Rendall Talemet's page

No posts. Organized Play character for Skeletonkey.




This is what Agile Half-Plate has in its description (straight from the APG Equipment section)

Advanced Player's Guide page 179 wrote:
Agile Half-Plate: This style of half-plate is specially crafted in a manner that allows extra maneuverability for some physical activities. The armor check penalty for Climb checks and jump checks is only -4 (masterwork and mithral versions of this armor reduce this penalty as well as the normal penalty). In addition, unlike most heavy armors, the wearer can still run at quadruple speed instead of triple speed.

Most often light armors have no speed penalty, medium armors carry a speed penalty, and heavy armors carry both a speed and running penalty. The special quality of agile half-plate is that it has no running penalty, making it equivalent to medium armor for purposes of speed/mobility.

Mithral doesn't have a special chart to show what effect it has on the armor's speed, it only says that most armor is treated as one category lighter for purposes of speed/mobility. This makes heavy armors have no run penalty, and medium armors have no speed penalty.

What I want to know is: would this make a suit of Agile Half-Plate have the mobility of light armor with the statistics of heavy armor?


I'm making a Cleric for PFS, here's what I have so far at level 1:

Cleric (Crusader Archetype)
Worships Iomedae

Equipment:
Masterwork Full Plate
Heavy Wooden Shield
Masterwork Longsword
(2056 gold limit)

Stats:
16
12
14
12
16
7

Feats: Additional Traits, Heavy Armor Proficiency, Weapon Focus (longsword)
Traits: Reactive (slight initiative bonus), Indomitable Faith (slight will save bonus), Bully (for intimidate), Divine Warrior (slightly better weapon buffs)

Skills:
Diplomacy
Intimidate
Heal
Kn. Religion (probably just put one point in my class knowledges)
Sense Motive
Spellcraft

Spells:
0th
Light
Virtue
Guidance
1st
Divine Favor

I haven't played a cleric before, so what I'm asking for is some help with designing a good fighter/cleric type. I'm open to multi-classing if it will really help.

The Books I've got are the CRB, APG, and UC. If there is a really good reason to get something like Ultimate Magic then I might consider it.


Fire-Forged Steel lists a magical fireball and a campfire as two sources of heat that can power it for the extra fire damage. There is a piece of equipment that adds a shield sconce to your shield, allowing you to have the benefits of a torch on hand while still using a shield. Shield Spikes are considered a separate weapon that are on your shield, allowing you to treat them as a weapon for magical/material enhancements.

Would it be possible to attach a shield sconce to a light/heavy shield with Fire-Forged Steel spikes, and have the torch be placed in such a way that it exposes the spikes to constant fire damage, causing them to always have a +1d4 fire damage bonus?

I ask about this because I'm building a Black Orc type of barbarian (Heavy Armor Invulnerable Rager) and was thinking about how cool it would be to have a metal skull on a shield that could do fire damage with each bash.