Str 8 (-1), Dex 20 (+5), Con 12 (+1), Int 10 (+0), Wis 18 (+4), Cha 8 (-1)
Base Atk +0; CMB -1; CMD 14
Feats Two-Weapon Fighting
Traits Young Reformer (+1 disable device), Reactionary
Skills Acrobatics (+11), Disable Device +10, Escape Artist +9, Perception +8, Stealth +9 Racial Modifiers Acro +2, Fly +2
Languages SQ Ki pool 5, Finesse Training
Gear 2 kukri, longbow, 20 arrows, leather armor, lbs; gp
Special Abilities
Deadly Strike (Ex) The stalker is capable of maximizing his deadliness whenever he lands a critical blow upon his opponent, opening his target up for future punishment as the stalker becomes attuned to his prey. Whenever the stalker scores a successful critical hit against a creature, his deadly strike ability activates against that creature for a number of rounds equal to his stalker initiation modifier. Deadly strike inflicts extra damage, to only this target creature, on all of the stalker’s attacks. This extra damage is 1d6 at 1st level, and increases by 1d6 for every four stalker levels thereafter. When the stalker scores a critical hit, this extra damage is not multiplied, it is simply added to the damage. If the stalker scores a successful critical hit during the time his deadly strike is active, the duration of this ability is extended by one round (no more than one extension can be made per round). Ranged attacks can count as deadly strikes only if the target is within 30-ft.. Deadly strike is more effective with weapons with higher critical multipliers, such as scythes and battle axes. Weapons with a x3 critical multiplier inflict damage with deadly strikes using a d8 instead of a d6, and weapons with a critical multiplier of x4 use d10’s. Damage multipliers higher than x4 use d10’s for deadly strikes damage.
Deadly strike may not be used with weapons that inflict non-lethal damage. The stalker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Creatures immune to critical hits or precision damage cannot be targeted by a deadly strike. A stalker cannot deadly strike while attacking a creature who has concealment.
Finesse Training (Ex) At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Ki Pool (Su) A stalker gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in the stalker’s ki pool is equal to 1/2 her stalker level + his stalker initiation modifier (minimum of 1).
At 1st level, the stalker may spend 1 point of ki to grant himself a +4 insight bonus to a single Perception or Sense Motive check as an immediate action, as he uses his ki to feel out the vibrations of others and their hidden motives.
The ki pool is replenished each day after 8 hours of rest and meditation; these hours do not need to be consecutive. If the stalker possesses levels in another class that grants points to a ki pool, stalker levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The stalker can now use ki points from this pool to power the abilities of every class he possesses that grants a ki pool.
Stalker Arts Deadly Insight (Su) The stalker may use his deadly strikes in conjunction with his combat insight to “read” his opponent’s defenses and effortlessly attack beyond his foe’s guard. The stalker spends one point of ki as a swift action to read his target opponent, and may apply his deadly strike to all of his attacks for a number of rounds equal to his stalker initiation modifier against this target. If the stalker scores a successful critical hit against the target while his deadly strike ability is active, the duration of this ability is extended by one round (no more than one extension can be made per round).
Trapfinding A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Favored Class Bonus: hit point
Plans:
Deadly Attack at 3rd level.
Backstory:
Once, in the days of the Eternal Emperor, the stars plotted a glorious destiny for my family. We would perform a great service and be honored above all, helping usher in a new era of peace and wonder. So it was fated; so it must be.
Something went wrong. The Emperor died and was not reborn. The stars changed. The oracles stood silent for a time, but they too knew of our destiny and came for us. The sky wept for our broken future as blades flashed. Even our name was lost, forgotten to us that terrible night. Still we abided, faithful. The astrologers must have missed something in their horoscope. Our time was still to come, but only after painful trials.
Years passed. Decades. We hid, but by the time we were forgotten we had lost all and only a remnant of a remnant remained. I am the last. I too would have gone swiftly, for my feathers marked me as the Lowest. None before me bore them, which my parents took for a sign. They left me in the charge of the Hall of the Fallen Lotus, who taught me my arts and bid me go.
Since then I have wandered Po Li, striking in silence and slaying those who rule with a heavy hand when I am able. I remain nowhere long, always sure to keep ahead of any who may remember old stories and know my name. Lately I have heard much of Gongzhu Zeitan. Is she the Eternal Empress we were destined to serve? I must know.