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Tengu Monk Deck Handler
![]() Replacing Amulet of Mighty Fists with Ring of Wave Walking. +1 to Con Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3 Stealth: Dexterity +4 Constitution d6 [X] +1 [ ] +2 Intelligence d8 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
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Tengu Monk Deck Handler
![]() Okay, so taking Additional Item as Card Feat, applying the L1 item to get a Ring of Wave Walking in that spot. Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3 Stealth: Dexterity +4 Constitution d6 [ ] +1 [ ] +2 Intelligence d8 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Card Feat: Item [X] 6 Favored Card: Weapon
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Tengu Monk Deck Handler
![]() Random Weapon Lottery: 1d4 ⇒ 1 Random Weapon 1 (After Adowyn drew hers): Longspear Spoiler:
Longspear Weapon B Traits
Check
Powers
I think that's all Rooboo gets from this? Will go through the deck tonight when I get home to see if there's anything to swap out... or does this put our hands to 16? ![]()
Tengu Monk Deck Handler
![]() Weapons are never a bad choice. I wonder what other 'junk' the goblins have left behind in their quest to become acidic slime-piles... The Ghost of Maznar says "BURN SANDPOINT TO THE GROUND! DO IT NOWWWWW" ![]()
Tengu Monk Deck Handler
![]() cartmanbeck wrote: Just a single upgrade this time. The card that you draw from the game box becomes part of the acquired cards, though I usually play that the character who draws it gets first pick of it, for fairness sake. At hotel in Seattle but trying to recover from trip and totes fuzzy atm. ![]()
Tengu Monk Deck Handler
![]() Bedtimes, see some of you in Seattle, rest of you when I get back, have a good one! ![]()
Tengu Monk Deck Handler
![]() It'd be nice to have it done for this weekend, it'd take the stress of trying to update during the convention off a bit. ![]()
Tengu Monk Deck Handler
![]() Posted. Whether Rivani or Oloch needs them, all cards folks need feel free to use mine! ![]()
Tengu Monk Deck Handler
![]() Let's see if this can work Rooboo draws upon something divine to help her try and seal the tower shut for the moment to prevent the boss's arrival Using Oloch's Blessing of Kols if allowed to temp close Guard Tower Strength 5: 1d6 + 2d6 ⇒ (6) + (5, 5) = 16 Holy Jeebus, glad that there's not a penalty for overkill here. Location Temp Closed Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3 Stealth: Dexterity +4 Constitution d6 [ ] +1 [ ] +2 Intelligence d8 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
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Tengu Monk Deck Handler
![]() CRAP! I have my cards packed away for PaizoCon on the off-chance I'll get over to ACG, I have no idea what my cards do!! I could try blind closing on that Strength check but it isn't looking very good (STR 5 on 1d6) ![]()
Tengu Monk Deck Handler
![]() Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3 Stealth: Dexterity +4 Constitution d6 [ ] +1 [ ] +2 Intelligence d8 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
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Tengu Monk Deck Handler
![]() Deck Handler borked. Will not show cards when '1' is put in Draw Field. Don't know how to fix. Need to draw three cards. ![]()
Tengu Monk Deck Handler
![]() A bandit attempts to jump Rooboo in her exploration of the Tower! Spoiler:
Bandit Bandit Henchman Monster B Traits
Check
Powers
Revealing Amulet of Mighty Fists Combat 8: 1d10 + 1d4 ⇒ (5) + (3) = 8 Success! Closure Attempt Strength 5: 1d6 ⇒ 1 Fail "Okay, so let's see here, scrap of paper... 'I--'" Almost reflexively the bird-person chugs one of the potions they found on the beach! Guard Tower Card 1: Explosive Runes Spoiler:
Explosive Runes Barrier C Traits
Check
Powers
Banishing Potion of Gracefulness to auto-succeed at Acrobatics Check Rooboo takes a deep breath as they completely avoid the blast by dropping the scrap of parchment out of the tower without reading it. Banishing Potion of Healing Potion of Healing: 1d4 ⇒ 4 She then takes a moment to drink a healing draught, also found on the Beach, and wonders if perhaps heading back there is a good idea in the future. End of turn, resetting hand.... Deck Handler is Broken, hand not reset yet... ![]()
Tengu Monk Deck Handler
![]() Rooboo hears a commotion further in the fortress and attempts to close the door to the guard tower before someone else shows up. Discarding Blessing of Gorum to add additional die to this check Temp Close Check: Str 5: 1d6 + 1d6 ⇒ (3) + (4) = 7 ![]()
Tengu Monk Deck Handler
![]() And for that great turn I had a less than stellar second turn. Sorry for delay on weekend. ALSO: I will be going to PaizoCon next week, and I won't have computer to effectively update posts after Tuesday night. ![]()
Tengu Monk Deck Handler
![]() "Raaawwrrrrk. Higher ground. Must. Get. Higher. Ground!"the strange bird-person notes with some regret as they leave the 'shinies' behind. Moving to Guard Tower Guard Tower Card 1: Throwing Axe Spoiler:
Throwing Axe Weapon B Traits
Check
Powers
Dexterity 10: 1d10 ⇒ 5 Fail The bird-person finds an axe, but finds it far too clumsy for their martial style and tosses it into a corner. "Junk." Resetting Hand, end of turn Displayed:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3 Stealth: Dexterity +4 Constitution d6 [ ] +1 [ ] +2 Intelligence d8 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
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Tengu Monk Deck Handler
![]() "Yes, avoiding the mass of their forces while we're at our fullest is best." the strange bird-person notes as they follow the 'local' guides around the mess, with their friend giving them some odd looks before shrugging. Junk Beach Card 1: Potion of Healing Spoiler:
Potion of Healing Item C Traits
Check
Powers
Discarding Blessing of Irori to add 2 dice to Intelligence non-combat check Intelligence 5: 1d8 + 2d8 ⇒ (5) + (1, 1) = 7 Acquired "See? The goblins clearly did not see the need for this as they were too wrapped up in the acquisition of material --" "Um... Roo... I don't feel so good." the athlete travelling with the tengu says with a pained tone. Discarding Athlete to explore Junk Beach Card 2: Poison Trap Spoiler:
Poison Trap Henchman Barrier C Traits
Check
Powers
Dexterity 5: 1d10 ⇒ 10 "Frank! No!" The tengu attempts to make the well-hewn fellow's sacrifice not be in vain... only to find a second, more hidden trap! Summon and Defeat another Poison Trap? Okay Recharging Trapsmith Gloves to disable Poison Trap Dexterity 5: 1d10 + 1d10 ⇒ (8) + (2) = 10 That one coated her gloves thoroughly enough that they need to be rinsed off and let to dry for a bit. Random Items: 1d6 ⇒ 6 That's kind of convenient, given that there's only five Random Items. Taking the top one off the pile of cards above. Random Item Card 1: Potion of Gracefulness Spoiler: Acquired
Potion of Gracefulness Item 1 Traits
Check
Powers
"Huh. They snuck a potion in here, Frank. It looks like something you would have appreciated. We'll try to get you some medical attention once we get out of here, now that we've broken out of the ambush." Resetting Hand, End of Turn Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3 Stealth: Dexterity +4 Constitution d6 [ ] +1 [ ] +2 Intelligence d8 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
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Tengu Monk Deck Handler
![]() Opening hand Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3 Stealth: Dexterity +4 Constitution d6 [ ] +1 [ ] +2 Intelligence d8 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
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Tengu Monk Deck Handler
![]() "Are you sure this is a good idea, Rooboo? Poking around strange junk piles at night is a surefire way to get us shanked by scavengers, and I've worked way too hard perfecting this body to have it die in such a horrible way." a human accompanying a tengu clad with odd bits inquires. "It's where they keep the best shinies. They throw away the things they don't realize help them gain Wisdom. We will help Sandpoint find Wisdom -- and you'll get to show off!" ...and then the ambush happens. REALLY? *sigh* Fine. We'll deal with them THEN show this Sandpoint place Wisdom. The Ghost of Maznar says BURN THE TOWN ALREADY! Points to ambush as proof it MUST BE DONE! ![]()
Tengu Monk Deck Handler
![]() Oh, sorry, must have missed that in the decompile from the earlier run. Will read and look in a bit. ![]()
Tengu Monk Deck Handler
![]() ...has heard whispers on the wind of a community that needs to be looted of shiny distractions from Enlightenment... |