Full Name |
Rizz |
Race |
NG Female Gnome Druid 1 | HP 18/18 | AC 14 | F +5 R +3 W +9 | Perc +7 | Stealth +3 | |
Classes/Levels |
Speed: 25 ft. | Focus 2/2 | Spells 1: 2/2 | Hero Points: 2/3 | Active Conditions: --- |
About Rizz Boughcrack
Ancestry Gnome (Chameleon Gnome)
Background Haunting Vision
Class Druid;
Level: 1;
Experience: 100
Size Small
traits Humanoid Gnome
Alignment NG;
Deity Gozreh
Languages: Common, Gnomish, Sylvan, Draconic, Jotun, Druidic
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SENSES
Perception: +7 ((4) + (3) + (0)) [T]
Special Senses: Low-Light Vision
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DEFENSES
HP: 18/18
ARMOR CLASS
AC: 14 (10 + (0) + (3) + (1)) [T]
Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]
SAVING THROWS
Fortitude: +5 ((2) + (3) + (0)) [T]
Reflex: +3 ((0) + (3) + (0)) [T]
Will: +9 ((4) + (5) + (0)) [E]
Notes:
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OFFENSE
Class DC: 17 (10 + (4) + (3) + (0)) [T]
Speed: 25 ft Movement Types:
Melee Strikes
Longspear +3 ((0) + (3) + (0) [T]
Damage 1d8+0 [P] (Reach)
Ranged Strikes
Sling +3 ((0) + (3) + (0) [T]
Damage 1d6+0 [ B] (Propulsive, 50 ft)
Weapon Proficiencies
Simple: [T], Martial: [U], Other (Unarmed): [T]
Prepared Spells
Cantrips: Electric Arc, Light, Prestidigitation, Ray of Frost, Stabilize, Tanglefoot
1st: Heal, Hydraulic Push
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MAGIC
Magic Traditions
Primal: #
Spell Attack Roll (Primal) : +7 = ((4) + (3)) [T]
Spell DC (Primal) : 17 = (10 + (4) + (3)) [T]
Focus Points: 2/2 (maxiumum)
Goodberry
Spell Slots per Day
Cantrips: 5 1st: 2
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SKILLS
Acrobatics: +0 = (0) + (0) + (0) - (0) [U]
Arcana: +2 = (2) + (0) + (0) [U]
Athletics: +0 = (0) + (0) + (0) - (0) [U]
Crafting: +2 = (2) + (0) + (0) [U]
Deception: +1 = (1) + (0) + (0) [U]
Diplomacy: +4 = (1) + (3) + (0) [T]
Intimidation: +1 = (1) + (0) + (0) [U]
Lore (Dahak): +5 = (2) + (3) + (0) [T]
Lore (Forest): +5 = (2) + (3) + (0) [T]
Medicine: +7 = (4) + (3) + (0) [T]
Nature: +7 = (4) + (3) + (0) [T]
Occultism: +2 = (2) + (0) + (0) [U]
Performance: +1 = (1) + (0) + (0) [U]
Religion: +7 = (4) + (3) + (0) [T]
Society: +5 = (2) + (3) + (0) [T]
Stealth: +3 = (0) + (3) + (0) - (0) [T]
Survival: +7 = (4) + (3) + (0) [T]
Thievery: +0 = (0) + (0) + (0) - (0) [U]
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ABILITY SCORES
STR +0, DEX +0, CON +2, INT +2, WIS +4, CHA +1
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FEATS:
Ancestry Feats and Abilities
Special 1st: Low-Light Vision
Heritage 1st: Chameleon Gnome
The color of your hair and skin is mutable, possibly due to latent magic. You can
slowly change the vibrancy and the exact color, and the coloration can be different
across your body, allowing you to create patterns or other colorful designs. It takes
a single action for minor localized shifts and up to an hour for dramatic shifts
throughout your body. While you’re asleep, the colors shift on their own in tune
with your dreams, giving you an unusual coloration each morning. When you’re in
an area where your coloration is roughly similar to the environment (for instance,
forest green in a forest), you can use the single action to make minor localized
shifts designed to help you blend into your surroundings. This grants you a +2
circumstance bonus to Stealth checks until your surroundings shift in coloration
or pattern.
1st: Gnome Obsession
You might have a flighty nature, but when a topic captures
your attention, you dive into it headfirst. Pick a Lore skill. You
gain the trained proficiency rank in that skill. At 2nd level,
you gain expert proficiency in the chosen Lore as well as the
Lore granted by your background, if any. At 7th level you gain
master proficiency in these Lore skills, and at 15th level you
gain legendary proficiency in them.
Skill Feats
Background: Student of the Canon
You’ve researched many faiths enough to recognize notions
about them that are unlikely to be true. If you roll a critical failure
at a Religion check to Decipher Writing of a religious nature or
to Recall Knowledge about the tenets of faiths, you get a failure
instead. When attempting to Recall Knowledge about the tenets
of your own faith, if you roll a failure, you get a success instead,
and if you roll a success, you get a critical success instead.
General Feats
Class Feats and Abilities
Feature 1st: Druidic Order (Leaf)
You revere plants and the bounty of nature, acting as
both a gardener and warden for the wilderness, teaching
sustainable techniques to communities, and helping
areas regrow after disasters or negligent humanoid
expansion. You are trained in Diplomacy. You also gain
the Leshy Familiar druid feat. You gain the goodberry
order spell, and you increase the number of Focus
Points in your focus pool by 1. Committing wanton
cruelty to plants or killing plants unnecessarily is
anathema to your order. (This doesn’t
prevent you from defending yourself
against plants or harvesting them
when necessary for survival.)
Feature 1st: Wild Empathy
You have a connection to the creatures of the natural
world that allows you to communicate with them on a
rudimentary level. You can use Diplomacy to Make an
Impression on animals and to make very simple Requests
of them. In most cases, wild animals will give you time to
make your case.
1st: Leshy Familiar
You gain a leshy familiar, a Tiny plant that embodies one of the
many spirits of nature. Other than taking the form of a plant
instead of an animal, this familiar uses all the same rules as
other familiars, which are detailed on page 217.
Bonus Feats
Shield Block
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EQUIPMENT
Combat Gear: Padded armor, Longspear, Sling (10 bullets)
Magic Items:
Other Gear: Adventurer’s pack, Bandolier, Healer’s Tools, Holly and mistletoe, Silver holy symbol of Gozreh, Writing set
Bulk: 4.4 (Encumbered at: 5 = 5 + (0); Maximum at: 10 = 10 + (0))
Coins: 9 copper 1 silver 6 gold 0 platinum
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Background
Rizz is a child of one of Breachill's lumberjacks, Wizzlefred Boughcrack. Growing up, she often got into arguments with her dad about their lumber practices, saying they over-harvest areas or should implement better practices for the animals of the forest, and most often fighting about how to prevent fires. As soon as she was of age, Rizz and her family parted ways, she abandoned her family name, and she devoted herself to Gozreh and protecting Golarion's natural beauty. The gnome set up a place for herself just outside of town, living in balance of civilization and wilderness.
Rizz woke up every morning with her skin hued the reds and oranges of fire. Most every night, she was plagued with nightmares of fires, both in the forest and in town. Years after she moved away from home, these nightmares started feeling more and more real. Rizz broke down and started trying to research the meanings of these dreams. She started at the Reliant Book Company, hoping to find some text on dreams. Instead, she was drawn to a tome on the dragon god of destruction, Dahak, and immediately knew that this fiery beast must have something to do with her dreams. She began researching this god in all her spare time, and started trying to document her own dreams, until one night, clear as crystal, she saw the town of Breachill burning to the ground. Rizz immediately joined the Call for Heroes, hoping to save the town that she feared would soon fall at the hands of Dahak.
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NPC interactions
Crink Twiddleton, owner of Quarters and Bits: (Last known attitude: Helpful) Lost a game of cups and sleight of hand to him. He told Rizz to come by Quarters and Bits and he would take care of her.