Fighter

Ren Outwater's page

2 posts. Alias of Dave Rinehart.




There is a class or archetype that has the ability to cancel a smite that has been placed on it.

I can't find it now and its driving me nuts.

Can someone help point me in the right direction?

Thank You!


So I have 4 players playing 4 different divine classes, all using divine spells at some point.

Paladin of Iomedae
Cleric of Iomedae
Ranger of Gorum
Druid of the green faith.

I want to create some incentive for them to roleplay their faith in their chosen gods. Seems to me casting a divine spell should have something to do with calling on your faith to make it happen.

Now I don't want to burden my players with always having to come up with something to say every time they want to cast a cure spell, but maybe once in a while to add something to the game.

They always should have access to their normal spells also as I don't want to penalize anything with what I'm proposing here. I don't want to change any core game mechanic either.

Here is my idea:

I will give a token to each player (ill call them faith tokens for lack of a better term). One side will say something to the effect of, "Powerful faith" and the other side, "normal faith".

If the powerful faith side is up, then that player can gain a one time benefit of their choosing (more on that down stream). Once they use the benefit, they flip the token over and now it is useless.

To re-flip it back to "powerful faith", they simply need to role play something that supports or furthers their faith's goals.

That is determined by me and is a bit arbitrary, but I'll likely be fairly generous with this (I am trying to encourage them after all).

Benefits

Since I have different classes, I'd like to give slightly different benefits.

Cleric

1) Maximize cure spell (1 target)
2) Empower (+50%) cure spell (2+ targets)
3) +1 dam per die rolled for damage spells
4) +1 dam or healed for channeling

Paladin

1) +1 smite that day
2) maximize 1 lay on hands
3) max damage on a smite

Ranger

1) max damage on one attack
2) ignore cover/concealment on one attack

Druid

1) +1 dam per die for all elemental spells
2) extra shape change that day
3) increase power of a summoned creature (as per feat)

These are just ideas and I'm looking for advice or critiques about this idea. Is there something that jumps out at you as BORKEN or do you have some cool things I could add to the lists?

Thanks!


I had a mental image of a cleric channeling neg energy in a forest and the plant life wilting and dying in the 30' sphere around him.

Cool image, but would that happen?


Hello amazingly creative KM people!

I will be running a KM game here shortly and I have a PC that has given me some great back story. I really want to weave it in so that it is there for at least the first 4 books or so.

Some info:

Druid

Not from the brevoy area, but became a druid before entering the area.

Family and tribe attacked by evil creatures (he has orcs down, but that needs to be changed for this AP I'm thinking)

Mom and friends killed (allegedly). Most of the tribe tries to move on and heal, but PC and a few others can't get over it and let the vengence in their hearts lead them to seek retribution.

This is a major motivation for this PC to enter the stolen lands, seeking answers about the "bad Guys" who did this.

Since I don't want this PC side quest to be done in the first book or two, I am hoping for ideas to make it BIGGER.

Less obvious and less "oh look, I tracked and killed my evil nemesis in the first book. Now what".

Thanks for reading and any ideas are greatly appreciated.

Dave


Hello, Sorry for this total newb question, but it has been bugging me and my search-fu is failing.

Basically, does a C. bow's str rating stack with magic arrows for damage?

Composite bow (+2 str rating)

+1 arrow.

Char has +2 str needed.

+1 to hit and +3 to dam?

or

+1 to hit and +2 to dam?

Thank you!

1d6 + 3 ⇒ (5) + 3 = 8

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