Goblin

Ronk's page

10 posts. Alias of Rafael Bronzatti.


Full Name

Ronk

Race

Goblin

Classes/Levels

Cavalier (Beast Rider) 1 HP10/10 //AC:18, Touch:14, Flat-footed:14// Fort +2, Ref +3, Will -1// Init +3 P:+0

Gender

Male

Size

Small

Age

10

Alignment

LE

Deity

Zarongel.

Languages

Common, Goblin?

Occupation

Mighty goblin knight

Strength 12
Dexterity 16
Constitution 10
Intelligence 9
Wisdom 9
Charisma 14

About Ronk

Ronk of The mighty order of the dog stabbers!
Male Goblin Cavalier (Beast Rider) 1
LE Small Humanoid (Goblin)
Init +3; Senses Perception +0
--------------------

Defense:

AC 18, touch 14, flat-footed 14 (+3 Dex +1 Size +4Armor)
hp 10(1d10)
Fort +2, Ref +3, Will -1

Offense:

Speed 30 ft.
Melee Lance +3 1d6 + 1 (x3)
Ranged Composite Shortbow +3 1d4 + 1

Statistics:

Str 12, Dex 16, Con 10, Int 9, Wis 9, Cha 14
Base Atk +1; CMB +1; CMD 13


Feats:

Common: Mounted Combat.
Teamwork: Stealth Synergy.

Traits:

Strength of the Barghest (Hadregash): - Goblin Religion Trait: The blood of the barghests is strong in you. Once per day as a free action, you can gain a +2 trait bonus on any Strength check or Strength-based skill check.

Skills:
Bluff 6, Handle Animal 6, Intimidate 6, Ride 11.

Gear:

Armor: Lamellar (Leather)
Gear:
Backpack (Potion of Cure Light Wounds, Potion of , wolf's teeth, shiny stones, a knife, a wooden spoon.)
Hat, teeth from first killed dog, a teeth from Ankle-biter, two broken spearheads, all carried tied in a sort of colar.
Pet toad carried in a small bag.
68GP

Special Abilities:

Race:
Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to CMD, and a +4 size bonus on Stealth checks.
Fast: Goblins are fast for their size, and have a base speed of 30 feet.
Darkvision: Goblins can see in the dark up to 60 feet.
Skilled: Goblins gain a +4 racial bonus on Ride and Stealth checks

Class:
Weapon and Armor Proficiency: Cavaliers are proficient with all simple and martial weapons, A beast rider is proficient with light and medium armor, and with shields (with the exception of tower shields).

Order(Cockatrice):At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order’s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM’s preference.

Tactician:At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Challenge: Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

Exotic Mount:At 1st level, a beast rider forms a bond with a strong, loyal companion that permits him to ride it as a mount. This mount functions as a druid's animal companion, using the beast rider’s level as his effective druid level. The animal chosen as a mount must be large enough to carry the beast rider (Medium or Large for a Small character; Large or Huge for a Medium character). The beast rider does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained, and begins play with Endurance as a bonus feat. A beast rider’s mount does not gain the share spells special ability. Each time the beast rider increases in level, he can choose to select a new, more impressive mount better suited to his increased power. Small-sized beast riders can choose a pony or wolf mount at 1st level. At 4th level, a Small beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, boar, brachiosaurus, elephant, glyptodon, hippopotamus, mastodon, megaloceros, riding dog, giant snapping turtle, triceratops, or tyrannosaurus. At 7th level, he can also choose a dinosaur (deinonychus or velociraptor). Medium beast riders can choose a camel or horse mount at 1st level. At 4th level, a Medium beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, brachiosaurus, elephant, glyptodon, hippopotamus, lion, mastodon, megaloceros, giant snapping turtle, tiger, triceratops, or tyrannosaurus as his mount. Additional mounts might be available with GM approval. In addition, a 7th-level or higher Medium beast rider can select any creature whose natural size is Large or Huge, provided that creature is normally available as a Medium-sized animal companion at 7th level (like a bear). To generate statistics for such a mount, apply the following modifications:
Size Large
Ability Scores Str +2, Dex –2, Con +2;
Increase the damage of each of the mount’s natural attacks by one die size.
A beast rider cannot choose a mount that is not capable of bearing his weight, that has fewer than four legs, or that has a fly speed (although the GM may allow mounts with a swim speed in certain environments). Anytime a feat or ability allows a mount to make a hoof attack, it can make a claw, slam, or other analogous attack instead. This ability replaces the standard cavalier's mount and expert trainer abilities.


Mount - Anklebiter:

Wolf (Charger) HP:11 (2HD +2)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)
STATISTICS
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception),
Skills Perception +8, Stealth +6; Racial Modifiers +4 Survival when tracking by scent.
Mounted Challenge (Ex): When ridden by a cavalier, chargers gain half of the bonuses and penalties granted by the cavalier's challenge class feature. This ability replaces share spells*.

Order of The Cockatrice (Also know as: The mighty order of the dog stabbers!):

Edicts: The cavalier must keep his own interests and aims above those of all others. He must always accept payment when it is due, rewards when earned, and an even (or greater) share of loot. The cavalier must take every opportunity to increase his own stature, prestige, and power.
Challenge: Whenever an order of the cockatrice cavalier issues a challenge, he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.
Skills: An order of the cockatrice cavalier adds Appraise (Int) and Perform (Cha) to his list of class skills. In addition, an order of the cockatrice cavalier adds his Charisma modifier to the DC on another creature’s attempt to demoralize him through Intimidate (in addition to his Wisdom modifier, as normal).
Order Abilities: A cavalier that belongs to the order of the cockatrice gains the following abilities as he increases in level.
Braggart (Ex): At 2nd level, the cavalier can spend a standard action to extol his own accomplishments and battle prowess. He receives Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets.
Steal Glory (Ex): At 8th level, the cavalier can steal the glory from another creature’s successful strike. Whenever a creature other than the cavalier scores a critical hit against a target that the cavalier is threatening, he can make an attack of opportunity against the same target.
Moment of Triumph: At 15th level, the cavalier can, as a free action, declare a moment of triumph. For 1 round, the cavalier receives a competence bonus equal to his Charisma modifier on all ability checks, attack rolls, damage rolls, saving throws, and skill checks. This bonus is also added to his AC. In addition, any critical threats he makes are automatically confirmed. The cavalier can use this ability once per day.

Background:

Ronk remember Toad, remember trying to eat toad, but toad kept escaping, so Ronk follow, follow toad all around till toad leads him to a lost wolf cub. Then Rok understands that toad be messenger from mighty Zarongel so Ronk keep him around always. And Ronk rides wolf, Ronk create the Order of Zarongel, then the Order of horse eaters, then the order of dog stabbers and son...