Robert Valentine's page

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Finally getting a chance to try and apply some modules to our campaign (my tinker) and I am genuinely surprised that a scroll (consumable) version of Modules or at least the Inventor's Helper was not a thing.

Also confused a bit that modules are magical despite the tinker generally not being magical in most operations. I guess it helps it meld better with existing crafting options though.

Otherwise there's a lot of good stuff in here, both in terms of useful and in terms of fun things. I especially like the Utility Belt. Something I had already done before, but NOW I can use officially!

Here's to adding new enchantments to existing items!


I'm a bit confused.

The invention to grant 60ft darkvision seems redundant since Construct type creatures have Darkvision 60 feet by default?

Should the standard automaton NOT have darkvision?


"allow for 5 and 10 DR to be ignored - the latter of which can be nasty versus creatures with DR/epic, since that DR usually isn't that high"

From a random grab of 12 opponents in the paizo SRD at CR9-10.

2 have DR 10/Good, 1 had DR10/Piercing or Slashing, 2 had DR/5.

Coming from someone who's playing Tinker 1-20 in an adventure path, reducing DR10 would make a GREAT spare Blueprint.


I believe I've put my two cents in on the topic.