Dexinis

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I am in like sin. Will draw something up once I get home.


Cornered Fury: Whenever a saiyan is reduced to half its hit points or fewer and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class.

Way too Strong. This is basically a 2nd or 3rd level spell as a racial passive? Now if you want to boost the RP of the race higher, and powerful is what you were going for it could work, like drow nobles.


I just charge by the spell level, for any casting. Just because you are good doesn't mean your have to be a paladin all the time. Unless the PCs are working for the church there is no reason for them to get a free lunch.

If so they would never pay for food and drinks simply bc they are 'heroes'. Sure why not give give them all the gear they want, they are the good guys after all.

Nope. You gotta pay to play, other wise why am I dropping gold in encounters?


1 person marked this as FAQ candidate.

I know this has most likely been answered here many times, but I cannot find them.

If I am mounted and using a lance what is my power attack? Is it -1/+2 or -1/3+?

If there has been a FAQ on this already, can someone please link it for me? If not can I get an official Paizo ruling on the subject matter somehow?

I posted in the Ask James Jacobs forum and he requested that I post here instead as he is not an authority on the matter.


James Jacobs wrote:
Rojosama wrote:

I have searched the forums for days trying to find an answer to this -

If you are a mounted character wielding a lance what is your power attack? -1/+2 or -1/+3?

Rules questions need to be asked in the rules forums so they can be FAQed and so the design team can see them.

I've searched the rules sections, and there are many open topics on this, and all open FAQS but cannot find an answer.


I have searched the forums for days trying to find an answer to this -

If you are a mounted character wielding a lance what is your power attack? -1/+2 or -1/+3?


Psionic's open for use?


Does counterspelling, either with a readied action or using the mythic ability flexible counterspell, a foe break invisibility?


Rojosama wrote:
Pnakotus Detsujin wrote:
using the dreadful ritual detailed in book 7 ...
There is no book 7 lol.

I stand corrected. I just got it and that ritual is PERFECT! What gid wouldnt come down to save the isle that contains the entirety of their followers? Perfect ending.


Pnakotus Detsujin wrote:
using the dreadful ritual detailed in book 7 ...

There is no book 7 lol.


JohnHawkins wrote:

In general I don't think gods should be killable but....

Any fight needs to be harder than fighting a
** spoiler omitted **
at the same time or it will be anticlimatic. Use the mythic rules to come up with something terrifying if you want a fight, make sure it has a good chance of crushing the pc's (Level 20 mythic rank 10 Paladin would be a good start with some extra spell immunities , flight etc).

Also consider Mitra#s church worships 3 aspects of Mitra perhaps they have to deal with all three either at the same time or sequentially.

There is as a plot hook mentioned in one of the books a ship lost at sea while carrying a Mitran artefact that the church is desperate to recover perhaps this is a remnant of Mitra's mortal life and can be used to summon him to the material plane in a mortal form.

** spoiler omitted **

What book mentions this sunken ship? I can use that as a tie in.

Thank you all for you assistance. I know gods should not be killable and I never have allowed anything like this before, which is why I would like to try it.

We are adding mythic into the mix to even give them a chance, but looking over some of the older editions stat blocks for gods is scary.


Morning,

So my players have moved from the idea of simply ruling the isle in the Way of the Wicked AP to wanting to kill the god Mitra.

Normally I would never allow this, but seeing this AP has no bearing on the inner sea (our normal stomping ground) and Mitra is never used anywhere else, I feel that this would be a once in a life time chance to have an epic mortal vs deity battle.

My question becomes this - How do my players pull Mitra from his home plane, where he would simply think them out of existence, to the prime where he would be 'killable'?

Never mind the stat block(s) or any of the actual fight, I am simply looking for advice on what would cause a god to manifest wholly on the prime plane.


I know mythic spells cannot be crafted into wands but can they be stored in a spell storing weapon/armor?


I am sorry if this is a repeat but I can't find a topic on this anywhere.

I know mythic spells cannot be crafted into wands but can they be stored in a spell storing weapon/armor?


So I could have more than 1 bond per person, but the effects are not cumulative? The way I read it, it is speaking from the view of each bond's bonded creature, how if this is not correct then I will have to reconsider how to build this character.

Thank you.


I was hoping for more of an explanation. . .


So I have been looking at the Orodin builds, Oracle/Paladin that uses life link to heal passively.

My question is - can I apply more than 1 Life Link per person? Based on the wording in the text, it doesn't say you can't.

My GM is open to the idea since I will be the main healer of the party, but only if I can get a ruling on the wording.

Thanks in advance.


Let me look in my files and see what I can find when I get back. I will let you know.


If you get the books from the company that wrote them, they have player map packs included.


I hate to post on here and bother everyone who seems really into this, but what are you folks talking about? I've seen various forums lately with this names popping up. Is there a game I am missing somewhere out there?


1 person marked this as a favorite.

The GM lol.


Umm is there an errata I am missing? I have Advanced Class and there is nothing in the Swashbuckler that says they get + Dex to damage in any of their abilities.

Swashbuckler Finesse (Ex): At 1st level, a swashbuckler
gains the benefits of the Weapon Finesse feat with
light or one-handed piercing melee weapons, and she
can use her Charisma score in place of Intelligence as
a prerequisite for combat feats. This ability counts as
having the Weapon Finesse feat for purposes of meeting
feat prerequisites.

Weapon Finesse is just using dex for to hit instead of str.


I currently use rollD20 to run my games and host my maps. Most of my players use phone apps for character sheets and/or dice rollers.

I find it speeds up the game a bit when they can click on button and have their attacks rolled and added up for them, same with damage.

Now we are currently 13th level so there are a lot of modifiers that need to be added, or taken away, due to different effects/spells/potions/abilities.

I enjoy using the web hosting for my maps so I can have everything set up at once and just reveal it as they get to it rather than have to move mini's around.

My 2 bits.


I got the same AP (Sword of Valor) for xmas and the pages were falling out. I called Paizo and they sent me a new one, but the pages are falling out of that one too!

My players are already through the book so I'm not gonna stress it too much.


I can't wait for this! I love the drow and as a GM my players fear and hate them (as they should). I am sure when I toss this on the table there will be a delightful chorus of despair filled groans.


Ravingdork wrote:
What is it with GMs today?

What do you mean?


Whoa. I never said it needed to be nerfed. I was asking for ways to keep the encounters challenging for the rest of the party given how much damage he can churn out in a single round.

I was looking for things to add to the fights to keep them from just feeling like grinding.

I never thought about displacement or flying. Nor did I know that about regeneration.


Ok so I know there are about a 1000 on these around here somewhere but I cannot seem to find one.

I am running Wrath of the Righteous and one of my players is playing a full orc barbarian. After stat increases, minor magical items, and racial bonus he now has a 30 STR when raging, which is somewhere around +30 bonus damage (STR x1.5, mythic power attack, reckless something, etc).

Spoilers:

In book two they just fought the mythic chimera and he almost one shot it in the opening round.

How do I deal with a character like this? I don't want to tell him to change characters, but I hold the option open. I would like to find a way within the rule to deal with this in game.

Swarms? Incorporeal? Horde of minions?

I realize as mythic there are supposed to deal insane damage, and being that they are about level 7 there are in the mid power range.


Name: Markus
Race: Hell Born (ARG)
Classes/levels: Dark Champion 4 (Custom race based on the Death Knight)
Adventure: Book 1
Location: Grey Garrison
Catalyst: Half Fiend Minotaur
The Gory Details: I upgraded the fiendish baddie to a full half fiend because my party is simply that strong. Well he charged in, took an AoO for about 1/5 his HP, then next round took a crit from a large great axe, followed by a 2nd attack . . . which also crit. Dropped him in his tracks.


Can I get a list of characters that have applied?


Alright then. Female cleric it is. More info once I can log in at home.


If that is the case I will submit my winged-folk Valkyrie this afternoon after work.

She will again be based off the ranger class with as much theme as I can manage.


I can change my lancer to something different. Are you allowing Psionics? If yes then I would like to submit a Psionic Warrior. If not then I will submit a cleric, not a battle cleric but a caster cleric, or a ranger. I really like the ranger class.

Edit - Psionic Warrior will be male, Half-giant if allowed. While the ranger will be a female, going for the Valkyrie theme ( lightning, spear, etc ).


Question - How open will the world/combat be? If I make a cavalier (lancer) will I be able to use my mount to the fullest?


I am currently running the Wrath AP and some of my players are gestalting based on the 2nd edt multi-class rules (homemade xp tracks), we are using an advancement point system instead of +1 to a stat every 4 levels, custom spell points, one of my players is using a custom race (Hell Born) and a custom single class that is balanced to be a gestalt class in power (Dark Champion, think Death Knight)

Do we use homebrew? Lol the better question is do we use core rules!


Quick question on the AP's.

When it says to award the characters Story XP for something, is that per person or divided among then like combat xp?


Normally I would go with the just level them all up at once but we are trying something new this time and a couple of people are gestalting based on the multi-class rules from the older (2nd) editions.


I'm not sure this is the correct place to post this but I cannot seem to find it written anywhere.

When I run a game I divide the combat EXP among the players, as each helped in combat.

Do I do the same for story EXP? I am currently running Wrath of the Righteous and it says that by part 3 the players should be right around 3rd level.

My players, with all EXP split evenly have earned 3000 exp which isn't quite level 3.

However if I only split combat exp and award Story exp per player then they would have just over 6k which is just over 3rd level. Is this how the writers planned exp to be awarded? I've never run from a set AP before only home written games.

Thanks in advance.


Has anyone done to above route of splitting the army into smaller armies? I have a party of 5 as well and was wondering how to keep them all engaged in a fight where one person controls all the action.


I am planning to run this with a party of 3 Gestalts. Looking over the first 3 books I feel that my party will be just powerful enough to handle things but still have a tough time.

Am I off mark?


I have run into this many time in my group when it is my turn to DM, as I almost always play the cleric.

We house rule the Heal skill to be able to cure an amount of HP based on player level and ranks in the skill.

We also use alchemy and herbalism to allow the player to craft non magical healing potions.


I could do a cleric as well. Let me think here. . . yes. That could work.


Is this game still open for character submission? I have the need for a Psionic Warrior.


I am assuming that there are still opening for this game? If so I will whip up a character for submission.


So some friends and I are playing this thru and I am playing to monk. I have a couple rules questions that I can't seem to find any answers for.

1 - One of the Card Powers I can get as the monk is 1 Spell. Does this mean I can cast any one spell or can I just hold it but not cast it? If I can cast it, what school? Arcane or Divine?

2 - If you have multiple people on the same location and someone flips a monster and fail to defeat it and takes damage. If the other players defeat it does the 1st player still take the damage for failing to defeat it?

Thanks in advance.


Is there any update to this? I am running a game and my PC's are passing into numeria I would love extra content to toss at them.


Its not the travel that is the main point of the game, it's just something they have to do to obtain an item.

I didn't realize you could take people with you when you teleport. I thought it was a personal spell.

Now I can plan things out better taking those spells in mind. I am not going to limit them from using their spells, but I do have places that bar dimentional travel.

Thanks for the advice guys.


Greetings,

I am planning on running high(er) level game. I am trying to find loop holes that I may have missed since I have never been in a High Level game before.

1. My players are in Mendev (far north) and have to travel down to Jalmeray (far south). It's about 3000 miles each way. I want to put them on a time limit but I want to make sure that there is: A) enough time and B) not too much time. I assume by pedestian standards they can cover 30 miles a day walking or 40-50 miles a day riding. What I am unclear on is magic. Are there spells that I am over looking that will speed them along? If so what spells and from what sourcebook.

2. What other pitfalls should I be looking for when gaming? I know they will be very powerful and I will have to expect as much, but what are some past experiences DMs/GMs have had with players this high level?

Thanks in advance.


Awesome! Just picked it up.

Question: Are 3.5 Encounters harder than Pathfinder one? I mean in terms of raw ECL/CR?


So as the title says I am starting a new campaign this year that is centered in the 4th Crusade of Mendev.

Are there any books or materials out there based on this region? I have the Inner Sea Guide but am looking for more lore about the land and maybe some guides to the last crusades.

Or has anyone run a demonic game and have any tips or hints for RPing demons or interacting with demonic intrests?

Thanks in advance.

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