Rune Giant

Ro'kun Adagama's page

13 posts. Alias of Robert Brookes (RPG Superstar 2014 Top 4).


Full Name

Ro'kun Adagama

Race

Half Orc

Classes/Levels

Fighter (Two-Handed Fighter) 3 | AC 20 T 12 FF 18 | HP 25/25 | F +4 R +3 W +1 | Init +1 | Perc +0

Gender

Male

Size

Medium

Age

25

Alignment

Lawful Neutral

Occupation

Pathfinder

Strength 16
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 10
Charisma 16

About Ro'kun Adagama

Statistics
Name: Ro'kun Adagama
Sex: Male
Race: Half-Orc
Class: Fighter (Two-Handed Fighter) 3 [Favored Class: Rogue]
Age: 25

LN Medium Humanoid(Orc)
Init +1; Senses; Perception +0

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DEFENSE
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AC 20, touch 12, flat-footed 18 (+1 Dex, +8 Armor, +1 trait)
HP 25
Fort +4, Ref +3, Will +1

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OFFENSE
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Speed 20 ft.
Melee Naginata +7 melee (1d8+4) and bite +1 (1d4+4)
-1 attack, +3 damage with Power Attack
Space 5 ft., Reach 5 ft. (10ft. with Naginata)

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SPECIAL ABILITIES
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Shattering Strike: +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.

Overhand Chop: At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.

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STATISTICS
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Str 16, Dex 12, Con 13, Int 10, Wis 10, Cha 16
Base Atk +3; CMB +6; CMD 17

Feats:
1st Level: Weapon Focus (naginata)
Fighter 1st: Power Attack
Fighter 2nd: Cleave
3rd level: Dazzling Display

Traits:
Cosmopolitan (regional trait)
Defender of the Society (combat trait)
Scholar of the Ancients (campaign trait)

Skills: (2+Int Modifier+1 per level); asterix denotes class skill
(1) *Craft (armorsmithing) +4
(2) *Handle Animal +9
(3) *Intimidate +11
(0) Knowledge (arcana) +1
(1) Knowledge (history) +2
(0) Knowledge (local) +2
(1) *Linguistics +4
(1) *Ride +6 (+1 in armor)

Languages: Common (minkan), Common (taldan), Orc, Thassilonian

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RACIAL MODIFIERS
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Ability Score Racial Traits: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.
Size: Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Half-orcs have a base speed of 30 feet.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Racial Traits
City-Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.

Intimidating: Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Skilled: Second and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. This racial trait replaces darkvision.

Toothy: Some half-orcs' tusks are large and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces orc ferocity.

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GEAR/POSSESSIONS (3,000gp)
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Traveler's Outfit (free)
Naginata (95gp)
Masterwork O-Yoroi (self-crafted) (761gp, 6sp, 7cp)
(2) Potion of Cure Light Wounds (100gp)
Wayfinder (500gp)
>> Slotted in Wayfinder: Ioun torch (75gp)
>> Slotted Bonus: Read Magic 1/day
Boots of the Cat (1,000gp)
Location: On Persons

"Shizuka"; Dire wolf (combat trained) (380gp)
> Bit & Bridle (2gp)
> Saddle, Exotic Military (60gp)
> Saddlebags (4gp)

Currency: 122gp

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BACKGROUND/PERSONALITY/APPEARANCE
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"It is purpose that drives us. Purpose is what makes us. I am driven by my purpose, madeby it. Cross me and I will deprive you of yours, and in doing so unmake you."

Twenty years ago, a bastard child of slaves was born in the pens of Katapesh. His pedigree is known only to the gnoll slave masters who sold him as a youth, for the beast that became a man knows not what his mother and father were like, if they still live, or if they ever gave him a name.

Sold for his ferocity, for his bestial appearance, savage strength and unrelenting determination it would appear that fate had decided this poor bastard's life from the moment of his birth. The unnamed half-orc bastard would be trained as little more than an attack dog, living in squalor on the border of Nex and Katapesh on the grounds of his master's private enclave, penned and whipped to keep him vicious; a dog to scare off unwelcomed guests.

The master, Salvaneth Rigati, ran afoul of a Minkan traveler some twelve years after he purchased the orc whelp. Shogatu Adagama served an influential merchant lord of Goka as emissary, and in a matter of honor that the half-orc whelp knows no details of, Salvaneth was forced to repay a debt. Gold, jewels, arcana -- all were forsaken when Shogatu saw the tusked creature chained out front of Salvaneth's tower.

Shogatu had an eye for detail, not just for priceless artifacts and treasures, but for the value of a man. Not value in the way a slaver would see, but something mroe esoteric and spiritual; he could see the value of a man's convictions. Whatever he saw in the bastard child of slaves made him choose the boy as his compensation.

Salvaneth Rigati believed he made a great deal that day. If you ask Shogatu, he will remember that as the day he stole a valuable treasure from a blind fool.

It was aboard Shogatu's sailing vessel that the bastard was given his first name: Ro'kun, an orc name meaning unrelenting force. Ro'kun was kept not in a cage, but free as a man, though at the time he still acted as a beast would -- walking on all fours, eating with his hands, snarling and hooting at anyone who came close. Shogatu's purpose became clear, and like how iron is refined into steel, so too would Ro'kun be turned from beast to civilized man.

Eight years Shogatu would devote to this purpose, to teaching a beast to walk as a man, think like a man, and fight like a man. Goka and the mythic lands of Tian-Xia became Ro'kun's home. Bestial acts were responded by with corporal punishment and lecture. Canings were common, as were arduous tasks assigned both as lesson and punishment. Ro'kun could count the number of times he had to scale the 800 steps of the Shizuru temple with buckets full of stones by tracing the cane scars on his back.

With each brutal lesson, the beast inside of Ro'kun was both enraged by the violence and tamed. Violence was followed by lesson, allegory, and respect. In time, the harsh ways of Shogatu sculpted Ro'kun, molded him from the primal clay that he was into a warrior of the east. Ro'kun's final test was to learn from his own lessons what it means to turn something bestial into something tame and urban. Ro'kun was sent out into the wilderness beyond Goka to find a wild animal and subdue it, rear it, and return to Goka only once this task was complete. Only through understanding how to restrain the nature of the wild could Ro'kun do so in himself.

Ro'kun was gone for two months, returning not merely a wild animal at his heels but a young dire wolf. Ro'kun had rescued the wolf from poachers from Po-Li that had crossed into Goka hunting its mother. While the poachers killed the dire wolf's mother and much of the pack, Ro'kun managed to drive off the lawless hunters and spare one of the litter. This black dire wolf which Ro'kun named Shizuka -- serenity in Minkan -- became the half-orc's constant companion and friend. For the remaining years, Shizuka would follow Ro'kun on his journey of enlightenment and understanding.

Once the beast within Ro'kun had been caged, his tutelage became more refined. Instruction was given on archaeology, history, languages, and the art of war. It was no secret that Shogatu was grooming Ro'kun to join the Pathfinder society, to be his hands and eyes in the Lantern Lodge as time robbed both of these things from Shogatu.

But there was an ulterior motive, the reason why Shogatu saw fit to take the monstrous child in the moment he saw him. It was Ro'kun's ash gray skin, blood red hair and intense eyes that revealed to Shogatu the truth behind the boy's pedigree. The truth was hidden in the instructions that Shogatu gave to Ro'kun, in the specific history lessons and research into one of the most ancient and forgotten of societies Golarion had known.

Ro'kun was designed to be the hands and eyes that Shogatu was losing to age, hands and eyes necessary to reach back into the past and unearth the secrets of ancient Thassilon. Shogatu knew that the blood of rune giants flowed in the veins of that half-orc bastard child. How and why, he would never know. But, Shogatu believed that Ro'kun's origin -- and his destiny -- lay in Varisia.

With eight years of grooming complete, Shogatu would send Ro'kun to Varisia as an agent of the Pathfinder society. He had crafted Ro'kun as both a sword and a tome, worldly knowledge and martial prowess unified into an instrument he hoped would reveal secrets history had long forgotten.

Even wise Shogatu could not be prepared for how things would go.

Personality
Ro'kun is a bottled inferno. While on the surface he carries himself with a respectful, if gruff, demeanor it contains the fires of something far more passionate and dangerous. The beast below still lingers, and while Ro'kun keeps it in check through meditation and mental exercise, he sometimes backpedals into a violent and primal persona when cornered or severely wounded.

Outside of these instances of lapsed control, Ro'kun is an eloquent, polite and stoic figure. Some see him as taciturn, gruff and strict, but he is always fair with his judgement of others and treatment of them. He does not abide weakness and prefers to show someone how to help themselves rather than give the aid they need directly.

Loyalty and purpose is Ro'kun's primary mantra. He is loyal to Shogatu, to the Pathfinders and driven to serve their goals and the Society, much in the way a samurai is devoted to a daiymo.

Description
7' 8" tall and nearly four hundred pounds, Ro'kun Adagama is a monstrously large and intimidating figure. His skin is an ashen gray coloration accented by his ruby red eyes and hair. The latter of which is shaved along the sides and worn in a long ponytail. Curved tusks like that of an oni twist up from his lower jaw in menacing appearance.

Ro'kun wears a suit of great armor lacquered black and red with gold trim. The impressively built suit was forged by his own hand, each individual wood and metal tile used in its construction made diligently at his master's forge in Goka. Ro'kun did not fashion a helm, however, preferring those he fights to look into his eyes and see what they stand against.

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Shizuka:

Init +2; Senses low-light vision, scent; Perception +10

DEFENSE
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 37 (5d8+15)
Fort +7, Ref +6, Will +2

OFFENSE
Speed 50 ft.
Melee bite +7 (1d8+6 plus trip)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 19, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)

Feats Run, Skill Focus (Perception), Weapon Focus (bite)

Skills Perception +10, Stealth +3, Survival +1 (+5 scent tracking)
Racial Modifiers +4 Survival when tracking by scent

TRICKS
Come
Down
Attack (normal)
Attack (secondary)
Exclusive
Track