Ratfolk

Ropetail's page

31 posts. Alias of DM Mooshybooshy, "the Foolish".


Classes/Levels

Mousefolk Arcane Duelist 1 | 20/20 HP | 1 Armor | 1 XP | -1 Str | +1 Dex | +1 Con | +2 Int | +0 Wis | +1 Cha | 5/16 Load | 10 Coins

Strength 8
Dexterity 15
Constitution 12
Intelligence 16
Wisdom 9
Charisma 13

About Ropetail

Look

Cold Eyes, Hooded Head, Aristocratic Clothes, Lithe Body

Stats

Your maximum HP is 8+Constitution (20).

Your base damage is d8.

Class Moves

Arcane Bladework

When you attempt to incorporate magic into a melee attack, roll +int.

✴ On a 10+, deal your damage and apply 1 technique.

✴ On a 7-9, deal your damage and apply 1 technique, and your opponent attacks you.

Throw Down The Gauntlet

When you challenge someone to a duel, roll +cha.

✴ On a 10+, they choose 2 if they do not accept.

✴ On a 7-9, they choose 1 if they do not accept.

You take +1 ongoing against them until they defeat you
They lose the respect of their peers and underlings
They retreat

The Riddle of Steel

When you cross swords with a humanoid opponent, gain +1 forward to discern realities about them. In addition, you may add the following to the list of questions you can ask:

What is this person about to do?
What emotion drives this person?
What is this person trying to hide?

Student of the Blade

Begin play with 4 techniques:

Mirage:
You create illusions of yourself that strike additional enemies near your target. Illusions deal your damage but do not apply any techniques.

Elaborate:
When you apply this technique, roll +dex.

✴ On a 10+, deal an additional 1d8 damage.

✴ On a 7-9, this technique has no effect, but it looks really cool!On a miss, your showboating costs you in some substantial way - the GM will tell you how.

Dust Devil:
Your attack kicks up a small tornado of dust and grit at your target’s feet, obscuring visibility.

Soul-Siphoning:
Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target.

Gear:
Your load is 8+strength (16).

You start with dungeon rations (5 uses, 1 weight).
Noble's silks (0 weight) and 10 coins
Dagger (hand, 1 weight) and Parrying Dagger (hand, +1 armor, 1 weight)
Adventuring Gear (1 weight) and Dungeon Rations (5 uses, 1 weight)

Bonds:
Fill in the name of one of your companions in at least one:

broke up a fight I was involved in. I was probably going to lose, but they don’t need to know that part.

and I are regular training partners.

I may have killed a relative of at some point in the past.

seems like they would fold at the first sign of trouble. I don’t trust them.