Fighter

Rogan J. Grath's page

56 posts. Alias of Apoc Golem.


Race

Vital Statistics:
[HP 30/30] [AC 15 | T 15 | FF 10] [Per+6/+10 | Init +6 | Spd 30] [F +4 (+2 vs Disease) | R +10 | W +7 (+2 vs Mind-Affecting)]

Classes/Levels

Weapons and Active Conditions:
[Melee/Ranged Dagger +3/+7 | 1d4 P/S | Rg 10 | 19-20/x2] [Melee Kukri +3 | 1d4 S | 18-20/x2] [Ranged Damocles +8 | 1d8+1 B/P | Rg 20 | 20/x4] [Active Conditions: None]

Gender

Male Grave-touched (human) Gunslinger (pistolero) 3/Vigilante (stalker) 1

About Rogan J. Grath

Male Gravetouched Gunslinger (pistolero) 3 / Vigilante (stalker) 1
N Medium Humanoid (human, undead)
Init +4; Perception +6

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Defense
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HP 30; CMD 18
AC 15; Touch 15; Flat 10
Fort +3; Ref +9; Will +6

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Offense
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Speed 30 ft.
BAB +3; CMB +3
(*)Melee MW Kukri +4 (1d6 S; Crit 18-20/x2)
Melee Sap +3 (1d6 B non-lethal; Crit 20/x2)
Melee/Ranged Dagger +3/+7 (1d4 P/S; Rg 10; 19-20/x2)
(*)Ranged +1 Pistol +8 (1d8+1 B/P; Rg 20; Crit 20/x4)
(*)Ranged +1 Pistol (Deadly Aim) +7 (1d8+3 B/P; Rg 20; Crit 20/x4)

(*) = Currently stowed in backpack
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Statistics
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Str 10 (+0); Dex 18 (+4); Con 10 (+0); Int 13 (+1); Wis 16 (+3); Cha 10 (+0)

Skills
Acrobatics +8 (1rk, +3 Class, +4 Dex)
Bluff +4 (1rk, +3 Class, +0 Cha)
Diplomacy +4 (1rk, +3 Class, +0 Cha)
Disable Device +10 (1rk, +3 Class, +4 Dex, +2 MW Tools)
Disguise +7 (2rk, +3 Class, +0 Cha, +2 Equipment)
Intimidate +5 (2rk, +3 Class, +0 Cha)
Knowledge (dungeoneering) +6 (2rk, +3 Class, +1 Int)
Knowledge (geography) +3 (2rk, +1 Int)
Knowledge (local) +7 (2rk, +3 Class, +1 Int, +1 Trait)
Perception +6 / +10 (4rk, +3 Class, +3 Wis, -4 w/Smoked Goggles)
Sense Motive +7 (1rk, +3 Class, +3 Wis)
Stealth +8 (1rk, +3 Class, +4 Dex)
Survival +8 (2rk, +3 Class, +3 Wis)

Background Skills
Craft (alchemy) +8 (4rk, +3 Class, +1 Int)
Knowledge (engineering) +5 (1rk, +3 Class, +1 Int)
Knowledge (nobles) +6 (2rk, +3 Class, +1 Int)
Sleight of Hand +8 (1rk, +3 Class, +4 Dex)

Feats
Light Armor Proficiency (Class Bonus)
Medium Armor Proficiency (Class Bonus)
Shield Proficiency (Class Bonus)
Simple Weapon Proficiency (Class Bonus)
Martial Weapon Proficiency (Class Bonus)
Exotic Weapon Proficiency (firearms; pistols only) (Class Bonus)
Gunsmithing (Class Bonus)
Deadly Aim (Racial Bonus)
Point-Blank Shot (1st)
Precise Shot (3rd)

Languages
Common, Aklo, Dwarven

Combat Gear
Cloak of resistance +1, "Damocles" (+1 Pistol), flare alchemical cartridge (10), masterwork kukri, paper alchemical cartridge (41), sap, "Tombskin" (+1 darkleaf cloth studded leather armor; stowed in backpack).

Other Gear (Self)
Bandolier (antiplague [2], antitoxin [2], potion of lesser restoration), bedroll, belt pouch, disguise kit, flint & steel, masterwork backpack, masterwork thieves' tools, smoked goggles.

Total Weight: 35.78/115 (Light Load)

Other Gear (Reginald)
Blanket, bit and bridle, feed (10), grappling hook, gunsmithing kit, mess kit, pot, riding saddle, saddlebags, spider's silk rope, trail rations (10), waterskin.

Total Weight: 169/1200 (Light Load)

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Racial Traits
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Bonus Feat: Gravetouched gain a bonus feat at 1st level. They must meet all prerequisites for this feat.
Light and Dark: Once per day as an immediate action, a gravetouched can cause positive and negative energy to affect him in the opposite way they normally would (so positive energy heals him, and negative energy harms him). This lasts for 1 minute.
Negative Energy Affinity: As half-undead, gravetouched are harmed by positive energy and healed by negative energy.
Resist Level Drain: Gravetouched suffer no penalties from acquiring negative levels (though they still die if their negative levels exceed their Hit Dice, as normal) and they automatically remove all negative levels once 24 hours have passed.
Stalker:Gravetouched always treat Perception and Stealth as class skills.

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Gunslinger Class Features
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Deeds (Ex): Rogan gains an array of deeds. Most deeds require him to either have grit remaining, or spend grit to activate, as noted in the deed.
--Gunslinger's Dodge: As an immediate action when targeted by a ranged attack, Rogan can spend 1 grit to move 5ft and gain a +2 dodge bonus to his AC against that attack. Alternatively, instead of moving, he can drop prone to gain that condition's +4 bonus to AC against ranged attacks.
--Quick Clear: So long as he has at least 1 grit, Rogan can remove the broken condition from a firearm as a standard action, provided the broken condition was caused by a misfire. Alternatively, he can spend 1 grit to clear the firearm as a move action.
--Up Close and Deadly: By spending 1 grit before making an attack roll with a pistol, Rogan can deal an additional 1d6 precision damage on a successful hit. Even if the shot misses, he grazes the target, dealing half the d6 damage roll. This does not trigger weapon special abilities, such as flaming. The target must be within 30 feet to use this deed. At 5th level and every 5 levels thereafter, he deals an additional 1d6 damage with this deed.
--Gunslinger's Initiative: So long as he has at least 1 grit, Rogan gains a +2 bonus on Initiative checks. If he has the Quick Draw feat, his hands are free and unrestrained, and the weapon is not hidden, he can draw a pistol as part of his Initiative check.
--Pistol-Whip: As a standard action, Rogan can spend 1 grit to make a melee attack with his pistol. This deals 1d6 damage plus his Strength modifier, gaining a bonus equal to any magical enhancement bonus on the weapon. It deals bludgeoning damage, with a critical range and multiplier of 20/x2. On a successful hit, he can also make a free combat maneuver check to attempt to knock the target prone; this does not provoke an attack of opportunity.
--Utility Shot: Rogan can spend 1 grit to perform one of the following as a standard action:
++++Blast Lock: Rogan makes an attack roll against a lock to open it. Diminutive locks have an AC of 7; the lock gains an AC bonus against the attack based on its quality (+10 for simple, +15 for average, +20 for good, +30 for superior); arcane lock grants a +10 bonus to this AC. A hit opens the lock. A miss opens the lock, but jams it so that it's still treated as locked, requiring a break or Disable Device check to open. A jammed lock adds a +10 to the Disable Device or break DC.
++++Scoot Unattended Object: Rogan makes an attack roll against an unattended object. Tiny objects have an AC of 5; Diminutive objects have an AC of 7; and Fine objects have an AC of 11. On a hit, the object is not damaged, but Rogan moves it 15 feet away from the origin of the shot. On a miss, he damages the object normally.
++++Stop Bleeding: Rogan makes an attack roll, then presses the hot barrel against either himself or an adjacent ally. This doesn't deal damage, but rather immediately stops one bleed condition on the target. Rogan does not have to make an attack when using this deed; he may instead choose to simply fire harmlessly into the air.
Grit (Max 3) (Ex): Rogan has a pool of grit equal to his Wisdom modifier, plus any bonus sources such as the Extra Grit feat. Whenever he reduces an opponent to 0hp or less, or scores a critical hit with a pistol, Rogan regains a grit point. His total grit points reset after 8 hours of rest to his maximum.
Nimble (Ex): When wearing light or no armor, Rogan gains a +1 dodge bonus to his AC.

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Vigilante Class Features
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Dual Identity (Ex): Rogan has two identities. His social identity (Rogan J. Grath), and his vigilante identity (Crimson Nightshade). His vigilante identity is so separate from his social identity (even having its own alignment) that any magical attempts to locate Rogan while he is in his vigilante identity, or to locate the Crimson Nightshade when he is in his social identity, automatically fail. Switching from one identity to another takes 1 minute. It requires more than simply donning different clothing and covering or uncovering his face; it is also a mental shift in attitude and outlook. Thus, the time required cannot be reduced by magic such as alter self or a hat of disguise. Certain social talents can reduce the time required, however.
Hidden Strike (Ex): As a stalker vigilante, Rogan gains the Hidden Strike ability. Whenever he successfully attacks an opponent who is completely unaware of his presence, he deals an additional 1d8 precision damage. For ranged Hidden Strikes, the target must be within 30 feet of him. He also deals Hidden Strike damage to opponents who are aware of him but are flat-footed or are being flanked by him (for melee Hidden Strikes), but in these cases the damage is only 1d4.
Seamless Guise (Ex): Rogan is a master of being two people at once. He automatically knows how to behave in accordance to his current identity. Should anyone suspect him of being anything other than his current identity, he may make a Disguise check with a +20 bonus to appear as his current identity and not his alter-ego.
Social Talents: Rogan gains special talents that help him in his social identity as he gains vigilante levels.
--Obscurity (Ex): This talent functions like the Renown talent, except instead of gaining a bonus in his social guise, Rogan automatically passes any Disguise checks to appear as a his social identity when within his chosen area of obscurity (currently a small neighborhood in Lepidstadt). The area of obscurity is approximately 200 people in size at 1st level, and increases as Rogan gains vigilante levels.

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Other Statistics
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Favored Class: Gunslinger (+0 hp, +0 skill pt, +3/4 grit)
Trait: Black Powder Bravado (1/day, reroll missed attack while using a deed)
Trait: Friend in Every Town (+1 to Diplomacy and Knowledge: local; Diplomacy is a class skill)
Money: 14gp, 0sp, 0cp

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Tracked Resources
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Rations 10/10
Grit 3/3
Flare Cartridges 10/10
Paper Cartridges 50/50
Potion of Inflict Light Wounds 2/2
Potion of Lesser Restoration 1/1
Light and Dark 1/1
Black Powder Bravado 1/1

Total XP: 9,000/15,000 (level 4)

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Physical Description
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Played by: Christian Bale
Theme Song: "Behind Blue Eyes" (Cover) By Noah Hawley and Jeff Russo

Rogan is of medium height and lean, with lanky brown hair almost to his shoulders. His skin is a pallid gray, which he partially hides with makeup, and his eyes have a dull, almost glassy sheen to them. Puckered white scars litter his cheeks and neck. He wears a ragged leather duster over his artisan outfit, both of which appear to have seen extensive use. The only visible weapons on his person are a pair of daggers.

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Bot Info
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Spoiler:
Rogan isn't much of a talker. It's not so much out of a desire to be brooding and mysterious, so much as the fact that his multiple deaths have left his voice box partially deformed. It leaves him with a high, wet, quavering voice that unsettles most people, so he keeps speech to a minimum. He rarely has useful input during decision-making processes anyway, preferring to let "eggheads" do the planning while he does the fighting.

When in his social identity, Rogan keeps his firearm and kukri stowed at all times. He relies on his daggers for self-defense in the rare cases he's caught outside of his vigilante identity.