Race move: Kokiri
Fairy: You gain a companion that grants +1 ongoing to discern realities.
Hunt and Track (Wis)
When you follow a trail of clues left be-
hind by passing creatures, roll+Wis. On
a hit, you follow the creatureís trail until
there is a significant change in its direc-
tion or mode of travel. On a 10+, you also
choose 1:
•
Gain a useful bit of information about
your quarry, the GM will tell you
what
•
Determine what caused the trail to end
Called Shot
When you attack a defenseless or sur-
prised enemy at range, you can choose
to deal your damage or name your target
and roll+Dex.
•
Head - 10+: As 7-9, plus your dam-
age; 7-9: They do nothing but stand
and drool for a few moments.
•
Arms - 10+: As 7-9, plus your dam-
age; 7-9: They drop anything theyíre
holding.
•
Legs - 10+: As 7-9, plus your dam-
age; 7-9: They're hobbled and slow
moving.
Animal Companion (Wolf named Shadow)
You have a supernatural connection with
a loyal animal. You canít talk to it per se
but it always acts as you wish it to. Name
your animal companion and choose a
species:Wolf
Stats:Ferocity +2, Cunning +2, 0 Armor,
Instinct +1
Strengths: Fast, Stealthy
Trainings: Fight humanoids, Fight monsters, Search
Weakness: Stubborn
Command
When you work with your animal com-
panion on something it is trained in . . .
•
. . . and you attack the same target,
add its ferocity to your damage
•
. . . and you track, add its cunning to
your roll
•
. . . and you take damage, add its ar-
mor to your armor
•
. . . and you discern realities, add its
cunning to your roll
•
. . . and you parley, add its cunning to
your roll
•
. . . and someone interferes with you,
add its instinct to your roll