Race |
Dwarf NG 1st Rng(Trp)|HP:9/13| F:+5 R:+4 W:+2|AC:18(ff:16,T:12)|Init:+2 Perc:+6(+7[+9])|Waraxe+5(1d10+2) |
About Rhona Copperhair
Rhona Copperhair
Neutral Good
Dwarf female Age:58 Hgt:4’2” Wgt:176lb. Hair: Copper red Eyes: Green Deity: Sehanine
Ranger(Trapper)1st.
Init:+2 Perception +6(+7 traps, +9 stonework traps)
Defense:
AC:18(10+2(dex)+4(armor)+2(shield))
HP: 13
Fort: +5[+2+3]Reflex:+4[+2+2] Will:+2[+0+2]+2 v.Poisons and Spells
Speed:20ft
Statistics:
Str:14 Dex 14 Con 16 Int 14 Wis 15 Cha10
BAB: +1
CMB: +3[+1+2]
CMD:[10+1+2+2]+4 v Bull Rush and Trip
Melee:+3
Ranged:+3
Weapons:
Throwing Axes(4)(32gp)+3 1d6+2 crit x2 10ft 2lbs Slashing
“Hew Goblin Cleaver”Dwarven Waraxe (30gp*)+5 1d10+2 crit x3 8lbs. Slashing
Warhammer (12gp)+3 1d8+2 crit x3 5lbs. Bludgeoning
Heavy Pick (8gp)+3 1d8+2 crit x4 6lbs. Piercing
Cestus(5gp) +3 1d4+2 crit 19-20/x2 1lb Bludgeoning
Dagger(x2)(4gp)+3 1d4+2 19-20/x2 10ft 1lb Piercing
Feat: Weapon Focus(Dwarven War Axe)
Skills: 8 (6+2)
Acrobatics +7[1+2+3+1]
Appraise
Bluff+1(w/Axe)
Climb* +6[1+2+3]
Craft*(Trapmaking) +8[1+2+3+2]
Diplomacy
Disable Device*+6(+7) [1+2+3+1*]
Handle Animal* +4(1+0+3)
Heal*
Intimidate*+1(w/Axe)
Knowledge(Dungeoneering)*
Knowledge(Geography)*
Knowledge(Nature)*+6[ 1+2+3]
Perception* +5(+6)[1+2+2+1*]
Profession*
Ride*
Spellcraft*
Stealth*+6[ 1+2+3]
Survival*+5(+6)[1+2+2+1*]
Swim+6[1+2+3]
Languages:Dwarven, Common,Elven,Goblin
Traits:
Reckless: You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.
Signature Moves: Your starting equipment includes a single masterwork item worth less than 900 gp(Dwarven Waraxe), and you gain a +1 trait bonus on Bluff and Intimidate checks while wielding this item in one or both hands.
Special Abilities:
Dwarf:
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Ranger(Trapper)
Weapons and Armor Proficiency: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Favored Enemy: (Goblinoids +2)
At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated in the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Trapfinding: A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.
Equipment
Ranger’s Kit: 9gp,28lbs. A Backpack, Bedroll, Belt Pouch, Flint and Steel, iron pot, Mess Kit, rope, Torches(10), Trail Rations(5 days), waterskin.
Armored Coat:(50gp)+4[ Max Dex +3,Penalty -2, 20% spell failure, Speed 20ft.,20lbs)
Heavy Wooden Shield(7gp)+2{-2,15%,10lbs)
Explorer’s Outfit: This set of clothes is for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra accessories you might need, such as a scarf or a wide-brimmed hat.
2 Bandoliers: 1gp Two belts to hold his Throwing Axes.
Survival Kit:5gp, 4lbs. A survival kit provides the necessary tools for day-to-day existence in a temperate wilderness. It typically contains a flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife.
Grooming Kit:1gp,2lbs. This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.
Gear Maintenance Kit:5gp,2lb.This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.
Thieve’s Tools Common: 30gp,1lb, This kit contains lockpicks and other tools you need to use the Disable Device skill. Without these tools, you must use improvised tools, and you take a –2 circumstance penalty on Disable Device checks.
pp-
Gp- 7
sp-
cp-
Step 1: Write at least 5 background and concept elements that you feel are important to the image of your character. These can be a concept overview, a list of important life events, a physical description, a personality profile etc.
1.It was chaos, utter and total chaos. Her parents who had come to set up a simple shop selling well made earthenware. The former Hammerfist Dwarves fell defending their newly adopted home leaving a barely adult daughter behind. Rhona Copperhair fought too. Her face and hands staining with the blood of the goblinoid trash that not only slew her parents but threatened to take her. She fought learning exactly how to fight. It was during this short ordeal that Rhona learned to use her father's’ once formidable Axe. Hew Goblin Cleaver her Axe once her father's was born.In this blur of fighting and bloody mess was the vivid flashes of gleaming pristine steel. Steel that belonged to the Elven hero and Swordmaster Katar Swordstar
2.Rhona never one to shy from fighting goblins sought out one of the fiercest fighters in the Area of Brindol. She found herself in the Marth Forest seeking an Elf named Katar Swordstar an accomplished Ranger who was stuck inside Brindol with a small contingent of elves. She observed him and his deadly dance of blades against the hordes. Seeing that Rhona went to the forest and trudged blindly into the woods until she grew weak. When she awoke she was in the midst of three Elves who spoke with her. After learning her intentions, Rhona was taken to the lesser Blademaster Katar and after deeming her worth began to teach her how to fight.
3. Rhona while with the Elven people learned to speak and dance. Here she found a bit of peace, but nothing like the rush she had when fighting against the very creatures that slew her parents. The years here amongst the elves was one she would cherish. She met a friend there a young Priestess named Syrune Duskmere, whom she shared time with. It was this preistess to showed her the softer side of the heart and taught her in the ways of the Sehanine. She became blessed with a special braid of silver and black gifted to her by Syrune. One she cherishes deeply.
4. After a few years with the Elves Rhona left, seeking to test herself in battle. Armed with unusual weapons at least according to her teacher she joined with one of the merchant wagons. She hated the long treks as the food was often subpar, the conversations rough and sparse. It was a bit of a bore. On one long trek from the Hammerfist Holds to Drellins Ferry, THe caravan she was on was attacked. Rhona and her fellow mercenaries went into action. Her first real battle since Brindol and she fought. She took a dangerous and deep wound from a goblin. The spear piercing her right side right underneath her ribs. She thought she would die, in her battle haze, she continued to fight on, while she thought back on her life seeing her Family, her teacher and her friend she held on. Eventually she passed out. When she awoke she was in Brindol. But she carries the scar and memory of the battle forever.
5. Her last and most recent impacting memory was in Brindol. Having become a staple among the Prospector caravans coming in and out of Brindol and the Hammerfist Holds, she was brought into the Guild house. There she met Lord Damon Gunter. Vaguely she remembered this man when but a lass, and listened to him and his offer. She would become an official member of the Prospectors. She was excited and would sit down and write a letter to Syrune. It was one of her first letters since she had left the Elven settlement. Things were vastly changing and thankfully the dwarven lass was finding some sense of peace again. What made this special was the fact The Lord Gunter was friends to her father. During her initial training and subsequent admission into the guild proper Gunter presented Rhona with a recast Axe. Her precious heirloom, had become a beautiful masterpiece, woven with symbols of Moradin and Sehanine amongst the sigils for the Hammerfists and Prospectors her stout Axe had truly become a sight to behold. Enough of one that whenever she held it, others would show her the respect due to her station. Rhona Copper Hair was becoming something of a well known and reliable caravan guard, especially when “Hew Goblin Cleaver” was drawn!
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another could be one that you, as a player, want to see developed over the course of the game.
Rhona at the moment seeks to continue her training, however her master Katar Swordstar told her she must get more actual combat experience, before he can teach her the more advanced forms of his martial dance. To do this she has thrown herself into guarding caravans fighting a few goblin and bandit ilk. Still she practices everyday, and works on her other woodlore, including trap detection and dismantling. Eventually she wishes to become a master of the “Elven War Dance”(Ie Two Weapon Fighting) and continue to fight against Goblinoids and other ilk(eventually orcs,Giants,Lizardfolk?) in the Vale. In the End she hopes to once more grace the Elven city to stay and be one of the first Dwarves to live there.
As for me I would love to see her become a very well known ranger. One that hunts down evil, defends others and seeks to look towards the ultimate goal of earning not only a spot in the Elven settlement, but to live out her days there. Want to see her grow not only as a warrior but an interesting RP character who is eager to learn to defend and avenge those she loves and cares about. Would be cool to make her have to wear an eye patch too. Cause eyepatches are cool. Mostly See Rhona as a Wilderness Warrior who will weld Two Dwarven Waraxes or possibly Axe and Hammer, or Axe and Pick! Fearsome yet gentle, a warrior who is more than just her race and class but one that others will want to interact with!
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves them but that they are not actually aware of yet. This will help me in creating plots that centre around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
But secrets don’t make friends...Oh well
Rhona hides the fact that her parents were secretly rogues who specialized in traps and locks. Her fear is a valid one as her father under another name left the Hammerfist Holds due to one settlement seeking an ore thief.
Rhona doesn’t know that while in the Elven Settlement in Marth, Syrune and Her went through a Soulbond ritual. This meant that they were forever together in heart and soul. The Silver and Black silk braid is the physical representation of this, Rhona cherishes it but doesn’t know that is what it means.
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. Feel free to use characters mentioned in the Player’s Guide.
1.Lord Damon Gunter is like a strange but distant adoptive father to her. A friend of her father Damon, gifted Rhona a reforged waraxe. He is blunt with her as he is with everyone else but he often will smile and dote on her like a real father. Granted he had very little to do with her upbringing he sees Rhona as a child. Rhona is very courteous to Damon and respects him. She will argue and talk back at him at times but in the end accepts most of his terms.
2. In Brindol her sparring partner and former fellow student of Katar Swordstar is Ilimtier Wyspwood an Elven Ranger and runner. A cheerful fellow with flare for the dramatic, is a stylish warrior who fights with a longsword and a short sword. He is often at Ilyas’ Cardhouse between runs. He is one of the few messengers who actually deliver messages to and from Methas Forest.
3. Rhona has a few rivals in town, but none as Bad as Stagnar Stones. A bastard son from a widow farm wife the Half-Orc was never well liked. Rhona not a fan of the more “savage”species began her time around the man trying to see past his physical appearance. She stumbled a bit, but Stagnar didn’t see her attempts as a genuine and basically challenged her. She fought him and put him on his butt. Stagnar, did not like that and has begun to train in styles that can smash hers. Since that initial meeting Stagnar and Rhona have sparred with Rhona having a slight edge every time. Still he is willing to go to great lengths to try and humble the dwarven woman.
4. Swordmaster Katar Swordstar is Rhonas’ teacher. She seeks to learn how to fight like him, but not forsake her heritage. So The Blademaster has learned to adapt his style with her weapons. He is a dutiful teacher, teacher her more than weapons, but also woodlore and strengthening her already impressive skills with traps. Granted he had to pull in help to help refine her skill with Traps, but in the end it was all for the better. Katar waits for his strange but adaptive pupil to return from her first journey to delve deeper into his reservoir of knowledge that will set her on her path to becoming a true Elven Blademaster.
5.Rhona’s true friend and confidant is Syrune Duskmere. The alabaster skinned, raven haired beauty and sworn priestess to Sehanine. The woman is devoted to her ‘uruite melar’ a deep true friend that she has given a powerful and lasting bond to her. Syrune prays for Rhona often and is anxious to get any word from her little “Naur Findl”.
6. Unfortunately for Rhona a half-elf named Jax a man with a strange set of skills. Known to poke and prod in places and areas he is not supposed to. In doing so the man has amassed a skill set unique in many circles. Jax was brought in to help teach Rhona how to hone her skills with traps. The Half-Elf sneered and scoffed through the training until Rhona put him in his place. In doing so Jax sought to kill the dwarven woman. However Katar and Syrune figured out the plot and had the supposed Archaeologist exiled from Marth. In doing so Jax, has sought to take revenge on Rhona. He has sought the ancient holds and dark places in the Vale and outside it. Since then he has only met Rhona two times inside Brindol He knows she is aware of his treachery but she seems not to bring it up.
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavour.
-Rhona carries with her a length of braided silver and black cord on her person. She currently wears it as a necklace with a simple clasp. She often runs her fingers around it while in thought, and kisses it now and then.
-The fight was fierce and unexpected, Goblins poured from their hiding spots and advanced on us all, crudes weapons and armor they carried as our trusted gear was the first squawking goblin came forward with a crude sickle, I cut out in a feint luring him forward, I shifted bringing the weight of my father's’ Axe, now dubbed Hew Goblin Cleaver down hard, it’s steel biting into the exposed shoulder of the smaller lesser thing. Its’ blood spewed forth painting my weapon and face. What I had forgot is the simple fact that goblins believed in a numbers game. Numbers I forgot in my eager lust for combat. In hindsight I would hate to err this way again, For this mistake cost me a lot as the goblin had his friend step in, for in a second after I raised my axe out of the felled one's neck the hidden goblin sprang forward it's to grubby hands thrusting the crude iron spear into my side.Pain welled into my lower chest growling through it I brought Hew down over and over, not really thinking in that moment as The spear tip burned and my life blood poured. I thought of My parents, their faces fuzzy names mere whispers, Then I thought of my “Uruite Melar”, My friend Syrona, and my Teacher Katar. I thought of the Elves and their home. In the end I wound up spinning before I hit the ground. Later I would be told my almost dying rage sent many goblins to a well deserved grave. In the end the twisted scar below my right breast and lover ribs is a reminder of my hubris in battle. It shall be a badge of failure, a forever reminder to adapt and learn.
-Rhona is very self conscious about her traps and lockpicking talents. It's not that she doesn’t excel at it, more that her father and mother ingrained in her that such talents were best hidden as other did not understand. Despite her subsequent teachers telling her otherwise. So when having to ply this part of her trade she prefers others to look away so she can perform her task, otherwise she gets nervous and clams up.