Mousefolk Arcane Duelist 1 | 20/20 HP | 1 Armor | 1 XP | -1 Str | +1 Dex | +1 Con | +2 Int | +0 Wis | +1 Cha | 5/16 Load | 10 Coins
Strength
8
Dexterity
15
Constitution
12
Intelligence
16
Wisdom
9
Charisma
13
About Ropetail
Look
Cold Eyes, Hooded Head, Aristocratic Clothes, Lithe Body
Stats
Your maximum HP is 8+Constitution (20).
Your base damage is d8.
Class Moves
Arcane Bladework
When you attempt to incorporate magic into a melee attack, roll +int.
✴ On a 10+, deal your damage and apply 1 technique.
✴ On a 7-9, deal your damage and apply 1 technique, and your opponent attacks you.
Throw Down The Gauntlet
When you challenge someone to a duel, roll +cha.
✴ On a 10+, they choose 2 if they do not accept.
✴ On a 7-9, they choose 1 if they do not accept.
You take +1 ongoing against them until they defeat you
They lose the respect of their peers and underlings
They retreat
The Riddle of Steel
When you cross swords with a humanoid opponent, gain +1 forward to discern realities about them. In addition, you may add the following to the list of questions you can ask:
What is this person about to do?
What emotion drives this person?
What is this person trying to hide?
Student of the Blade
Begin play with 4 techniques:
Mirage:
You create illusions of yourself that strike additional enemies near your target. Illusions deal your damage but do not apply any techniques.
Elaborate:
When you apply this technique, roll +dex.
✴ On a 10+, deal an additional 1d8 damage.
✴ On a 7-9, this technique has no effect, but it looks really cool!On a miss, your showboating costs you in some substantial way - the GM will tell you how.
Dust Devil:
Your attack kicks up a small tornado of dust and grit at your target’s feet, obscuring visibility.
Soul-Siphoning:
Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target.
Gear:
Your load is 8+strength (16).
You start with dungeon rations (5 uses, 1 weight).
Noble's silks (0 weight) and 10 coins
Dagger (hand, 1 weight) and Parrying Dagger (hand, +1 armor, 1 weight)
Adventuring Gear (1 weight) and Dungeon Rations (5 uses, 1 weight)
Bonds:
Fill in the name of one of your companions in at least one:
broke up a fight I was involved in. I was probably going to lose, but they don’t need to know that part.
and I are regular training partners.
I may have killed a relative of at some point in the past.
seems like they would fold at the first sign of trouble. I don’t trust them.