Consortium Agent

Rizzalliss's page

Organized Play Member. 8 posts (15 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.



4 people marked this as a favorite.
MuddyVolcano wrote:

My suspicion has been that a MC fighter/cleric would make a stronger paladin. I don't really want this to be true, mind.

It might be worth it though, running a mc fighter/cleric through scenarios, and then a paladin.

I can tell you first hand that the MC Cleric/Fighter is solid and has felt more like a Paladin to me than a Paladin.

Fighter dedication is really good for getting that martial feel, and Channel Energy scratches that Lay-On-Hands itch, though with much better numbers and versatility.

I've done Gorum, Iomedae, Sarenrae. I've gone sword-and-board, greatsword, bastard sword, double slice, combat grab, channel smite...

Paladins have been my favorite class for a long time, and this is the first edition where I feel more like a warrior of my god than a Paladin.


1 person marked this as a favorite.

I'm right there with you, man.

Personally, the ONLY complaint I have with the 5e Pally is the denial of ranged combat options.

I loved playing archery-based Paladins in PF1e. One of my favorite character moments of all time was Smiting a red dragon and confirming that sweet, sweet 3x longbow critical on that first attack with its double smite damage.

When I saw the PF2 Pally, my heart sank, the lack of Archery value being a part of that.

I'm quite disappointed that this edition is pushing classes in general into specific stat arrays and stereotypes. Taking away my freedom of choice is quite the opposite of what I desired from this edition.