
Race |
Nezumi |
Classes/Levels |
Wounds: 0 | Pace: 8 | Parry: 6 (7 unemcumbered) | Toughness: 6(7 w/tunic) | Bennies: 1 | Acrobat, Prehensile Tail, Keen Hearing |
Strength |
6 |
Dexterity |
8 |
Constitution |
8 |
Intelligence |
4 |
Wisdom |
6 |
Charisma |
-3 |
About R'k-tk'tk
Eyes: Black Hair: Brown and Grey
Languages: Nezumi, Trade
Sp:d6 Sm:d4 V:d8 St:d6 A:d8
Pace: 8 Parry: 6 (7 if unencumbered) Toughness: 6 (7) Charisma: -3
Hindrances:
Racial: Void Blind, Outsider - -2 Bennies, Immune to Shadowlands Taint, -3 Charisma with all non-Nezumi
Clueless (major) – R’k knows very little of the world of mankind. And what he does know is incorrect.
Curious: (major) – R’k is on a vision-quest in the world of man and rarely lets caution better his insatiable drive to learn.
Delusional – Believes he can succeed with his dream of being the first nezumi samurai. (this is minor and worth no points.)
Edges:
Racial: Agile, Prehensile Tail, Keen Hearing, Tooth and Claw: d6 base Agility, one extra simple non-movement unarmed action per round which does not incur multi-action penalty, +2 to hearing-based Notice rolls, attacks with teeth or claws at Str +d4.
Acrobat - +2 to nimbleness-based Agility rolls, +1 Parry while unemcumbered.
Skills:
Fighting (A): d8
Climbing (St): d6
Tracking (Sm): d4
Swimming (A): d6
Investigation (Sm): d4
Knowledge: Human Culture (Sm): d4
Notice (Sm): d6
Stealth (A): d6
Survival (Sm): d4
Gear: Leather tunic (+1 Toughess), roughspun kimono, straw jingasa, small pouch.
Masterwork Katana (Str+d6+2), pair of tooth-daggers (Str+d4 each)