Bard

Roderick Xim's page

991 posts. Organized Play character for GM Aarvid.


Full Name

Roderick Xim

Race

Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10

Classes/Levels

(1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Gender

male

Location

Homeland: Egorian, Cheliax

Homepage URL

Friends: Caith, Garret,

About Roderick Xim

Roderick Xim
Male human (Chelaxian) alchemist (chirurgeon) 8
N Medium humanoid (human)
Init +10; Senses Perception +12
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Defense
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AC 21, touch 15, flat-footed 16 (+5 armor, +2 deflection, +4 Dex)
hp 67 (8d8+24)
Fort +11 (+5 circumstance bonus vs. cold weather), Ref +13, Will +6; +4 bonus vs. poison
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Offense
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Speed 30 ft.
Melee adamantine Morningstar +9/+4 (1d8+2) or
. . cold iron longspear +8/+3 (1d8+3/×3) or
. . dagger +7/+2 (1d4+1/19-20)
Ranged bomb +11/+6 (4d6+5 fire) or
. . dart +10 (1d4+1) or
. . shock bomb +11/+6 (4d6+5 electricity)
Space 5 ft.; Reach 5 ft. (10 ft. with cold iron longspear)
Special Attacks bomb 15/day (4d6+5 fire, DC 19)
Alchemist (Chirurgeon) Extracts Prepared (CL 8th; concentration +13)
x. . 3rd—heroism (2), monstrous physique I[UM]
.x . 2nd—investigative mind[ACG], invisibility, perceive cues[APG], resist energy, see invisibility
. . 1st—comprehend languages, cure light wounds, endure elements enlarge person (DC 16), enlarge person (DC 16), expeditious retreat, x shield


[Dice=Bomb, range, pb]1d20+11+1[/dice]
for [Dice= Explosve dmg ]4d6+3+1[/dice] 10'r splash, 7 fire dmg (DC14 for half).
[Dice=Bomb, range, pb]1d20+11+1[/dice]
for [Dice= Shock dmg ]4d6+3+1[/dice] 5'r splash, 6 elec dmg (DC14 for half).
[Dice=Adm Morningstar]1d20+9[/dice] [Dice=dmg ]1d8+2[/dice]
[Dice=longspear]1d20+8[/dice] [Dice=dmg ]1d8+3[/dice]
[Dice=cestus]1d20+7[/dice] [Dice=dmg ]1d4+1[/dice]

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Statistics
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Str 15, Dex 18, Con 14, Int 20, Wis 12, Cha 8
Base Atk +6; CMB +7; CMD 22
Feats Extra Bombs[APG], Extra Discovery[APG], Extra Discovery[APG], Improved Initiative, Point-Blank Shot, Precise Shot, Skill Focus (Heal), Throw Anything
Traits dangerously curious, reactionary
Skills Appraise +9, Craft (alchemy) +16 (+24 to create alchemical items), Disable Device +22, Fly +13, Heal +15, Knowledge (engineering) +8, Knowledge (local) +11, Knowledge (nature) +14, Perception +12, Spellcraft +16, Survival +6 (+8 to avoid becoming lost), Use Magic Device +11
Languages Ancient Osiriani, Azlanti, Common, Draconic, Thassilonian, Undercommon
SQ alchemy (alchemy crafting +8), anaesthetic, discoveries (explosive bomb, fast bombs, infusion, precise bombs [5 squares], shock bomb, wings[UM]), infused curative, mutagen (+4/-2, +2 natural armor, 80 minutes), swift alchemy

Combat Gear mutagen[APG], snapleaf[UE], wand of cure light wounds, wand of identify (50 charges), wand of magic missile, acid (4), air crystal, oil (2); Other Gear +1 mithral chain shirt, adamantine morningstar, cold iron longspear, dagger, dart (4), belt of physical perfection +2 (Str, Dex, Con), boots of the cat[UE], cloak of resistance +3, goggles of minute seeing, handy haversack, headband of vast intelligence +2, ring of protection +2, wayfinder[ISWG], alchemist starting formula book, alchemy book[UE], alchemy crafting kit[APG], bedroll, belt pouch, chalk, cold weather outfit, flask, flint and steel, ink, inkpen, masterwork thieves' tools, mess kit[UE], soap, torch (2), trail rations (5), wrist sheath[UE] (2), 201 pp, 1 gp, 6 sp, 4 cp

Formula Book:

-1- (F)Cure Light Wounds, (F)Expeditious Retreat, (F)Shield, True Strike, Endure Elements, (F)Jump, (F)Shield, Touch of the Sea, (F)Comp Languages
-2- (F)investigative mind[ACG], (F)invisibility, Perceive cues[APG], (F)resist energy, (F)barkskin, (F)restoration lessor, See Invis, Darkvision
-3-(F)Heroism, (F)Beast Shape 1
-4-
-5-
-6-

Purchases:

wand clw: 34 wand mm: 43
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Special Abilities
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Alchemy +8 (Su) +8 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Anaesthetic At 5th level, a chirurgeon learns how to supplement uses of the Heal skill with pain-killing drugs.

He gains Skill Focus (Heal) as a bonus feat. Any use of the Heal skill that has a risk of harming the patient (such as extracting a barb) only
Bomb 4d6+5 (15/day, DC 19) (Su) Thrown Splash Weapon deals 4d6+5 fire damage.
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Fast Bombs (Su) Throw multiple bombs as a full-round action.
Infused Curative At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare othe
Infusion Create an extract can be used by anyone but takes up a slot until used.
Mutagen (DC 19) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 80 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Su) Exclude up to 5 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Shock Bomb (Su) Bomb deals electricity damage and dazzles those who take direct hit for 1d4 rds.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Wings (8 minutes/day) The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-min

Description:
Standing to the side is a heavily bearded human wearing leather armor covered in many pouches and bottles. He puffs on a pipe as he listens to the report. He has a long spear propped against the wall and a dagger at his belt.

Background:
Roderick grew up in a typical Chelixian family, with wealthy parents. He never quite fit in with the strict and cruel lifestyle and found himself spending more time alone working on experiments in the family basement. He eventually left altogether to join the Pathfinders and escape the devilish atmosphere to lead a new life of opportunity.

Adventures:

Shades of Ice -1
Shades of Ice -2
Shades of Ice -3
The Half Dead City
Scion of Sky Key -1
Scion of Sky Key -2
Scion of Sky Key -3
Trouble in Tamran
By Way of Blood Cove
Perils of the Pirate Pact
The Slave Master's Mirror
A Case of Missing Persons
From the Tome of Righteous Repose
Call of Copper Gate
Broken Chains - Mod
The Sky Key Solution
The Green Market
Tapestry Toil
Bronze House Reprisal

Personality:

Modeled After: Watson/Spock/Bones
Speech Pattern: Cynical, Logical
Actions: Overly analytical.

SKR - The wings are always there. "Activating" them isn't an action.
Yes, the winged alchemist is a mutant freak. :)