Rook's Needle's page

14 posts. Alias of Agent Eclipse.

Full Name



| HP: 3/3 | AC: 15 T:15 FF:12 | CMB: 2, CMD: 9 | F:3 R:8 W:2 | Init: 3 | Speed: Base 30/Fly 40 (Good) | Active conditions: None


Fly: 11 | Knowledge (Dungeoneering/Engineering): 3/2 | Perception: 6 | Stealth: 11


CN Rhamphorhynchus Tumor Familiar (Sage Figment)



Special Abilities

Low-Light Vision | Scent | Fast Healing 5 (Attached)






Rook's Brain


Common (Write/Understand)

Strength 6
Dexterity 17
Constitution 11
Intelligence 7
Wisdom 14
Charisma 11

About Rook's Needle

Rhamphorhynchus Familiar (Sage Figment) 2
Initiative +3
Base: 30 ft.|Fly: 40 ft. (Good)


AC 15|Flat-Footed 12|Touch 15|
HP 3
Fort 3|Reflex 8|Will 2|


Bite: 1d3-2|20x2

dice=Bite] 1d203+1
Base + Dex + BAB
dice=Damage (P)] 1d3-1


Fly 11
Knowledge (Dungeoneering/Engineering) 5/4
Linguistics -1
Perception 6
Stealth 11


(Base) Lightning Reflexes
You have faster reflexes than normal.

Benefit: You get a +2 bonus on all Reflex saving throws.


(Base) Sudden Swoop
If a rhamphorhynchus makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its bite attack when it makes a sudden swoop.


(Archetype 1) Dazzling Intellect (Ex)
A sage’s Intelligence score is always equal to 5 + its master’s class level, but it gains natural armor increases as if its master’s class level were half what of the actual class level.

This alters the familiar’s Intelligence score and natural armor adjustment.


(Archetype 1) Sage’s Knowledge (Ex)
A sage stores information on every topic and is happy to lecture its master on the finer points of a subject. A sage can attempt all Knowledge checks untrained and gains a bonus on Knowledge checks equal to half its master’s class level. Additionally, a sage gains 2 skill ranks each time its master gains a class level. Its maximum number of ranks in any given skill is equal to its master’s class level.

This replaces alertness and the familiar’s ability to share its master’s skill ranks.


(Archetype 2) Recurring Dream (Su)
A figment has a total number of hit points equal to 1/4 of its master’s total hit points. If the figment dies, it vanishes, appearing again with 1 hit point after its master awakens from a full night’s sleep. If a figment ever strays more than 100 feet from its master or enters an antimagic field, or if a figment’s master is unconscious or asleep, the figment disappears until the next time its master prepares spells or regains her spells per day. Because it is a being of its master’s mind, a figment can never serve as a witch’s familiar, a shaman’s spirit animal, or any other spell-granting familiar, and it can’t use any divination spells or spell-like abilities the base creature has.

This replaces improved evasion.


(Archetype 2) Manifest Dreams (Su)
At 3rd level, a figment is shaped by its master’s dreams. Each time the master awakens from a full night’s rest, he can apply to the figment 1 evolution point’s worth of eidolon evolutions that don’t have a base form requirement. At 7th level, he can apply 2 points’ worth of eidolon evolutions; at 13th level, he can apply 3 points’ worth of eidolon evolutions.

This replaces deliver touch spells, speak with animals of its kind, and scry on familiar.




This small creature resembles a Rhampohorhyncus however it's flesh matches that of Rook's and it flickers periodically. When present it sits either underneath his master's bandanna or on his shoulder.

When conversations are being had he typically interjects with shrieks as if it believes it can be understood by everyone and only after being ignored does it use the piece of chalk it carries around to write in common on his master's chalkboard.