Mutasafen

Jager Swifteye's page

122 posts. Organized Play character for Vahanian 89.


Race

Tiefling

Classes/Levels

Gunslinger (pistelero) 5, AC 19, HP 28[43], CMB [+5]; CMD [21], Fort +5, Ref +9, Will +4, Init +9, Perception +11 [darkvision]

Gender

Male

About Jager Swifteye

Character Sheet:

PFS number: 124236-3
Jäger
Tiefling gunslinger (pistolero) 5 ( Pathfinder RPG Advanced Race Guide 168, Pathfinder RPG Ultimate
Combat 9, 51)
N Medium outsider (native)
Init +9; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge)
hp 43 (5d10+9)
Fort +5, Ref +9, Will +4
Defensive Abilities nimble +1; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee rapier +5 (1d6/18-20)
Ranged +1 pistol +11 (1d8+6/×4)
Special Attacks deeds (gunslinger initiative, gunslinger's dodge, pistol-whip, quick clear, utility shot, up
close and deadly, up close and deadly), grit (3)
Spell-Like Abilities (CL 5th; concentration +4)
1/day—darkness
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Statistics
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Str 11, Dex 21, Con 12, Int 14, Wis 16, Cha 8
Base Atk +5; CMB +5; CMD 21
Feats GunsmithingUC, Point-blank Shot, Precise Shot, Rapid Reload, Rapid Shot
Traits adopted, armor expert, warrior of old
Skills Acrobatics +9 (+5 to jump), Bluff +6, Climb +2, Craft (alchemy) +7, Disable Device +3, Heal +7,
Intimidate +4, Knowledge (engineering) +6, Knowledge (local) +9, Perception +11, Sense Motive +4,
Sleight of Hand +9, Stealth +4, Survival +7, Swim +1; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Infernal
SQ gunsmith, pistol training, prehensile tail
Combat Gear wand of cure light wounds (50 charges) , weapon blanch (adamantine), weapon blanch
(silver); Other Gear +1 darkleaf cloth lamellar (leather) armor , +1 pistol , adamantine alchemical cartridge
(paper) (5), alchemical cartridge (paper) (25), cold iron alchemical cartridge (paper) (25), rapier, silver
alchemical cartridge (paper) (5), belt of incredible dexterity +2 , headband of inspired wisdom +2 ,
bandolier, gunslinger's kit, thieves' tools, 546 gp, 5 sp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Pistol Training (+5, misfire value -2) (Ex) Starting at 5th level, a pistolero increases her skill with onehanded
firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she
misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. Every
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.