Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Rel will sacrifice Protection from Energy for a cure spell, then walk through the battler (probably provoking some AoOs) to heal his companion in the cage. Cure Serious: 3d8 + 5 ⇒ (4, 1, 3) + 5 = 13
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Rel raises his holy symbol, invoking the magic of Shelyn to protect the party! Rel will use his Aura of Deflection - everyone in the group gets a +2 Deflection bonus to AC.
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Rel, apparently distracted by the beauty of the artwork saunters back into the room. Sorry for my absence - real life been a bit hectic recently and this game kinda fell off my radar. I'll try to make it by to post at least once a day from here on out
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Sorry for the reading comprehension fail. Looks like all the weapons are accounted for, so Rel will just channel positive energy to take care of some of the damage we've taken Channel: 3d6 ⇒ (1, 3, 2) = 6 1 Channel left for the day. Then he moves towards the room exit as well, though he doesn't get very far, but will double move the next round.
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Wisdom: 1d20 + 4 ⇒ (18) + 4 = 22 It appears the battle spilled into this room and damaged some of the inscriptions here. Perhaps out scavenger's stone could repair this room? Perception: 1d20 + 12 ⇒ (13) + 12 = 25 Yes... and watch out for the ceiling in these areas until we repair these pillars. Someone help me look around for the large chunks that have been blown out of them.. With help from the group, Rel will locate the missing chunks from the pillar and then repair them with the stone.
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
I have no real use for any of these items. It'd be worth splitting the potions up among the rest of the group however. Lets get on with our mission - find what is broken and fix it! Rel will search the room for any artifacts, artwork, or gravesites that might have been damaged or destroyed, and are worth repairing. Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Just see that you don't do that if we encounter any Shoanti, living or dead. I don't think they would appreciate having their dead desecrated. I don't have selective channeling, but I thought I positioned myself where I only got the animal companion. Now lets get everyone patched up Wand healing for Mozart: CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand Healing for Amadeus: CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
During the surprise round, Rel will activate Deflection Aura. Everyone within 20 feet of Rel gets a +2 Deflection bonus to AC. Monsters have taken up residence in the building! To arms!
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Having little luck with words, Rel decides to turn to martial pursuits in an attempt to persuade Payah. Payah, you value strength. You wish to know that we will have the strength to defend the sacred site, and clear out any interlopers who have taken up residence since the first Pathfinders desecrated the site. Shelyn teaches that all art is beautiful. Some adherents believe that this includes the sculpting of one's body. As he speaks, Rel works through a difficult calesthenics routine to demonstrate his strength. Strength: 1d20 + 2 ⇒ (19) + 2 = 21 If we haven't succeeded after this phase, I will use Touch of Luck on each PC for the last round - it allows you to roll twice and take the better result. This will be 6/7 uses of this ability for the day
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Rel will attempt to engage Lake in conversation, Lake at Dawn, obviously one of the failings of the previous Pathfinder expedition is they did not take the time to properly understand your culture and rituals. An error I do not intend to repeat. Please, tell me some of what makes this site special to your people, and how we may best show our respect as we endeavor to fix past wrongs. Diplomacy: 1d20 + 11 ⇒ (1) + 11 = 12 After which, Rel accidentally has a loud bout of flatulence, ruining the effect of his words.
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Rel examines each as they enter, and attempts to discern which ones are sympathetic or hostile to their cause. Sense Motive: 1d20 + 12 ⇒ (11) + 12 = 23
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
A man with silver hair rushes in right before the teleport is cast. Apologies for being late... sometimes I lose track of time while admiring the beauty of the world. Rel Kalorsk, Cleric of Shelyn at your service
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Rel will spend two rounds channeling positive energy to heal his companions. Channel: 2d6 ⇒ (4, 4) = 8
Once the cabinets start to topple, Rel will attempt to stop the cabinets from falling! Str: 1d20 + 2 ⇒ (14) + 2 = 16
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Rel grips his holy symbol in one hand, muttering a quick prayer. His hand glows white, and he places it on Yen Wu's shoulder, healing the Swaschbuckley. Drop Barkskin to cast Cure Mod on Yen Wu 2d8: 2d8 + 3 ⇒ (4, 2) + 3 = 9
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
[oocI have two channels left that I will probably start using next round. I am worried about already downed enemies getting back up, but if we need to do that to stay alive, I will.[/ooc] will: 1d20 + 7 ⇒ (15) + 7 = 22
attack, power attack: 1d20 + 7 + 1 - 1 ⇒ (18) + 7 + 1 - 1 = 25
Rel steps back, and brings his glaive down on the cyan dretches head. This provokes I believe, due to the terrain.
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Rel's weapon continues to attack! Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Meanwhle, Rel will attempt to break out of his entanglement. CMB: 1d20 + 4 ⇒ (8) + 4 = 12
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
CMD: 1d20 + 4 ⇒ (1) + 4 = 5 Rel tries to move to get into a better position to cast, but gets stuck up in the sticky webs. He decides to just risk it and attempt to cast defensively from where he is. Spiritual Weapon on the red vermlek. Concentration: 1d20 + 7 ⇒ (12) + 7 = 19
Attack: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Rel will activate his deflection aura, giving all allies within 20 feet a +2 Deflection bonus to AC and CMD, then I'll attempt to move to cover more of the group with the effect. CMB: 1d20 + 4 ⇒ (11) + 4 = 15 I will provoke from the green Dretch - AC will be 18.
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Sorry, bless and I'll move to attack purple. Use my previous rolls or this one below, whichever you want: Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
sorry for my absence , work was crazy last week (and still is, but I'm too far behind on games!) Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Rel will move forward, and swing his glaive at green, hoping to keep the mites off of their wizard.
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Attack, flank, water penalty, cover: 1d20 + 6 + 2 - 2 - 4 ⇒ (12) + 6 + 2 - 2 - 4 = 14
Rel tries to stab the vermin! Foul worm! Release our ... um... goo!?
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Rel will take a look at the book he pulled out. Sense Motive: 1d20 + 10 ⇒ (8) + 10 = 18 This book is full of demonic rituals! I wouldn't know how to make heads or tails of most of this - maybe someone with a better baseline of knowledge would benefit more? Rel has no Kn Planes - someone who has some skill in it want to take a look at the book for the bonus too?
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
We haven't seen any babies, nor would we harm them if we have done so. We're planning on exploring the rest of this place - we will keep an eye out for it. Diplomacy aid: 1d20 ⇒ 7
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
As he usually does, Rel advances and attempts to hack one of the centipedes with his Glaive. Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Rel nestles up against the wall, trying to find a clear lane to strike at the creature. Attack: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5
Clearing the outlying building seems somewhat prudent. Lead on. Rel will cast light on the tip of his glaive and hold it out to help anyone who needs it. |
