
Rodney Thompson |

Greetings fellow Age of Worms DMs,
So, my party did something I didn't expect. While running through Three Faces of Evil my bloodthirsty, chaotic party actually decided to let Theldrick go. In part this was due to the fact that they hate Balabar more than these cultists, and also because Theldrick poses a good argument for his actions not being illegal. Rather than just having Theldrick ride off into the sunset, I'm seizing the opportunity to spin him into a long-running antagonist that the party encounters throughout the campaign. One of the things my playes loved about the Shackled City campaign was the fact that Vhalantru developed into a nemesis over the course of many adventures. Thus far the only long-running character looks to be Allustan, and he's no villain!
So what I'm planning to do is have Theldrick involved in some way for the rest of the campaign, inserting him (or references to him) in each adventure, slowly building him up as a stumbling block and nemesis over the course of many adventures. Theldrick, to be frank, is exactly what I like in my villains: organized, intelligent, and articulate while still vicious and evil. So I'm going to have him be the visible face of the Ebon Triad throughout all the adventures. Here's what I've got so far:
Encounter at Blackwall Keep: My players have just helped drive off the Lizardfolk and are settling in for a night's rest at the Keep. Here I'm going to have the current person in charge of the Keep's forces spin a yarn to the players about an orc invasion some 20 years ago that was thwarted by the brilliant tactics of the Keep's commanding officer, Captain Theldrick. The idea here is that Theldrick was once an honorable member of the Free City's military force who was driven to ruthlessness by this orc invasion. From there he turns to Hextor, and then by extension into the Ebon Triad.
Hall of Harsh Reflections: I got nothin here. Help!
The Champion's Belt: Theldrick is in the Free City and is a guest of honor at the Champion's Games, sitting in the observation box with Raknian. In truth it was Theldrick who put all the pieces in play in order to nudge Raknian towards his dark path, and now he remains present to oversee the completion of the plot in the arena.
A Gathering of Winds: Again, I've got nothing. The only thing I've thought of is that perhaps the dragon's fang Theldrick wears around his neck belongs to Ilthane, but that's the clue and not the hook. Again, help!
Sadly, the next adventure has not hit my mailbox yet. Anyone have any suggestions about those two adventures, or general ideas on making Theldrick a bigger part of the ongoing campaign? Where do I let the party kill him off? I've got some ideas, but I thought I'd open it up to the floor.