Dwarven Cleric of Torag 1
LG Medium Humanoid (dwarf)
Init +0;
Senses darkvision (60 ft); Perception +4;
DEFENSE
AC 20, touch 11, flat-footed 19 (+7 armor, +1 dex, +0 size, +2 shield) +4 dodge vs giants
hp 10;
Fort +4, Ref +1, Will +6, special +2 vs. poison, spells, and spell-like abilities
Defensive Abilities:
. . channel positive energy (1d6, DC10, 3/day)
. . resistant touch (7/day)
OFFENSE
Speed 20-feet, 4 squares
Melee warhammer +3 (1d8+2/x3)
Ranged crossbow, light +2 (1d8/19-20)
Class Spells Prepared (CL 1nd; concentration X);
. . 1 - bless, magic weapon, *sanctuary (DC 15), protection from evil
. . 0 - detect magic, create water, read magic
*: Domain Spell
TACTICS
Before Combat
During Combat
After Combat
Base Statistics: no changes
Skills: no changes
STATISTICS
Str 14, Dex 12, Con 14, Int 12, Wis 16, Cha 11
Base Atk +1, CMB 2, CMD 12
Feats: Heavy Armor Proficiency
Traits: Battlefield caster, Indomitable Faith
Racial Abilities:
Domain Abilities:
Skills (4/level): Knowledge (Religion) +6, Spellcraft +6, Sense Motive +8, Heal +7, Perception +4, Appraise +1
Languages: Common, Dwarven
SQ: aura, aura of good, aura of law, darkvision, defensive training, greed, hardy, hatred, mountain dwarf, mountaineer, orisons, spontaneous casting, steady, stonecunning, touch of law (7/day), weapon familiarity
Combat Gear:
warhammer, masterwork (162gp)
shield, heavy wooden (7gp)
uniform (soldier's)
banded mail (250gp)
backpack, common (1gp)
bedroll (1gp)
flint and steel (1gp)
spell component pouch (1gp)
holy symbol (wooden) (1gp)
dagger (1gp)
crossbow, light (35gp)
bolts, crossbow (10) (2)
Gold Gains (session values)
150gp
430gp
510gp
Spent: 462
Remains: 628
Other Gear: