Valeros

Rethvian Ardimai's page

311 posts. Alias of Dark Arioch.


Full Name

Rethvian Ardemai

Race

Human-Chelaxian

Classes/Levels

Ranger 3

Gender

Male

Size

Medium

Age

23

Special Abilities

Favored Enemy, Track, Wild Empathy, Endurance, Favored Terrain

Alignment

Neutral Good

Deity

Respects the good deities, Gozreh, and Gorum

Location

Korvosa

Languages

Chelaxian, Shoanti

Occupation

Frontier Scout and Protector of Korvosa

Strength 14
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 10
Charisma 14

About Rethvian Ardimai

Male Human Ranger 3
NG Medium Humanoid
Favored Class Ranger (XP 5090)
Init +3 (+4 in urban enivironment); Senses: Perception +6(+8 against humans/urban environment)(+10 against human IN urban environment)

DEFENSE

AC 19, touch 13, flat-footed 16 or (AC 17, touch 13, flatfooted 14 (with bow))
(+3 Dex, chain shirt, heavy wooden shield)
HP 26 (2d10+3+3 Favored Class) current 23
Fort +4, Ref +7, Will +2

OFFENSE

Spd 30 ft.
Melee
Longsword +5(+7 against humans) (1d8+2(+4 against humans)/19-20)
or dagger +5(+7 against humans) (1d4+2(+4 against humans)/19-20)
Ranged
MW Comp. Longbow (+2 Str) +7(+9 against humans)(+8(+10 against humans) within 30ft.) (1d8 +2(+4 against humans)(1d8+3(+5 against humans)within 30ft.)
or dagger +6(+8 against humans)(+7(+9 against humans) within 30ft.) (1d4+2(+4 against humans)/19-20(1d4+3(+5 against humans)within 30ft.))
Space 5 ft.; Reach 5 ft.

TACTICS

Before Combat Reth tends to like to reconnoiter before engaging a foe to determine strengths and weaknesses. He will often start out with his bow to either bring an enemy down from a distance or soften it up before engaging in melee.
Morale Reth has learned some valuable lessons in fighting the Shoanti raiders and wears his scars proudly. One such lesson was that often the Shoanti were as good if not better scouts than the Chelaxians and because of this unlike many rangers Reth will often rely on heavier armor and a heavy shield to protect him when he fails to spot an ambush or in close quarters. Also the armor tends to be greatly effective against the unfocused attacks from a raging barbarian. He will often attempt to fill any spellcasters with arrows before engaging warriors. If circumstances allow he will snipe at an opponent only to disappear into the surrounding area and attack again when the their guard is down. Reth will if at all possible never abandon a comrade in arms but will take into account whether an opponent is likely to take prisoners and leave a companion temorarily if this is the case to free them later. He strongly believes in a brotherhood of arms and once you are concidered as such you can count on him to always be there for you.

STATISTICS

Str 14, Dex 16, Con 13, Int 12, Wis 10, Cha 14
Base Atk +3; Grp +5
Feats Precise Shot, Point Blank Shot, Track, Wild Empathy, Favored Enemy (Humanoid-Human) Shoanti, Korvosan Born, Rapid Shot, Favored Terrain (Urban), Endurance, Deadly Aim
Traits Missing Nephew (+1 on Will saves)
Skills Climb +6 (1 rank), Handle Animal +8 (3 ranks), Heal +4 (1 rank), Intimidate +10 (3 ranks +2 for Korvosan born), Stealth +5(+7 w/o shield or +9 w/o shield or armor)(+2 extra if in urban environment)(3 ranks), Knowledge (Dungeoneering) +5 (1 rank), Knowledge (geography) +5 (+7 for urban environment) (1 rank), Knowledge (nature) +5 (1 rank), Perception +6 (+8 urban environment)(3 ranks), Ride +8 (2 rank), Survival +5 (+7 in urban environment) (2 ranks), Swim +6 (+2 chain shirt or -2 chain shirt and shield)(1 rank), Knowledge (local) +6 (2 rank)
Languages Common (Chelaxian), Shoanti
Combat Gear MW comp. longbow, 20 arrows +1, potion of cure moderate wounds, longsword, chain shirt, heavy wooden shield, dagger; Other Gear backpack, bedroll, belt pouch, flint and steel, sunrod (3), explorer's outfit, rations (6), waterskin, whetstone, signal whistle, winter blanket, fishhooks, 2 arrows of sleep, 1 potion cure light wounds, 2x potions of magic weapon, 1x potion of shield of faith, (3) 37gp, 0sp, 0cp.
Extra: Old longbow
Harrowing: Edge of Anarchy - "The Juggler"; 2 harrow points

PHYSICAL DESCRIPTION

(Look at the cover of "River Into Darkness") Reth is a 6'1" Raven haired fairskinned human of pure Chelish descent. HIs hair is fairly long but well kept. He typically wears his explorers outfit to be ready to defend the city from raiders at a moments notice and typically carries his weapons and armor with him at most times. He has a scar that runs down the left side of his jaw from a Shoanti warriors axeblow that nearly took his head off. The shield he is using he took off the Shoanti warrior that gave him this scar and uses it both out of respect for the warrior he slew and as a warning to other Shoanti. He sports a few other smaller scars along his arms and torso from similar encounters. His bow was made in Imperial Cheliax and handed down to him from his father. He weighs in at 185 most of which is muscle but the fact that he stays mostly within the city except when going out on patrol has taken a bit of a toll on his physical endurance.

BACKGROUND

Spoiler:
Reth was born in and has always known Korsova as home. Reth feels strongly that Imperial Cheliax will return and it's support will usher in a golden age for Korvosa. He has a very skewed outlook on what happened historically with the Shoanti and the colonization of Korvosa due to his father telling him mostly lies to shine a positive light on Imperial Cheliax. While he doesn't hate Shoanti, he does see them as crude, uneducated, and barbaric to say the least who only understand that might makes right. His father had ties to House Endrin but kept his son far from the political maneuverings therein. He grew up in fairly wealthy environment and did not want for the basic necessities but was never happy and would look to the sky for his symbol of freedom the hippogryphs. When he first saw one of these beautiful creatures soaring so free above the city with it's rider he knew in his heart what he was meant for. Secretly without his fathers approval he would seek out any of the city guard, hellknights, or Sable Company that would show or teach him for a few coins procured without his fathers knowledge. After a traumatic experience where a Hellknight turned him over to the authorities for stealing (the fact that it was from his own father made no difference to the knight). His father had him released from the dungeons after two hellish nights. There are the first inklings that the Hellknights represent Imperial Cheliax's true face but Reth is still in denial about this. Since then he strickly stayed with training from the city guards and Sable Company. After volunteering to see the area outside the city walls (the next best thing to flying) he went with some patrols and encountered for the first time the Shoanti from the wrong end of their spears. Watching the brutality with which they fought cemented his ideas about these savages.
While fighting off a raid by the Shoanti Reth had to abandon his bow in his desperate dive to avoid a thrown waraxe that imbedded itself in the tree where his head had been. This warrior had just laid low two other rangers and now seeing his newest opponent disarmed the Shoanti warrior took out another waraxe and charged in for the kill stopping several arrows shot from Reth's fellow rangers with his shield. Throwing himself back against the tree the waraxe opened up a fiery cut along Reth's face. Reth quickly grabbed the haft of the waraxe in the tree and wrenching it free sunk it into the warriors chest. Reth buried the warrior out of respect for his fighting prowess and took the Shoanti's shield to both honor him and warn others.
Recently, Reth's nephew Neras has gone missing and tenacious tracking and cracking heads has lead Reth to believe that someone called "Lamm" Has him.