DC 17
Gate: Metal
Impulse junction: Choose acid, electricity, or piercing. Until the start of your next turn, each time a creature touches you or damages you with an unarmed melee attack or non-reach melee weapon, it takes damage of the chosen type equal to half your level (minimum 1 damage).
Melee elemental blast: +9 to hit, 1d8 P, S, or electricity (Versatile Blasts)
Ranged elemental blast: +7 to hit, 30', 1d8 P, S, or electricity
Impulses
Magnetic Pinions
Shard Strike