Golem-Breaker

Reilarri Silversong's page

44 posts. Alias of CrusaderWolf.


Full Name

Reilarri Silversong of Clan Graelkyir

Race

LG fm dwarf (Lvl6) l 54/54hp l F +10, R +3, W +8 l AC25 Touch12 Flat-Footed24; CMB +8, CMD18 l Perc +11, Intimidate +1 l Init +3 Spd20

Strength 16
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 14
Charisma 13

About Reilarri Silversong

LG female dwarf Cavalier2/Cleric3/Battle-Herald1
Cavalier2 (Standard Bearer + Strategist)
Cleric3 (Evangelist)
Battle-Herald1

Init +3; Speed 20ft; 54hp
Light0-133lbs Medium134-266lbs Heavy267-400lbs; Drag2,000lbs
Current Weight Carried:
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DEFENSE
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AC25 (+10 full plate, +3 shield, +1 deflection, +1 insight); Touch12, Flat-Footed24

Fort +10, Ref +3, Will +8

CMB +8, CMD18
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OFFENSE
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BAB +5

Longhammer +10 melee (2d6+5/x3)

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FEATS
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Weapon Focus (Longhammer): +1 attack on attacks with this weapon

Shield Focus: +1 shield bonus to AC when a shield is equipped

Shield Brace: can use a shield while wielding a polearm two-handed; ACP of the shield (if any) applies to attack rolls

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SKILLS (4/level)
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Perception +11 (6 ranks, +3 bonus, +2 Wis)

Diplomacy +12 (6 ranks, +3 bonus, +1 Dex, +2 class)

Sense Motive +11 (6 ranks, +3 bonus, +2 Cha)

Profession [Soldier] +10 (5 ranks, +3 bonus, +2 Wis)

Knowledge [Engineering] +4 (1 rank, +3 bonus)

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TRAITS
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Glory of Old:

Reactionary: +2 trait bonus to Initiative

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CLASS ABLITIES
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Order of the Shield: +1 morale to attacks against challenged opponent.

Banner: A cavalier’s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier’s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 5th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function.

Tactician: At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 4 levels thereafter.

Challenge 1/day: As a swift action, the cavalier chooses one target within sight to challenge. She gains +2 damage and +2 to attacks against the target of her challenge. Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

Resolute: whenever the cavalier takes damage from a melee or ranged attack while wearing heavy armor, the cavalier can convert 1 point of lethal damage to 1 point of nonlethal damage. He can use this ability once each time he takes damage. This ability cannot be used to convert ability damage, ability drain, or energy damage to nonlethal damage. At 6th level, and every four levels thereafter, the amount of damage the cavalier can convert increases by 1.

Defense Domain: +1 sacred bonus to saves

Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 sacred bonus to AC and combat maneuver defense.

Sermonic Performcance: An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level.

Public Speaker: An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (DC -4).

Single-Minded: An evangelist focuses her skills and learning on proclamation rather than the fine details of the church’s deeper mysteries or martial training. Thus, she may select only one domain and does not gain medium armor proficiency or shield proficiency.

Spontaneous Casting:

Inspiring Command (+1) 5 rounds/day: All battle heralds may use inspiring command to inspire courage (as the bardic performance ability); bard and battle herald levels stack to determine the bonuses provided by inspire courage. At 1st level, and every two levels thereafter, the battle herald chooses one command to learn. Unless otherwise noted, these abilities provide a competence bonus equal to the battle herald’s inspiring command bonus to her and to all allies within 60 feet able to see or hear her. Commands marked with an asterisk have the same range as above but only affect a certain number of allies (which can include the battle herald). Issuing an inspiring command is a move action.

-->Shake It Off*: One ally subject to an ongoing condition may attempt a new saving throw to negate the effects with a bonus equal to the battle herald’s inspiring command bonus. This ability does not help against instantaneous effects, effects that require recurring saving throws to avoid additional penalties (such as diseases and poisons), or effects that do not allow a saving throw.

Improved Leadership: A battle herald with the Leadership feat adds her inspiring command bonus to her leadership score.

Voice of Authority: A battle herald is skilled at shouting commands over the din of the battlefield and signaling allies when speech is impossible. She gains a +2 bonus on Diplomacy and Intimidate checks with creatures with which she shares a language. In addition, her allies gain a bonus equal to the battle herald’s class level on Perception or Sense Motive checks to hear her commands or interpret her secret messages conveyed with Bluff. The battle herald’s levels stack with cavalier levels for the purpose of the cavalier’s tactician ability.

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SPELLS: */4+1/2+1/--/--/--/--/--/--/--; CL3, Concentration +5
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[0]:
[1]: Cure Light Wounds, Bless, Divine Favor +1, Moment of Greatness [Shield]
[2]: Resist Energy, Bear's Endurance [Barkskin]

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EQUIPMENT
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Mswk full plate armor (+1 attunement)
Mswk dwarven longhammer (+1 attunement)
Mswk heavy darkwood shield
Cracked Dusty Prism Ioun Stone
Dusty Prism Ioun Stone
[1] small tent
[x] [] [] [] [] trail rations
Masterwork backpack

Background & Personality:

Born and raised in the Sky Citadel of Kraggodan, Reilarri was raised on stories of her people’s strong stands for justice and order in the world—most famously their participation in the righteous battles of the Shining Crusade. Determined to further that noble history, Reilarri joined the citadel defense force and quickly made a name for herself as a skilled tactical and field commander. Accepting a commission to fight in the Worldwound, she accompanied a crusader battalion to Mendev during the final crusade—even earning a battlefield promotion to company captain after the previous captain perish in combat with demons. It was during this time that she forged ties to the Church of Iomedae that she still maintains to the present day. 

When the crusade ended and the Worldwound was sealed, many crusaders returned home, but a band of idealistic and ambitious Iomedaeans approached Reilarri with a proposal: a revolution to topple the infernal-backed House Thrune of Cheliax…a Glorious Reclamation. Eager to see the cause of righteousness furthered in the Inner Sea, Reilarri accepted and received command of a company of Toragdan and Iomedaean soldiers. At first things seemed to be doing well—her company captured a Chelish border fort in the northeastern Menador Mountains (near the border with Molthune) and repelled a Chelish counterassault in order to establish and protect a supply line for the Glorious Reclamation’s siege of Citadel Dinyar. 

But House Thrune is not so easily toppled, and Reilarri’s company found themselves cut off from the main body of the Reclamation’s forces after champions of House Thrune broke the siege at Citadel Dinyar and shattered the paladins stationed there. Knowing that Chelish troops were headed her way, Reilarri withdrew in good order and snuck her company north through the Backar Forest, hoping to return and rejoin the Reclamation later. Alas, it was not to be—word reached Reilarri and her troops that Chelish forces had retaken Westcrown and slain Lord Marshal Alexeara Cansellarion. Heartbroken by the Reclamation’s defeat, Reilarri released her soldiers to return home and brooded for months.

In time, word reached the dwarven soldier of a job opening; to make mountain pass known as the Bloodsworn Vale safe and place it firmly in the control of the city-state Korvosa. Intrigued and hoping for a chance to strike a small blow against Cheliax, Reilarri donned her armor and took up her banner and began the journey to Bloodsworn Vale.