Question on Life Link


Rules Questions


Pathfinder Starfinder Roleplaying Game Subscriber

So I have been looking at the Orodin builds, Oracle/Paladin that uses life link to heal passively.

My question is - can I apply more than 1 Life Link per person? Based on the wording in the text, it doesn't say you can't.

My GM is open to the idea since I will be the main healer of the party, but only if I can get a ruling on the wording.

Thanks in advance.

Grand Lodge

No.


Pathfinder Starfinder Roleplaying Game Subscriber

I was hoping for more of an explanation. . .


Quote:
Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).

So, technically you could have multiple bonds with a single creature, because nothings says you can't. The problem is this line, "Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage." The effect is based on the "bonded creature" not on the "bond". A creature with multiple bonds is no more or less a "bonded creature" than a creature with only one bond.


Pathfinder Starfinder Roleplaying Game Subscriber

So I could have more than 1 bond per person, but the effects are not cumulative? The way I read it, it is speaking from the view of each bond's bonded creature, how if this is not correct then I will have to reconsider how to build this character.

Thank you.


Adventure Path Charter Subscriber; Pathfinder Companion Subscriber

I'd been interpreting this as assessing each "Link" sequentially.

So three links on the same person?
That works fine - if a person has 3 links to the Oracle and 14 hp of damage, they end up healing 5, then healing 5 then staying at down 4hp.

I'd just assumed that that was the intended use for scaling.

I could be wrong - the wording isn't as clear as it could be and I can see the other interpretation.


I think someone came up with a shaman build that can do it coz they get a life link hex and a life link mystery (so they operate independently) or something like that.

Even if you do allow it you can end up with some problems. Since both links trigger at the start of your turn, you could have an ally who's 5hp below max, and they'll trigger both links. So in The Lorax's example above, you would be drained 15hp and only heal 14hp since all 3 of the links would trigger at the same time. You'd even lose 15hp if your ally was at "max-5"hp (wasting 10hp).

Honestly if your GM is ok with it and you're ok with how it works then I don't see it as a problem. If you're the main healer then it's probably a good idea to be a bit relaxed about the rules, just to keep the game moving faster.


5 Hps/level is fine for passive/out-of-combat healing, but for in-combat healing, it won't really be enough for you.

Check out my double-life linked oracle:
http://paizo.com/threads/rzs2uh7v?Spirit-guide-oracle-Of-life#7

He heals 16 hps/person/round, and the damage is split between him and his toad familiar, so each takes 5 damage.


meyerwilliam wrote:
5 Hps/level is fine for passive/out-of-combat healing, but for in-combat healing, it won't really be enough for you.

To be clear, it's not meant to be "enough". It's a single passive ability. It is not intended to keep someone at full health, while getting focus fired. It is instead a part of your entire ability set, and compliments your other healing options like channel and shield other.

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