Shoanti Tribeswoman

Rinah's page

4 posts. Alias of ZanThrax.


Full Name

Rinah

Race

Shoanti

Classes/Levels

Admixturer 1

Gender

Female

Size

M

Age

24

Alignment

NG

Deity

Sklar-Quah

Location

Magnimar

Languages

Aquan, Auran, Common, Ignan, Shoanti, Thassilonian, Varisian

Occupation

Student

Strength 10
Dexterity 14
Constitution 12
Intelligence 19
Wisdom 10
Charisma 10

About Rinah

Rinah is a Shoanti of the Sklar-Quah. As a child, and even as a teenaged girl, she always assumed her entire life would be lived with the Quah, perhaps to become a Burn Rider herself someday. But several years ago, a Chelaxian Pathfinder interfered with the coming of age trial of Tomast, Rinah's older brother. He was taken prisoner, and eventually rode the trial alongside Tomast when the wind was sufficient to start a new grassfire. In the meantime though, his stories of the cities of the south planted a seed of wanderlust in Rinah. Once she was old enough to choose her own path, she began her journey south.

Her travels continued for nearly two years, during which time she met many strange and wonderful people and learned of the wide array of lives she could choose to lead. She eventually found her way to Magnimar, and to the Lyceum. By this time, she'd learned of the many things that arcane magic could achieve, and that she had a natural affinity for the study that it requires.

Now that she's completed her education, Rinah intends to join the exploration efforts, and use her new abilities to make all of Varisia a safer place. (Or at the very least a slightly more burnt one.)

Rinah
Female Human (Shoanti) Wizard 1
NG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2
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Offense
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Speed 30 ft.
Wizard Spells Prepared (CL 1st; concentration +5):
1st—burning hands [S] (DC 16), burning hands (DC 16), mage armor
0 (at will)—detect magic, open/close (DC 14), ray of frost
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Statistics
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Str 10, Dex 14, Con 12, Int 19, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Scribe Scroll, Spell Focus (evocation), Spell Specialization
Traits magical lineage
Skills Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (local) +8, Linguistics +8, Perception +1, Ride +3, Spellcraft +8
Languages Aquan, Auran, Common, Ignan, Shoanti, Terran, Thassilonian, Varisian
SQ arcane bonds (arcane bond [ring]), intense spells, opposition schools (enchantment, necromancy), specialized schools (admixture), versatile evocation
Combat Gear alchemist's fire (2), liquid ice
Other Gear dagger, - arcane bond ring -, backpack, bandolier, bedroll, belt pouch, blanket, candle (10), candle lamp, canteen, flint and steel, black ink, inkpen (4), journal, paper (10), scroll box, spell component pouch (2), spellbook, trail rations (3), waterproof bag, 16 GP, 4 SP
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TRACKED RESOURCES
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Alchemist's fire - 0/2
Arcane Bond (Ring) (1/day) (Sp) - 0/1
Dagger - 0/1
Liquid ice - 0/1
Trail rations - 0/3
Versatile Evocation (7/day) (Su) - 0/7
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Special Abilities
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AdmixtureRinah must spend 2 slots to cast spells from the Enchantment and Necromancy schools.
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Intense Spells +1 (Su) Evocation spells deal extra damage.
Magical Lineage (Fireball) Fireball counts as 1 level lower when metamagic feats are applied to it.
Spell Focus (Evocation) Evocation spells have +1 to their save DC.
Spell Specialization (Burning Hands) Burning Hands cast at +2 CL.
The Studentray of frost, burning hands, fireball all cast at +1 CL.
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.