Ring of Sustenance 3,750gp
Shield: See Rings
Takes Shield Slot when in use.
Shoulders: [26,500gp]
1:Cloak of Resistance +4 16,000gp
2Muleback cords 1500gp
Wrist: [200gp]
1:Sleeves of many Garments
Weaponry RH:
Weaponry LH: *Not Free when wing Shield in use. [Flavour]
Weaponry Wings: [10,000]
2x +1 Adamantine Wings blades (as Sickle) [Inserted into wing, activated as a move action, and replaces normal wing attack. [Flavour]
Slotless
Silver WayFinder - [950gp]
Mithral 750gp Ioun Stones slotted
1:Cracked Deep red Spere +1 FLy + Improved Unarmed Strike feat. 200gp
2:Dusty rose prism +1AC insight bonus +2 insight bonus on CMB and to CMD.
Ioun-stones [8000gp]
1:pale-green-prism +1 saves 4000gp
2:eastern-star comprehend languages always 4000gp
Luck Stone: [20,000gp]
Luck Stone
bead-of-newt-prevention [1000gp]
bead-of-newt-prevention
Handy Haversack [2000gp] 5lb
Main Bag
- 3 Bottles of Holy water.
Side bag 1 [ gp]
- Healing Kits x 4 200gp +2 heal
- MW Surgeons tools +2 heal 500
- Wand of Cure Light Wounds 750gp
Side bag 2 [ gp]
-
permanencyspell Spells [15,000gp]
1: Magic Fang Grater +4 2x7500gp

Carrying Capacity Light: lbs. Medium: lbs. Heavy: lbs.

Start 315,000 gp Spent 277,250 [left 37,750]
Money: GP SP CP

Total Weight: lbs.
Carrying Capacity Light: lbs. Medium: lbs. Heavy: lbs.

===================================================
Description
===================================================
Ht: 15'2' "
Wt: 280lbs
Age: 136
Wight - 110lb
Hair - Metallic Silver
Head: halo (Blazing white)
Skin - Metallic white
Eyes - Metallic Silver blue
Build: graceful

In Form
glowing from the inside with good health, a tall and slime, her skin outsider, she is more there plane than native, She is pale with maticali silver hair and Silver eyes. But also no mater from which direction you look at her, she always seems to have a faint glowing hallow around her head. She moves with grace with a deep soft toned voice.

In action
Lorenna is hard mannered and has curt manners, She eats little and sleep only a few hours at night. She may often be seen looking for hours at the moon and stars lost in thought. She will not unduly harm others but if she has to she can be shocking brutal. She dos not shy away from battle but will always seek to help the fallen if she can, even if it means to help them to a swift and painless death. She can be warm and soft when needed but is no innocence in this woman, she knows what the world can be like.

Background:

Childhood.
Lorenna The Winter Rose was born 136 years ago, in the Ice covered lands at the Crown of the World, There at a small Snow Elf trading port her mother had a Hall of Healing there. She has never meet her farther, whenever she asked about him, all her mother would say was,

"He was of Elysium he stayed a while, once you were born, he
Placed that him on your forehead and then went into the great white and he never came back."

After this she would touch the Gem and it would whisper to her.
"Your father still lives, all you need little one is the courage to find him"

Her home then was A long house where those harmed by the bitter cold, explorers, adventures and traders could fine a warm bed and healing to mend their hurts. It was here that she one day meet a pathfinder group, they were young brave and looking for old ruins. They told her tails of the big world outside, it was then that also gave the young child her name Lorenna "The Winter Rosa". For her fair skin and red lips. Soon everyone was calling her by this name, and the stone in her for head the "WinterGem" Years passed and as daughter the Gem would talk to her, this thing of Elysium showed Lorenna how to stop dying with a touch. How to gain power from faith, how to make light and how fight evil. Most of all it told her of the good done by the Empyreal lords. A group of Demi-gods that fought evil when good gods would not or cannot. The deeds of good they do in the world, the light they brought. She studded them and the healing crafts, worked hard and helped where she could.

Loss and the Pathfinders
The attack came out one day shortly after the discovery of an old Ruined city under the ice, She has been out in the hills, looking for Ice Herbs, the glow in the night sky alerted her something was very wrong. She and run so fast, when she got to the port all she could see was a large dark ship powering away into the ice flow, driven by magic with Warped dark forms on its decks. They had killed every living thing in the outpost, Elf, human, Dwarf, animal and bird, plant insect. Nothing lived. All she could find was ash blowing into the cold wind. They had set fire to the whole town, and take everything of use. It was then she lost hope, falling into the snow she could do nothing more than cry. But once again the gem whispered to her.
"Snow rose, snow rose, get up, out there is help, out there is a party of deep underground, pathfinder group that left last week, if you stay here the cold will take you, come walk, we shall find them you and I come." She did as told and after 3 days they found the child, laying in the snow close to death. With no family or home she joined their ranks. Working hard to help where she could and go where she was needed.

Life in the pathfinders.

He was dying he knew that, he could feel is life bleeding out from the wound in his back. The undead horde can come so fast, he looked over at his captain, half of his head was missing and the mess that was left was no longer recognizable. A tears started to from in his eyes, he turned his head away from his leader and his last thoughts turned t0 his 3 year old daughter, he tried to hold her image in his mind, I shall end seeing her, he though. Then the ground shuddered as another Arbalester round slammed down cold hard earth, he could hear that there was still some fighting around the camp. He forgot what was around home, his daughter he could remember the smell of her hiar and his wife Anna, he would be in the bone yard soon and he was so sad, so very sad. He got ready to take is last breath and he wished so much to see his child and wife again, as held his last breath and looked up into the snow clouds, something move across the them, All around fighting but something was coming for him flying down from above a start, a star just for him such was its light. An angle in gleaming armor and starlight winds, her wings , wings that covered him and blacked out the pain, as he looked into her eyes she said "Every things going to be all right" the angel placed her hands on him and for a moment he was light with her, Then he tuck another breath. "you were so close but now you will be fine, rest here, others fight this day and you have done your duty, fear not you will see yours again" The angel stood up then and looked around, the undead now came for her, she looked down at him "you should cover your eyes sweet Solder" as he did so it was if the sun had come out that cold and most memorable day.

He spotted her again, two days later, she was at then tent flap to his healing tent, and around him others had saved. She was talking to others of the pathfinders. It was they had some to their aid when no others would. They say The Winter Rose comes not to the highborn but to the lowest 1st, to the poorest and weakest the ones with no hope. He knows that's true every time he holds his child. Kings died that day but not he, blessed be the Winter Rose.

Child in the Snow

She had made a mistake, now she was running for her life, she was six, or seven she did not really know, and she hated the fact her legs where so small. Bigger kids can run faster, they can climb walls. She was too weak to slow and now drunks would cache her. She just called herself Liz. It was the name the old lady had given her when she had found the Tiafling baby, thorn out, left to die in the cold. Horns, tail, wrapped in a rag. Old Meg was kind; she had taken the child in, feed it and looked after it. Meg was mother old meg was her world. But then the cold winter, now heat in the Shack and meg had grown still and cold, trying to keep the child warm. She has sat with her for 3 days and nights until hunger had driven her out into the streets, there to beg and steal. Beatings, cold and hunger became her world.
Today she was so hungry she had made a mistake, she had waited by the old Inn, the one with fights and waited. Soon a drunk came out, so drink he had fallen into the snow and band his head on the rail. She had taken her chance, run over and going into hes pockets looking for food of any kind. She had thrown his coins away, you can’t eat gold.
It was then that three boys came up the street, they stopped looked and the man out cold and what they could see, her over him as he bled.

"What!!" "ITS DRINKING HIS BLOOD" "ITS A DEVIL, "GET STICKS, COME ON LETS GET IT!"

She had run, but her legs where to short, she had gone down a side street and there was noway out. They came after and the rain of blows started. Pain and pain and crying, so much pain and cold, they had done, she lay there, her blood around in the snow,
"I want to be with Meg, I don't want to feel hungry any more, why did she have to die"

The cold was such her tears slowed as they ran down her blood stained face. There she lay, waiting to die, feeling warm as the cold too her life away.

Then from above, a light, filling the dull evening snow glow on the cold city ally. Was this what Meg had felt when the cold took her.
Then down from above in wings of light came a tall woman in silver.
The snow around her blow aside and this woman of light placed her feet in the ground, and her wings folded over to over Liz.

A smile like a star looked at her, to hands came down and with great care picked her off the snow. Hand fall of real warmth, her pain faded away, she felt bones move and strength come back into her small body. She smiled at the woman, the woman spoke.

"Hello, I'm Lorenna, what’s you name."

She could not talk, but then in a small voice she said.
"liz, please miss, are you here to take me to Meg?"

The Woman looked sad. It was then that Liz knew she would have to say what she had not said even to herself.

"Meg went to Heaven, she went cold and ..."

The Crying started, the woman held her close as she did, The Gem looked into the child's mind.

::Let me tell you of this child’s life and you decide Lorenna,:: it did this a lot now Lorenna was older. It told her the child’s life, after the crying has eased Lorenna said.

"I Knew old Meg, she was kind and you know what, she asked me to come get you, before she went to Heaven. She wanted me to come and look after you and I promised her I would. I am so sorry i'm late; the snow heavy you see, and it took a lot long to find the town. So now I am here, I need to ask you something, would you like to come home with me, I live a long way from her, at the city in the centre of the world, I have a big house and in it is a room just for you. How do’s that sound."

All she could do was nod her head, this woman had shown her care and she trusted her, why she did not know but she did.

"Good, now hold tight they may tingle."

The woman pulled out a roll of something and read it. Then next moment they were in sunshine a whole world away.

Retirement

"A 'good Cleric' they say the best thing to take on a mission, this has a double meaning, when your blood is pumping out onto the cold stone deep underground. You have to ask would you want a cleric who knows Angels or one that knows Devils and Demons."

This was Torig the Brave, who had known her for year’s., The bar was packed and more where coming they had been drinking and eating most of the day, old faces, new ones, everyone and anyone who knew her as there. Friends, she had adventured with over the years.

"You know Torig when I pulled that bad tooth of yours out; remember in the Iron wood hills, you called me all manner of Demon."

The group broke out with laughter at that, Ron the halfling, who joked they had never made a lock he could not get past. Shot back
”And I had to hold him down ME! Just about through me over a tree!!.”

More laughter, Lord Greenwold, an elf always bad hopping once her lover long ago, now a trusted confidant. He's latest lover, a male human knight who was flaring with the barman added.

”And I had to try and open his mouth; in the end Loren had to smack him over the head three times to knock Torig and get that blasted tooth out. She was just about…”

Then Zorg-Leen the mage who had come with some kind of woman he had made of Glass and by now as very drunk stole the punch line. He had been spending the day telling everyone of the time she had been turned into a Chicken by a trap. But now he cried out

”It was then the Dragon ATTACKED!!”
More laughter and Torig gave every one a fake grumpy look, the he broke out in a smile,

”Then Lorenna has to in the middle of one of the MOST epic fights very, take out my tooth and wake me back up to deal with an angry red dragon. Arr Lorenna, I am going to miss ye”

She hugged her missing her wings thank the gods, the half orc could crush rocks with his hugs. He held her but asked.

"So Lore, after doing this madness for years, you’re really retiring from the pathfinders? What the hell for, your respected, well known, you can pick you crew for a mission, why now, you’re on the top of your game kid, now why though that all walk away.?"

She reached over and upped her empty wine glass and indicated she wanted anther, while holding him with the other arm. She noted others had stopped what they were doing and where looking at the pear of them.

"That's why, I am retiring you dumb half orc, I'm at the top, not much more for me to do but get a desk and send poor sots like you out to get chopped up looking for loot. Look, see my wings, no use behind a desk and you just can't get a seat that lets you fold them up the way I like. So it’s a simple as that. That and the fact I have a child to look after as well."

"The Tifling child you found?" Torig asked

"Yes Elisabeth, I have legally adopted her and she is now, Elisabeth Winter Rose. I made promises to protect her and look after her. She has lost one protector I'm not be another, I know how loss feels trust me."

"Like the time you lost that Orb of Dragon kind Loren"
Someone shouted out, there was more laughter.

"You know what I mean Tinna, and I did not lose that ORB!, that blasted half Devil Zon stole it back!"

More laughter, She let Torig and turned to the collected throng, she tapped her now full class, all most fell silent.

"Fiends, collages and rascals, yes I am talking about you Jarick, and get your hand out of Ologs Money Pouch" She did not need to see to know what he was up to.

"There comes a time when the fun must stop, the adventuring come to an end. I have died more times than I care to count, come back to be burned, frozen, blasted, swindled, shot, stabbed, blown up. I have picked up your legs and arms, fixed broken bones and minds. All this on a good pathfinder day . “
Laughter again.

”You all know our lives as pathfinders are hard. The coin we make large the risks we take larger still. I have enjoyed every moment. But I am retiring, I will be taking a Diplomatic post here in the city, Spending most of my work time commuting between here and the higher plans. Also Elisabeth my daughter will be starting Collage here under the great Brythen Blood himself. So this is my last drunken night as a real pathfinder, the bar bill is on Jarick and he has most of your money by now.
Laughter again.

”Thank you all so much for coming and the presents, I’m going to come ground now and see you all. It has been a joyand an honour to work with you.”

She pushed her drink up.
”To the pathfinders, may Adventure find you all”
There was cheering an drinking.

::”Was that hard to do?::

”You have no idea how hard and no peeking in my mind to find out, all I want to say is, this new job of yours better not be risky!”

::”Not at all, you’re just going to be an envoy that’s all”::
She did not believe it for a moment, She now knew what lived in the Gem and why, but it had been with her for so long she had kept it even she had had the change to drive it out. She had bound it now, it was hers and it seemed not to mind do much. O yes it still talked of her joining the ranks of the Demi Angels, but she had seen so much, 50 years a pathfinder on and off and you stop taking anything at face value.

Redemption

He came to her one night while the house slept. She opened her eyes and there he was at the foot of her bed.

"Get dress Lore we need to talk"
It was unlike him to be so start forward; She did as told then went outside. He was looking up at the stars.

"I need you to do something for us, for the host Celestial and it’s not going to be easy."
She was now concerned, was this about Elisabeth? Her mind raced, was she in trouble?.

"Tomorrow Elisabeth will contact you, tell you a man we both know has gone missing, she will ask for your help in finding him. This you will offer because you’re a good mother. But you will not be the only one looking for him. There will be others; one in particular is of interest to the host. I will tell you about her shortly and what we hope you can achieve, but know Elisabeth is safe and looked over, she will have nothing to do with what you must do."

That made her feel better, but now she had to deal with the blasted riddles and half-truths, O well something never change. but who what why?

He patted a seat; she went over and sat, next to him.

"There is a woman, in form an old crone, going now by the name of Hama, this we think is one of her names. We learned from a Devil that the Hells are very interested in acquiring this individual’s soul. They have put we are told considerable time and effort into corrupting it, years of work in fact. Even going so far as to send a small personal Devil to oversee its corruption."

she asked
"This is not uncommon, so why the interest in this one soul, and what do you want me to do, kill her?"

"No, We would like you to try and thwart the corruption, we would like you to attempt to redeem this lost soul or shift it to Chaos and away from law. There will be risks, and this will in no way be a simple or easy task. Once that Devil sees you close to her, it’s going to try and bolster her to your advances and even try and use her to counter corrupt you. But we know that kind of play don't we, remember Ismaic, that's all you need to think of on that front.
::”I did not like that man from the start, they should have listened to us.”::
”Well here we go again, so much for retirement”
He was still talking
”You survived that, this is on now way close to being that bad, but that Devil will try just as Ismaic did. Never lose sight of the fact its Hama's soul you’re trying to save, that is a side, mission, while you look into what has become of our mutual friend at the academy."

::”Whats he hiding?”::
”Hes one of yours you ask him!”
::”They don’t tell me anything, been down here to long, to be honest I think they may have forgotten about me”::
”Fat chance of that happening.”

She looked over at him, another mission with in a mission like Ismaic, They had told her the road to joining their ranks would be hard, that's she would be tested again and again, now here she was again. Facing another of Hells plots.

[b]”Well nice, thank you, now if you don’t mind pop off and let me get some sleep, it would seem I have going to have a long day tomorrow.

NOTES:

Mithril HP/inch 30; Hardness 15;

[Intelligent]:
Cost 11400gp
int10, wis10,cha 10,
Lawful good ,
Ego Modifier +9
Abilitys, Senses (120 ft.) 1000gp, Darkvision +500 gp, Blindsense 5000gp, Speech 500gp , Telepathy 1000gp, spell at will - Mage Hand Prestidigitation +2000gp, Spell 3/day, Father Fall 2400gp Defend the servants and interests of the her faith.