Ressy |
So, here's a thought...
What if Magus, as a class, didn't get access to the "Cast a Spell" action. Also assume they can't gain it for their Magus spells via dedications/archetypes.
What if the Magus could only cast a spell after conditions were fulfilled. For instance a successful Strike, being hit by an enemy, blocking with a shield, etc...
Do people like the idea of instead of making magus kinda bad at magic, but able to use it all the time, they require conditions to use their magic but are instead actually good at it?
An example of this approach, assume the basic trigger is hitting with a Strike.
After hitting with a Strike, the Magus can cast a spell. The spell loses the [Manipulate] trait.
Or, alternatively, require the Magus to take a 1-action "charge up" ability, which charges them for 1 minute or until a spell is cast. Then as above, they can cast while charged up if they succeed a Strike. In this case, I'd also suggest adding some kind of bonus to the spell, such as costing 1 fewer actions; or alternatively giving some small benefit while "charged".
Possibly as above, except the Magus needs to make a special 1-action Strike action unique to the class to potentially trigger the spell. Maybe they get better versions later on in the class via feats or automatic progression.
The second and third of the above suggestions are based loosely on the Swashbuckler's Panache/Precise Strike/Finisher mechanic. Take an action to gain panache, get bonus dmg while panache is active, and lose it to add damage to a finisher blow (which only consumes panache if it connects).
So, thoughts?