
Robbor |
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Robbor wrote:I want a sandbox mmo where communities matter, where interaction is meaningful and where you CAN attack anyone, anywhere for whatever reason you see fit. But I also want the reprecussions for targeting targets that don't want to be targeted SEVERE.What do you want these repercussions to be?
This is probably going to be one of the most debated topics when crowdforging starts.
I think goblinworks has an idea what they want to do so I'll go from what I read in the various blogs. Attacking targets that are not flagged for you to kill without consequences will drop your alignment and reputation and if they drop low enough (through constant murder of such targets) you will not be able to access skills that are necessary to make you viable in PvP.
This can be balanced easily based on how popular said behavior is, but my personal sentiment is that it's better to go overboard on this than make it trivial.
That brings us to a point where someone to actively target people would basically have to initiate a war with that community and that means there would be possible player induced repercussions in the means of fighting back since the agressor would be known and their assets/settlements could be destroyed. Which to me is meaningful pvp since both groups likely have an agenda at a higher level than ''lulz''