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About Ikari Hateshinai"Grrrr." Background:
Ikari Hateshinai is a civilised man. So many people think of Kitsune as forest spirits, tricksters. Ikari loathes that image with a passion. Daikitsu, the patron deity of all the fox-folk, is a goddess of agriculture. She is a goddess of grain, of farmers.
Ikari always expressed his devotion to Daikitsu through farming - harnessing her gifts to cultivate the earth and bring forth a bountiful harvest. He resented the less serious, flighty Kitsune of his clan. Why would they not see the value and dignity of honest labour? Eventually, if became too much for Ikari. He went into a self-imposed exile. He found sanctuary with the Jinin elves, where he lived quite happily. But Ikari always knew that Daikitsu had something particular in mind for him. He had a vocation: to stand for the goddess, to show his own people and others that Kitsune are not merely trickster spirits but are capable of achieving great things through hard work. And so Ikari left Jinin, and sought out gainful employment. A Pathfinder lodge offered training and regular work, along with opportunities to travel and spread the word of Daikitsu. Ikari Hateshinai
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Melee
Ranged
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Lvl 0
Spells prepared
Lvl 0 (3)
Lvl 1 (2+1):
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Abilities:
Str 14 Dex 16 Con 14 Int 10 Wis 12 Cha 13 Feats:
Combat Reflexes Weapon Finesse Power Attack (-2,+4/+6) Traits:
Magical Knack (cleric), Tireless (exchange faction) Skills:
Ranks = 22 + 1fcb
[6] Acrobatics 6+3+3+2 = 14 [1] Climb 1+2+3 = 6 [2] Diplomacy 2+1+3 = 6 [1] Intimidate 1+1+3 = 5 [1] Knowledge (planes) 1+3 = 4 [1] Knowledge (religion) 1+3 = 4 [3] Linguistics 3+3 = 6 [6] Perception 6+1+3 = 10 [1] Profession (farmer) 1+1+3 = 5 [1] Swim 1+2+3 = 6 armour check penalty -0 (not applied above)
Languages:
Common Sylvan Tien Elvish Senzar Celestial Aklo Equipment:
Gear from this scenario Combat Gear
Other Gear
Potions and Scrolls
Coin
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Buffering cap: 1/1 GM reroll: 1/1 --------------------
Special Qualities:
racial abilities:
Lowlight Vision
Class abilities:
Controlled Rage (Ex): When an urban barbarian rages, instead of making a normal rage she applies a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage. (12/12) Improved Uncanny Dodge: Ikari cannot be caught flat-footed, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. He can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. Ikari cannot be flanked except by a Rogue of at least level 9. Elemental Fury (Ex): At 3rd level, whenever the elemental kin takes an amount of energy damage equal to or greater than her barbarian level while raging, she adds 1 to the total number of rounds that she can rage that day. At 6th level, and every three levels thereafter, the number of extra rounds per energy attack increases by +1, to a maximum of +6 rounds per energy attack at at 18th level. This ability replaces trap sense. Rage Powers:
Variant Channel (positive energy, farming/agriculture) (Su): 4 times per day Ikari can channel positive energy in a 30' radius as a standard action by displaying the holy symbol of Daikitsu. This heals living creatures for 1d6/2 damage (1d6 x 1.5 for plant creatures) and those creatures ignore fatigue for 1 minute. If used to harm undead, Ikari's channel does 1d6 damage (DC11 Will for half). Domains: Growth (Plant) & Community GROWTH DOMAIN:
COMMUNITY DOMAIN:
Caravan Bond (Su): At 1st level, by leading a group prayer for 1 minute, a Varisian pilgrim can select a number of traveling companions equal to her cleric level + her Wisdom bonus. She may use her domain-granted powers on any of these traveling companions as if they were her. She can use these abilities on her traveling companions at a range of up to 30 feet, even if the ability normally requires her touch. This ability replaces the cleric’s proficiency with medium armor and shields— she retains proficiency with light armor only. Spells & orisons
vanities:
Master of Trade (uses: chronicle 11, spear +1; chronicle 13, ring of protection +1) bot me:
Ikari is an elemental kitsune - a storm of righteous divine fury. Ikari's main battle tactic is to set up rage cycling with his variant channel and position himself on the battlefield to maximise opportunities to take AoOs against moving enemies with his spear. Use controlled rage to boost accuracy and damage (STR). Boost DEX only for ranged attacks. Use your swift actions - Enlarge is primarily to increase AoOs, and lesser elemental rage for increased damage. You can't do both in the same round, and lesser elemental rage is 1/rage so it can really help to rage cycle. Attack variations:
Spoiler:
Ikari's attack combinations at level 6 w/ +1 furious spear base attack +5, STR 14, DEX 16 weapon finesse, power attack, controlled rage, enlarge normal attack: +9, 1d8+4
pfs chronicles:
Current XP: 15 Current Fame: 27 Current Prestige: 9 1. The confirmation: 1xp, 2PP
boons:
Adopted weapon training (elf): gain weapon familiarity (elf), but take -1 penalty to hit with manufactured weapons other than those from your adopted culture. Confirmed Field Agent: cheaper wayfinder Friend of Janira Gavix: +1 to knowledge checks in the Grand Lodge Impressive find: when you hit 12 or more Fame you gain 1 PP, not to exceed your current Fame total. (used) Sun Shogun Talismans: 3 only, purchase variant lesser talismans that you can prevent auto-activating. Ekujae's Blessing: permanent Endure Elements vs heat, up to 110 degrees. Kaghaze Redeemed: when you adventure in the Mwangi Expanse, the Sodden Lands, Sargava or the Shackles you receive a care package from the Ekujae. This consists of an antiplague, a piece of +1 animal bane ammunition, and a (scaling) healing potion. What you do not use is returned to the elves at the end of your adventure. Debt to the Brine: find a scroll of teleport for a brine dragon before level 6 or get taxed 1PP for every adventure; you can buy a scroll for the usual cost of 1125gp, or if one appears on one of your chronicle sheets you can pay just 150gp. Storm rider: 3 only, use a brine dragon scale to cast Endure Elements on yourself (CL = your level). Debt of Cyphers: in Riddleport gain +2 to know.arcana and linguistics if you can consult your cyphermage ally before making the check; also in Riddleport, gain +2 to Diplomacy to gather information. Riddleport Respect: +2 intimidate in Riddleport. Resourceful: 3 uses. Use when not in combat to gain two items from this list: antitoxin, disguise kit, healer's kit, potion of cure light wounds, tanglefoot bag. If you have completed at least 5 goals you can instead use this boon when not in combat to gain any feather token or elixir with a value of 500gp or less. Any item gained has a resale value of 0gp. Harvestman's Bane: +2 intimidate vs worshippers of Zyphus Fighting that with lies between the stars: +1 to saves vs confusion and fear. Insight into the Dark Tapestry: 1 only, gain a piece of useful information about an aberration as if you succeeded on a knowledge check to identify it. |