Vencarlo Orinsini

Rel Kalorsk's page

173 posts. Organized Play character for yogadragon.


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The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel tries to shield himself while calling on Shelyn's power to once again heal Amadaeus, but his attempts at dodging cause him to fumble the spell.

Concentration, DC17: 1d20 + 8 ⇒ (1) + 8 = 9
Folio reroll, Concentration, DC17: 1d20 + 8 ⇒ (1) + 8 = 9

Well, guess it wasn't meant to be

Then he will once again traverse the room, hoping to heal Brie.

Sacrificing Prayer for a cure serious

Cure Serious on Brie: 3d8 + 5 ⇒ (7, 6, 7) + 5 = 25

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will sacrifice Protection from Energy for a cure spell, then walk through the battler (probably provoking some AoOs) to heal his companion in the cage.

Cure Serious: 3d8 + 5 ⇒ (4, 1, 3) + 5 = 13

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel raises his holy symbol, invoking the magic of Shelyn to protect the party!

Rel will use his Aura of Deflection - everyone in the group gets a +2 Deflection bonus to AC.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel, apparently distracted by the beauty of the artwork saunters back into the room.

Sorry for my absence - real life been a bit hectic recently and this game kinda fell off my radar. I'll try to make it by to post at least once a day from here on out

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Sorry for the reading comprehension fail. Looks like all the weapons are accounted for, so Rel will just channel positive energy to take care of some of the damage we've taken

Channel: 3d6 ⇒ (1, 3, 2) = 6 1 Channel left for the day.

Then he moves towards the room exit as well, though he doesn't get very far, but will double move the next round.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will sacrifice Protection from Energy and cast a Cure Serious Wounds on the Haunt.

CLW: 3d8 + 5 ⇒ (3, 8, 1) + 5 = 17

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Wisdom: 1d20 + 4 ⇒ (18) + 4 = 22

It appears the battle spilled into this room and damaged some of the inscriptions here. Perhaps out scavenger's stone could repair this room?

Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Yes... and watch out for the ceiling in these areas until we repair these pillars. Someone help me look around for the large chunks that have been blown out of them..

With help from the group, Rel will locate the missing chunks from the pillar and then repair them with the stone.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

I have no real use for any of these items. It'd be worth splitting the potions up among the rest of the group however. Lets get on with our mission - find what is broken and fix it!

Rel will search the room for any artifacts, artwork, or gravesites that might have been damaged or destroyed, and are worth repairing.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Just see that you don't do that if we encounter any Shoanti, living or dead. I don't think they would appreciate having their dead desecrated.

I don't have selective channeling, but I thought I positioned myself where I only got the animal companion.

Now lets get everyone patched up

Wand healing for Mozart:

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Wand Healing for Amadeus:

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will get just within 30 feet of Mozart, then channel energy to stabilize him.

Channel: 3d6 ⇒ (1, 3, 5) = 9

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

where is the slides? I don't see them in your header for this game.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

During the surprise round, Rel will activate Deflection Aura. Everyone within 20 feet of Rel gets a +2 Deflection bonus to AC.

Monsters have taken up residence in the building! To arms!

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Having little luck with words, Rel decides to turn to martial pursuits in an attempt to persuade Payah.

Payah, you value strength. You wish to know that we will have the strength to defend the sacred site, and clear out any interlopers who have taken up residence since the first Pathfinders desecrated the site. Shelyn teaches that all art is beautiful. Some adherents believe that this includes the sculpting of one's body.

As he speaks, Rel works through a difficult calesthenics routine to demonstrate his strength.

Strength: 1d20 + 2 ⇒ (19) + 2 = 21

If we haven't succeeded after this phase, I will use Touch of Luck on each PC for the last round - it allows you to roll twice and take the better result. This will be 6/7 uses of this ability for the day

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Sense Motive: 1d20 + 11 ⇒ (2) + 11 = 13

Rel studies Kemchet Flame-Stoker to attempt to discern what is important to them.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will attempt to engage Lake in conversation,

Lake at Dawn, obviously one of the failings of the previous Pathfinder expedition is they did not take the time to properly understand your culture and rituals. An error I do not intend to repeat. Please, tell me some of what makes this site special to your people, and how we may best show our respect as we endeavor to fix past wrongs.

Diplomacy: 1d20 + 11 ⇒ (1) + 11 = 12

After which, Rel accidentally has a loud bout of flatulence, ruining the effect of his words.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will study Lake at Dawn to discern what they value in an ally.

sense motive: 1d20 + 12 ⇒ (16) + 12 = 28

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel examines each as they enter, and attempts to discern which ones are sympathetic or hostile to their cause.

Sense Motive: 1d20 + 12 ⇒ (11) + 12 = 23

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

A man with silver hair rushes in right before the teleport is cast.

Apologies for being late... sometimes I lose track of time while admiring the beauty of the world. Rel Kalorsk, Cleric of Shelyn at your service

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Hi, Rel, Cleric of Shelyn reporting for duty!

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

I'll go with option 1 as well. Thanks for running and sticking with us!

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel knows there is beauty in all things, but struggles to find it in crawling through rats.

fort: 1d20 + 6 ⇒ (14) + 6 = 20

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel tries to swim!

swim: 1d20 + 2 - 3 ⇒ (14) + 2 - 3 = 13

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Con: 1d20 + 2 ⇒ (15) + 2 = 17

Rel tries to dive under them!

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel does his best, which is surprisingly good in this one case.

Acrobatice: 1d20 - 3 ⇒ (18) - 3 = 15

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will spend two rounds channeling positive energy to heal his companions.

Channel: 2d6 ⇒ (4, 4) = 8
Channel: 2d6 ⇒ (1, 6) = 7

Once the cabinets start to topple, Rel will attempt to stop the cabinets from falling!

Str: 1d20 + 2 ⇒ (14) + 2 = 16

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel grips his holy symbol in one hand, muttering a quick prayer. His hand glows white, and he places it on Yen Wu's shoulder, healing the Swaschbuckley.

Drop Barkskin to cast Cure Mod on Yen Wu

2d8: 2d8 + 3 ⇒ (4, 2) + 3 = 9

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

[oocI have two channels left that I will probably start using next round. I am worried about already downed enemies getting back up, but if we need to do that to stay alive, I will.[/ooc]

will: 1d20 + 7 ⇒ (15) + 7 = 22
Dice=cmb: 1d20 + 5 ⇒ (11) + 5 = 16

attack, power attack: 1d20 + 7 + 1 - 1 ⇒ (18) + 7 + 1 - 1 = 25
damage, power attack: 1d10 + 3 + 3 ⇒ (2) + 3 + 3 = 8

Rel steps back, and brings his glaive down on the cyan dretches head. This provokes I believe, due to the terrain.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel's weapon continues to attack!

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Meanwhle, Rel will attempt to break out of his entanglement.

CMB: 1d20 + 4 ⇒ (8) + 4 = 12

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

CMD: 1d20 + 4 ⇒ (1) + 4 = 5

Rel tries to move to get into a better position to cast, but gets stuck up in the sticky webs. He decides to just risk it and attempt to cast defensively from where he is. Spiritual Weapon on the red vermlek.

Concentration: 1d20 + 7 ⇒ (12) + 7 = 19
SR: 1d20 + 3 ⇒ (12) + 3 = 15

Attack: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will activate his deflection aura, giving all allies within 20 feet a +2 Deflection bonus to AC and CMD, then I'll attempt to move to cover more of the group with the effect.

CMB: 1d20 + 4 ⇒ (11) + 4 = 15

I will provoke from the green Dretch - AC will be 18.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Reading comprehension fail - I read that, but thought it only applied to squares covered in web.

CMB: 1d20 + 4 ⇒ (8) + 4 = 12

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Sorry, bless and I'll move to attack purple. Use my previous rolls or this one below, whichever you want:

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d10 + 3 ⇒ (8) + 3 = 11

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

We'll just do bless then.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

sorry for my absence , work was crazy last week (and still is, but I'm too far behind on games!)

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d10 + 3 ⇒ (4) + 3 = 7

Rel will move forward, and swing his glaive at green, hoping to keep the mites off of their wizard.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Attack, flank, water penalty, cover: 1d20 + 6 + 2 - 2 - 4 ⇒ (12) + 6 + 2 - 2 - 4 = 14
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

Rel tries to stab the vermin!

Foul worm! Release our ... um... goo!?

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will take a look at the book he pulled out.

Sense Motive: 1d20 + 10 ⇒ (8) + 10 = 18

This book is full of demonic rituals! I wouldn't know how to make heads or tails of most of this - maybe someone with a better baseline of knowledge would benefit more?

Rel has no Kn Planes - someone who has some skill in it want to take a look at the book for the bonus too?

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will stride forward and attempt to strike with his glaive.

Attack: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
Damage: 1d10 + 3 + 3 ⇒ (10) + 3 + 3 = 16

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

We haven't seen any babies, nor would we harm them if we have done so. We're planning on exploring the rest of this place - we will keep an eye out for it.

Diplomacy aid: 1d20 ⇒ 7

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will channel to top everyone off.

Channel: 2d6 ⇒ (5, 2) = 7

Then help search the room.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel enters the room and attacks the cobra!

Attack: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Damage: 1d10 + 3 + 3 ⇒ (7) + 3 + 3 = 13

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Another double move!

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel continues trudging along.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

I thought you could draw wands as part of a move like with weapons? If not, I'll burn a level 1 spell for a heal.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will move the rest of the way up the stairs, and towards the mite. He will heal himself as he goes.

CLW from want: 1d8 + 1 ⇒ (5) + 1 = 6

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Sorry - Rel starts to move up the stairs.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

As he usually does, Rel advances and attempts to hack one of the centipedes with his Glaive.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damge: 1d10 + 3 ⇒ (4) + 3 = 7

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will burn a channel to top off his companions.

Channel: 2d6 ⇒ (5, 6) = 11

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel will double move to rejoin the fight.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Rel nestles up against the wall, trying to find a clear lane to strike at the creature.

Attack: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Damage: 1d20 + 3 + 3 ⇒ (16) + 3 + 3 = 22

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Clearing the outlying building seems somewhat prudent. Lead on.

Rel will cast light on the tip of his glaive and hold it out to help anyone who needs it.