Kenku

Rooboo the Monk's page

26 posts. Alias of Wei Ji the Learner.


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Tengu Monk Deck Handler

Just a head's up, my Internet is going to be spotty from Friday until Monday, as I'll be out of town.


Tengu Monk Deck Handler

Did this thread die?


Tengu Monk Deck Handler

Replacing Amulet of Mighty Fists with Ring of Wave Walking. +1 to Con

Rooboo wrote:

Hand:

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: USE MAH CARDS!
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3
Stealth: Dexterity +4
Constitution d6 [X] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Perception: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon
Hand Size 5
Proficient with: [ ] Weapons
Powers:
For your combat check, you may reveal a weapon to use your Dexterity Skill +1d6([ ] +1d8)([ ]+1d10) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6([ ] 1d10) and the weapon's traits.
When you encounter a barrier([ ] or a monster), you may evade it, then move, then end your turn.
When you attempt a check before you act([ ] or a check to acquire an item), you may use your Dexterity skill instead of any listed skill.


Tengu Monk Deck Handler

Okay, so taking Additional Item as Card Feat, applying the L1 item to get a Ring of Wave Walking in that spot.

Rooboo wrote:

Hand:

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: USE MAH CARDS!
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3
Stealth: Dexterity +4
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Perception: Wisdom +2
Charisma d6 [ ] +1 [ ] +2
Card Feat: Item [X] 6

Favored Card: Weapon
Hand Size 5
Proficient with: [ ] Weapons
Powers:
For your combat check, you may reveal a weapon to use your Dexterity Skill +1d6([ ] +1d8)([ ]+1d10) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6([ ] 1d10) and the weapon's traits.
When you encounter a barrier([ ] or a monster), you may evade it, then move, then end your turn.
When you attempt a check before you act([ ] or a check to acquire an item), you may use your Dexterity skill instead of any listed skill.


Tengu Monk Deck Handler

Random Weapon Lottery: 1d4 ⇒ 1

Random Weapon 1 (After Adowyn drew hers): Longspear

Spoiler:

Longspear
Weapon B

Traits
Spear
Melee
Piercing
2-Handed
Basic

Check
Strength
Melee
5

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to reroll the dice; take the second result.

I think that's all Rooboo gets from this? Will go through the deck tonight when I get home to see if there's anything to swap out... or does this put our hands to 16?


Tengu Monk Deck Handler

Weapons are never a bad choice. I wonder what other 'junk' the goblins have left behind in their quest to become acidic slime-piles...

The Ghost of Maznar says "BURN SANDPOINT TO THE GROUND! DO IT NOWWWWW"


Tengu Monk Deck Handler
cartmanbeck wrote:
Just a single upgrade this time. The card that you draw from the game box becomes part of the acquired cards, though I usually play that the character who draws it gets first pick of it, for fairness sake.

At hotel in Seattle but trying to recover from trip and totes fuzzy atm.


Tengu Monk Deck Handler

Bedtimes, see some of you in Seattle, rest of you when I get back, have a good one!


Tengu Monk Deck Handler

It'd be nice to have it done for this weekend, it'd take the stress of trying to update during the convention off a bit.


Tengu Monk Deck Handler

Posted. Whether Rivani or Oloch needs them, all cards folks need feel free to use mine!


Tengu Monk Deck Handler

Let's see if this can work

Rooboo draws upon something divine to help her try and seal the tower shut for the moment to prevent the boss's arrival

Using Oloch's Blessing of Kols if allowed to temp close Guard Tower

Strength 5: 1d6 + 2d6 ⇒ (6) + (5, 5) = 16 Holy Jeebus, glad that there's not a penalty for overkill here. Location Temp Closed

Rooboo wrote:

Hand: Blood Periapt, Rochin, Blessing of Lamashtu, Conch Shell, Amulet of Mighty Fists,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: USE MAH CARDS!
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3
Stealth: Dexterity +4
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Perception: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon
Hand Size 5
Proficient with: [ ] Weapons
Powers:
For your combat check, you may reveal a weapon to use your Dexterity Skill +1d6([ ] +1d8)([ ]+1d10) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6([ ] 1d10) and the weapon's traits.
When you encounter a barrier([ ] or a monster), you may evade it, then move, then end your turn.
When you attempt a check before you act([ ] or a check to acquire an item), you may use your Dexterity skill instead of any listed skill.


Tengu Monk Deck Handler

CRAP! I have my cards packed away for PaizoCon on the off-chance I'll get over to ACG, I have no idea what my cards do!! I could try blind closing on that Strength check but it isn't looking very good (STR 5 on 1d6)


Tengu Monk Deck Handler
Rooboo wrote:

Hand: Blood Periapt, Rochin, Blessing of Lamashtu, Conch Shell, Amulet of Mighty Fists,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3
Stealth: Dexterity +4
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Perception: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon
Hand Size 5
Proficient with: [ ] Weapons
Powers:
For your combat check, you may reveal a weapon to use your Dexterity Skill +1d6([ ] +1d8)([ ]+1d10) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6([ ] 1d10) and the weapon's traits.
When you encounter a barrier([ ] or a monster), you may evade it, then move, then end your turn.
When you attempt a check before you act([ ] or a check to acquire an item), you may use your Dexterity skill instead of any listed skill.


Tengu Monk Deck Handler

Thank you


Tengu Monk Deck Handler

Deck Handler borked. Will not show cards when '1' is put in Draw Field. Don't know how to fix. Need to draw three cards.


Tengu Monk Deck Handler

A bandit attempts to jump Rooboo in her exploration of the Tower!

Spoiler:

Bandit
Bandit
Henchman Monster B

Traits
Human
Bandit

Check
Combat
8

Powers
Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.

Revealing Amulet of Mighty Fists

Combat 8: 1d10 + 1d4 ⇒ (5) + (3) = 8 Success!

Closure Attempt Strength 5: 1d6 ⇒ 1 Fail

"Okay, so let's see here, scrap of paper... 'I--'" Almost reflexively the bird-person chugs one of the potions they found on the beach!

Guard Tower Card 1: Explosive Runes

Spoiler:

Explosive Runes
Barrier C

Traits
Trip
Magic
Arcane
Veteran

Check
Intelligence
Arcane
8
OR
Dexterity
Acrobatics
10

Powers
The difficult to defeat is increased by the scenario's adventure deck number.
If undefeated, discard the top card of your deck; each character at this location is dealth 2d4 Fire damage. Then banish this card.

Banishing Potion of Gracefulness to auto-succeed at Acrobatics Check

Rooboo takes a deep breath as they completely avoid the blast by dropping the scrap of parchment out of the tower without reading it.

Banishing Potion of Healing

Potion of Healing: 1d4 ⇒ 4

She then takes a moment to drink a healing draught, also found on the Beach, and wonders if perhaps heading back there is a good idea in the future.

End of turn, resetting hand.... Deck Handler is Broken, hand not reset yet...


Tengu Monk Deck Handler

Rooboo hears a commotion further in the fortress and attempts to close the door to the guard tower before someone else shows up.

Discarding Blessing of Gorum to add additional die to this check

Temp Close Check: Str 5: 1d6 + 1d6 ⇒ (3) + (4) = 7


Tengu Monk Deck Handler

And for that great turn I had a less than stellar second turn. Sorry for delay on weekend.

ALSO:

I will be going to PaizoCon next week, and I won't have computer to effectively update posts after Tuesday night.


Tengu Monk Deck Handler

"Raaawwrrrrk. Higher ground. Must. Get. Higher. Ground!"the strange bird-person notes with some regret as they leave the 'shinies' behind.

Moving to Guard Tower

Guard Tower Card 1: Throwing Axe

Spoiler:

Throwing Axe
Weapon B

Traits
Axe
Ranged
Slashing
Elite

Check
Dexterity
Ranged
6

Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Dexterity 10: 1d10 ⇒ 5 Fail

The bird-person finds an axe, but finds it far too clumsy for their martial style and tosses it into a corner. "Junk."

Resetting Hand, end of turn

Displayed:
Deck: 10 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3
Stealth: Dexterity +4
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Perception: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon
Hand Size 5
Proficient with: [ ] Weapons
Powers:
For your combat check, you may reveal a weapon to use your Dexterity Skill +1d6([ ] +1d8)([ ]+1d10) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6([ ] 1d10) and the weapon's traits.
When you encounter a barrier([ ] or a monster), you may evade it, then move, then end your turn.
When you attempt a check before you act([ ] or a check to acquire an item), you may use your Dexterity skill instead of any listed skill.


Tengu Monk Deck Handler

I *think* I did that right?


Tengu Monk Deck Handler

"Yes, avoiding the mass of their forces while we're at our fullest is best." the strange bird-person notes as they follow the 'local' guides around the mess, with their friend giving them some odd looks before shrugging.

Junk Beach Card 1: Potion of Healing

Spoiler:

Potion of Healing
Item C

Traits
Liquid
Alchemical
Healing

Check
Intelligence
Craft
5

Powers
Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

Discarding Blessing of Irori to add 2 dice to Intelligence non-combat check

Intelligence 5: 1d8 + 2d8 ⇒ (5) + (1, 1) = 7 Acquired

"See? The goblins clearly did not see the need for this as they were too wrapped up in the acquisition of material --"

"Um... Roo... I don't feel so good." the athlete travelling with the tengu says with a pained tone.

Discarding Athlete to explore

Junk Beach Card 2: Poison Trap

Spoiler:

Poison Trap
Henchman Barrier C

Traits
Trap
Poison

Check
Dexterity
Disable
5

Powers
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close your location.

Dexterity 5: 1d10 ⇒ 10

"Frank! No!" The tengu attempts to make the well-hewn fellow's sacrifice not be in vain... only to find a second, more hidden trap!

Summon and Defeat another Poison Trap? Okay

Recharging Trapsmith Gloves to disable Poison Trap

Dexterity 5: 1d10 + 1d10 ⇒ (8) + (2) = 10

That one coated her gloves thoroughly enough that they need to be rinsed off and let to dry for a bit.

Random Items: 1d6 ⇒ 6 That's kind of convenient, given that there's only five Random Items. Taking the top one off the pile of cards above.

Random Item Card 1: Potion of Gracefulness

Spoiler:

Potion of Gracefulness
Item 1

Traits
Liquid
Alchemical
Elite

Check
Intelligence
Craft
6

Powers
Banish this card and choose a character at your location to succeed at an Acrobatics check.

Acquired

"Huh. They snuck a potion in here, Frank. It looks like something you would have appreciated. We'll try to get you some medical attention once we get out of here, now that we've broken out of the ambush."

Resetting Hand, End of Turn

Rooboo wrote:

Hand: Potion of Healing, Potion of Gracefulness, Blessing of Gorum, Conch Shell, Amulet of Mighty Fists,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3
Stealth: Dexterity +4
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Perception: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon
Hand Size 5
Proficient with: [ ] Weapons
Powers:
For your combat check, you may reveal a weapon to use your Dexterity Skill +1d6([ ] +1d8)([ ]+1d10) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6([ ] 1d10) and the weapon's traits.
When you encounter a barrier([ ] or a monster), you may evade it, then move, then end your turn.
When you attempt a check before you act([ ] or a check to acquire an item), you may use your Dexterity skill instead of any listed skill.


Tengu Monk Deck Handler

Opening hand

Rooboo wrote:

Hand: Blessing of Irori, Trapsmith Gloves, Athlete, Conch Shell, Amulet of Mighty Fists,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3
Stealth: Dexterity +4
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Perception: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon
Hand Size 5
Proficient with: [ ] Weapons
Powers:
For your combat check, you may reveal a weapon to use your Dexterity Skill +1d6([ ] +1d8)([ ]+1d10) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6([ ] 1d10) and the weapon's traits.
When you encounter a barrier([ ] or a monster), you may evade it, then move, then end your turn.
When you attempt a check before you act([ ] or a check to acquire an item), you may use your Dexterity skill instead of any listed skill.


Tengu Monk Deck Handler

"Are you sure this is a good idea, Rooboo? Poking around strange junk piles at night is a surefire way to get us shanked by scavengers, and I've worked way too hard perfecting this body to have it die in such a horrible way." a human accompanying a tengu clad with odd bits inquires.

"It's where they keep the best shinies. They throw away the things they don't realize help them gain Wisdom. We will help Sandpoint find Wisdom -- and you'll get to show off!"

...and then the ambush happens.

REALLY? *sigh* Fine. We'll deal with them THEN show this Sandpoint place Wisdom.

The Ghost of Maznar says BURN THE TOWN ALREADY! Points to ambush as proof it MUST BE DONE!


Tengu Monk Deck Handler

Oh, sorry, must have missed that in the decompile from the earlier run. Will read and look in a bit.


Tengu Monk Deck Handler

...gets jackall in this stage


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Tengu Monk Deck Handler

...has heard whispers on the wind of a community that needs to be looted of shiny distractions from Enlightenment...