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Robin Goodefella's page

No posts. Organized Play character for JuliusUK.


Full Name

Robin Goodefella

Race

Halfling

Classes/Levels

Swashbuckler (Inspired Blade) 1/Bard 6 (Arcane Duelist)

Gender

M

Size

M

Age

18

Alignment

CG

Deity

Desna

Strength 13
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 9
Charisma 16

About Robin Goodefella

Robin Goodefella
Female halfling bard (arcane duelist) 8/swashbuckler (inspired blade) 1 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Advanced Player's Guide 80)
CG Small humanoid (halfling)
Init +5; Senses Perception +19 (+21 to discover traps)
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Defense
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AC 25, touch 17, flat-footed 20 (+5 armor, +1 deflection, +5 Dex, +1 natural, +2 shield, +1 size; +2 deflection vs. evil)
hp 60 (9 HD; 8d8+1d10+10)
Fort +5, Ref +15, Will +8; +2 vs. fear; +2 resistance vs. evil
Resist negative energy 10, positive energy 10
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Offense
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Speed 30 ft.
Melee +3 mithral rapier +15/+10 (1d4+14/18-20) or
cold iron rapier +12/+7 (1d4+7/18-20)
Ranged light crossbow +13 (1d6+2/19-20)
Special Attacks bardic performance 22 rounds/day (move action; bladethirst, dirge of doom, distraction, fascinate [DC 18], inspire competence +3, inspire courage +2, rallying cry), deeds (derring-do, dodging panache, opportune parry and riposte), panache (5)
Bard (Arcane Duelist) Spells Known (CL 9th; concentration +13)
3rd (3/day)—good hope, invisibility sphere, see invisibility
2nd (5/day)—allegro[UM], glitterdust (DC 16), heroism, silence (DC 16)
1st (5/day)—cure light wounds, expeditious retreat, feather fall, grease, saving finale[APG] (DC 15)
0 (at will)—detect magic, light, mage hand, mending, prestidigitation, read magic
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Statistics
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Str 13, Dex 20, Con 12, Int 10, Wis 10, Cha 18
Base Atk +7; CMB +5; CMD 23
Feats Arcane Strike, Combat Casting, Combat Reflexes, Disruptive, Fencing Grace[UI], Lingering Performance[APG], Power Attack, Step Up, Weapon Focus (rapier)
Traits kobold's neighbor, magical knack
Skills Acrobatics +15, Bluff +16, Climb +5, Diplomacy +16, Disable Device +19, Disguise +20, Escape Artist +9, Intimidate +10, Knowledge (arcana) +4, Perception +19 (+21 to discover traps), Perform (oratory) +10, Sense Motive +4, Spellcraft +4, Stealth +14, Swim +5, Use Magic Device +14; Racial Modifiers +2 Perception
Languages Auran, Celestial, Common, Draconic, Halfling, Sylvan
SQ arcane bond - weapon, inspired panache
Combat Gear potion of fly, potion of fly, scroll of good hope, good hope, water breathing, scroll of see invisibility, see invisibility, wand of cure light wounds, wand of cure light wounds, wand of enervation (4 charges), wand of resist energy (CL 7th, 9 charges), alchemist's fire (5), antiplague[APG] (2), antitoxin (2), weapon blanch (ghost salt); Other Gear +1 deathless mithral chain shirt, +1 buckler, +3 mithral rapier, cold iron rapier, crossbow bolts (10), light crossbow, amulet of natural armor +1, belt of incredible dexterity +2, burglar's bracers[UE], cloak of resistance +1, eyes of the eagle, hat of disguise, headband of alluring charisma +2, ring of eloquence[ACG], ring of protection +1, backpack, haunt syphon (worth 400 gp), masterwork thieves' tools, 809 gp
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Special Abilities
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Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (move action, 22 rounds/day) Your performances can create magical effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deeds
Disruptive +4 DC to cast defensively for those you threaten.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fencing Grace Use Dexterity on rapier damage rolls
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.