Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
That's more or less mine. The full cycle is On M-T/Off W-Th/On F-Sa-Su, then the reverse for the next 7 days. So you either get a three day weekend or work three straight, alternating weeks. Mine's straight 12 hours, 6pm to 6am, eat when you can. But my workplace is pretty slow at night, there's always been plenty of time to stop and eat. if I liked posting from mobile (and didn't mind not being able to flip back and forth between the browser and HeroLab) I could probably post more, but...c'est la vie.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
I've recently started a new job where I'm working 12 hour overnight shifts, 2 on/2 off. It's...an adjustment. Bear with me, I'm still here.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Sorry. I'm here. I've got about 210 pounds of capacity before I top out my light load. Then about another 260 as a medium load, though that'll slow me down.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
DM Carbide wrote: Reynard, if you want to head for either of the locations as the crow flies, you'll have to fly level over the rooftops. Are you going to do that, or follow the road? Also, can you update your header? Will do. My plan is to follow the road as much as possible. Not looking to catch thrown boulder in the face.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
As the mutagen takes effect, bat-like wings unfurl from Reynard's spine, sliding through custom-tailored slots in his elven chain and the stained labcoat he wears over it. He lifts off his feet, but stays low, trying not to present an attractive target over the roofs of buildings. Same movement speed as running, 30, but I can avoid difficult terrain, low walls, etc. And with te mutagen I've got the strength to lift 1-2 party members up and carry them with me, if need be. Beastmorph archetype; ain't it grand? (I've really got to start putting ranks in Fly, though. Kinda clumsy right now.)
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Mutating is a standard action, but I'm going to use my move to draw an extract. Then drink it on turn 2 and draw another. As his mutation finishes, Reynard draws a vial, drinks it, and draws another. Drank Barkskin, drew Shield
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Reynard has just sat down with his breakfast when the noise rings out. He pauses, sighs, and says "They're not going to like me when I'm angry." and begins to quake and stretch, teeth and claws elongating as bony spikes tear out of his skin.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
DM Carbide wrote: You can definitely keep that, but remember that I have you roll d5+5 for d10 HP. D'oh! Please remind us next time we level up. It's so long between level-ups that I *will* forget again.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
DM Carbide wrote:
I have Fly already, but I can take False Life. I always wish Alchemists had more stuff on their formula list, even stuff that would be wildly impractical 99% of the time. Imagine an Alchemist that had somehow gotten immunity to fire drinking an extract of fireball in the midst of a pack of enemies! It'd be hilarious. Even moreso if he could brew potions of it then arrange to sell it to villains under the guise of a potion of, say, Resist Fire or Protection from Fire!
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Speaking of the Black Arrows, I forget if we've discussed Leadership. Could someone take that and get a Black Arrow (or maybe Shalelu) as a cohort to help with the ranged side?
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
No PFS for me. I can take the Infusion discovery to pass out my healing extracts, but rebuilding for ranged is more than I want to do.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Reynard's eyes snap open. She's still here. Well that's not good. I can't keep doing this. But they clearly need the help. Reynard does not actually sigh, but might as well have, before doing his best to tear one or more of Lucrecia's legs off. Prone Attack, Bone Spikes: 1d20 + 17 + 2 - 4 ⇒ (4) + 17 + 2 - 4 = 19
Prone Attack, Bone Spikes: 1d20 + 12 + 2 - 4 ⇒ (19) + 12 + 2 - 4 = 29
Prone Attack, +1 Bite: 1d20 + 15 + 2 - 4 ⇒ (18) + 15 + 2 - 4 = 31
Prone Attack, +1 Claw: 1d20 + 15 + 2 - 4 ⇒ (9) + 15 + 2 - 4 = 22
Prone Attack, +1 Claw: 1d20 + 15 + 2 - 4 ⇒ (18) + 15 + 2 - 4 = 31
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Yes, sorry. All that math checks out to me. Will: 1d20 + 3 ⇒ (18) + 3 = 21 Whew! Reynard's eyes snap open, and after a moment he process that he's on the ground, and must have ben knocked unconscious. Rather than try to stand and risk being knocked right back down, Reynard attempts to tear into the lamia's lower half. Besides, a move action to stand up only leaves me with one attack, if the AoO misses. I'll eat the -4 from being prone. Besides, there's a giant snake tail right here. Trox is up so I get flanking, right? Prone Attack, +1 Claw: 1d20 + 15 + 2 - 4 ⇒ (16) + 15 + 2 - 4 = 29
Prone Attack, +1 Claw: 1d20 + 15 + 2 - 4 ⇒ (9) + 15 + 2 - 4 = 22
Prone Attack, +1 Bite: 1d20 + 15 + 2 - 4 ⇒ (7) + 15 + 2 - 4 = 20
Prone Attack, Bone Spikes: 1d20 + 17 + 2 - 4 ⇒ (12) + 17 + 2 - 4 = 27
Prone Attack, Bone Spikes: 1d20 + 12 + 2 - 4 ⇒ (5) + 12 + 2 - 4 = 15
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
DM Carbide wrote: Something to look forward to next round. Incidentally, Reynard, I figure you currently have 13 HP, assuming you used spontaneous healing every round starting when you were wounded on Round 3. (That is, 86 - 33 is 53 HP, +5 healing takes you to 58 HP on Round 3, +5 healing takes you to 63 HP on Round 4, +5 healing takes you to 68 HP on Round 5, -55 HP from Lucrecia's attacks takes you to 13 HP with 15 HP spontaneous healing used. One other question that occurred to me while I was looking for the spontaneous healing ability: how do you have 35 HP per day? Base is 5 HP/2 alchemist levels; I can't find anything in either of your archetypes that would explain having more than 15 HP, and your levels in master chymist shouldn't give you more. For some reson HeroLab cut off the description of the Healing Touch discovery when I copy&pasted it. Here it is in full (emphasis mine): Healing Touch (Ex) (Ultimate Magic pg. 16): The alchemist gains the ability to heal other creatures. As a standard action, he may touch a creature and apply 1 round’s effect of his spontaneous healing discovery to that creature; this counts toward his spontaneous healing limit for the day. The alchemist’s daily limit for hit points healed by spontaneous healing increases to 5 × his alchemist level. This ability only functions if the target is the same type of creature (humanoid, undead, and so on) as the alchemist. An alchemist must be at least 6th level and must have the spontaneous healing discovery or class ability before selecting this discovery.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
I drank a shield extract after the hag fight, we should be good on shield. Thankfully.
Reynard sways unsteadily for a moment, unused to the sight of so much of his own blood at once. Then he redoubles his efforts to finish Lucrecia *now*. +1 Bite: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
+1 Claw: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
+1 Claw: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
Bone Spikes: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25
Bone Spikes: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Also, as a free action he activates his spontaneous healing. +5 HP
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Reynard dashes forward, finally reaching Lucrecia, and attempts to rake her with a claw. Attack, +1 Claw: 1d20 + 15 ⇒ (20) + 15 = 35
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
If I check every time I see a post, I end up forgetting where we're at, paradoxically. Or else dominating conversations during non-battle. So I try to watch my campaign page and check in every 4-5 posts, to give the rest of the party space to take their turns/respond to dialogue. Which can be an issue if the DM asked me something immediately after I posted, everyone is waiting on my answer, and I'm not checking because I only see 1 New Post.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Reynard rushes forward, trying to catch up to the others. Double Move. GM, do the sides of the hallway we're in go all the way to the ceiling, or could we go up over them and attack the giant and other guy to our left?
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Reynard dashes forward, reaching roughly level with Trox. Double Move. I can't tell from the map what's going on with the terrain. If it's difficult or in some other way would slow me down, I use my mutagen-granted wings to fly over it and avoid being slowed down.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Reynard advances side by side with Skarn, trying to finish the injured hag. Attack, +1 Claw: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Just to be sure, it looks like I've got flanking there, but I'm not 100% sure that the fog cloud wouldn't prevent that. If so, drop the last +2 to attack and +4d6 damage.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Reynard reaches out with a claw as the hag rushes past. Attack, +1 Claw: 1d20 + 13 ⇒ (2) + 13 = 15
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
"They're not going to come to us. If we can't dissipate this fog, we've got to fight in it." Reynard says, before downing an extract of Shield and stepping into the fog.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Reynard tosses Trox his club, then cracks his knuckles. "These work just fine." he says, brandishing his claws. Never understood why claws are B/S and bite is B/P/S in Pathfinder, but they are!
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Knowledge (Nature): 1d20 + 14 ⇒ (14) + 14 = 28 "Yes, and also..." Can I get info on any spells/SLAs/that sort of thing? Also, are 10 min/level buffs still running? I've got Barkskin and Mutagen on that duration.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Reynard uses some (relatively) clean scraps of cloth to clean the giant gore from his hands and face. "Ugh, ogre blood is disgusting." he says, spitting some out onto the ground.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
With Pouncing Fury still running, Reynard moves forward with incredible speed, his two clawed hands reaching for the nearest ogre! Attack, +1 Claw: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
Attack, +1 Claw: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
Charge! The Spell allows me to attack with both claws, but nothing else. -2 to his AC for the rest of the turn.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Reynard steps in closer and continues his animalistic assault, trying to finish the monster before it can do real damage. +1 Bite: 1d20 + 14 ⇒ (9) + 14 = 23
+1 Claw: 1d20 + 14 ⇒ (12) + 14 = 26
+1 Claw: 1d20 + 14 ⇒ (11) + 14 = 25
Bone Spikes: 1d20 + 16 ⇒ (15) + 16 = 31
Bone Spikes: 1d20 + 11 ⇒ (20) + 11 = 31
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Reynard steps forward and tears into the nearest ogre with tooth and claw and spike. Attack, +1 Bite: 1d20 + 16 ⇒ (19) + 16 = 35
Attack, +1 Claw: 1d20 + 16 ⇒ (6) + 16 = 22
Attack, +1 Claw: 1d20 + 16 ⇒ (5) + 16 = 21
Attack, Bone Spikes: 1d20 + 16 ⇒ (10) + 16 = 26
Attack, Bone Spikes: 1d20 + 11 ⇒ (3) + 11 = 14
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
Bounding forward again, Reynard attacks the rightmost ogre with his claws. Attack, Charge, +1 Claw: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Attack, Charge, +1 Claw: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
Pouncing Fury still running, so I'm charging but can only attack with claws. -2 to AC for the rest of the round. Organized Play Character
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Sorin vos Naran