Rotrovio

Regeris Smythe's page

804 posts. Alias of Barvo Delancy.


Race

| HP: 33/33| AC: 17 (13 Tch, 14 Fl) | CMB: +7 CMD: 19 | F: +6, R: +6, W: +10 | Init: +6 | Perc: +12, SM: +14

Classes/Levels

| Speed 30ft | Spells: 5/5 4/4 | Judgements 2/2 | Teamwork 3/3 | Bane 5/5 | Discern Lies 5/5 | Harrow Points: 4/4 | Active conditions: None

Gender

Male NG Human Inquisitor 6

About Regeris Smythe

Combat Code:

Rapid shot + Point Blank:
[dice=Attack-Rapid+PBS]1d20+8-2+1[/dice] [dice=Damage]1d8+2+1[/dice]
[dice=Attack-Rapid+PBS]1d20+8-2+1[/dice] [dice=Damage]1d8+2+1[/dice]

Regular attack:

[dice=Attack]1d20+8[/dice] [dice=Damage]1d8+2[/dice]

Regeris Smythe
NG Male Inquisitor 6
Init +6, Senses Perception +12

Defense:

AC 17 touch 13 flat-footed 14
HP 33 (8 level one, +5 per level after)
Saves Fort +6 Refl +6 Will +10

Offense:

Speed 30 (medium armor, armor training)
Melee longsword +6 1d8+2 (19x2) (+2 str +3 bab)
Ranged mw 14 str composite longbow +8 1d8+2 (20x3) (+3 dex +4 bab +1 mw)
Spells per day 5/5 4/4
Spells known
Level zero Light, Guidance, Read Magic, Detect Magic
Level one Cure Light Wounds, Divine Favor, Expeditious Retreat, True Strike
Level two Flames of the Faithful, Bestow Insight, Invisibility

Statistics:

Str 14 Dex 17 Con 10 Int 14 Wis 16 Cha 10
Base Attack +4; CMB 6; CMD 19

Feats Point Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Coordinated Shot (teamwork feat, can be changed)

Traits Criminal (+1 disable device, also class skill), Cultured (+1 knowledge local and nobility, local is a class skill)

Skills
Points per level: +10 (+6 class, +2 int, +1 favored class, +1 race)
ACP (-1)

Bluff +11 (+5 rk, +3 wis, +3 trn)
Climb +7 (+2 rk, +2 str, +3 trn)
Diplomacy +4 (+1 rk, +3 trn)
Disable Device +13 (+6 rk, +3 dex, +3 trn, +1 trait)
Heal +8 (+1 rk, +3 wis, +3 trn)
Intimidate +14 (+5 rk, +3 wis, +3 trn, +2 class)
Kn. Arcana +8 (+3 rk, +2 int, +3 trn)
Kn. Dungeon +6 (+1 rk, +2 int, +3 trn)
Kn. Local +11 (+5 rk, +2 int, +3 trn, +1 trait)
Kn. Nature +7 (+2 rk, +2 int, +3 trn)
Kn. Nobility +5 (+1 rk, +2 int, +1 trait)
Kn. Planes +7 (+2 rk, +2 int, +3 trn)
Kn. Religion +9 (+4 rk, +2 int, +3 trn)
Perception +12 (+6 rk, +3 wis, +3 trn)
Sense Motive +14 (+6 rk, +3 wis, +3 trn, +2 class)
Stealth +11 (+5 rk, +3 dex, +3 trn)
Survival +10 (+4 rk, +3 wis, +3 trn)

Languages: Chelaxian, Common

Gear:

Gear: mw composite longbow (14 str), longsword, inquisitor's kit (backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, manacles, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol), mw chain shirt, silver dagger, spear

Magical gear: Potion of lesser restoration, ring of feather falling, potion of gaseous form

Money: 3508.6 gold

Special Abilities:

Heresy Inquisition Use wisdom bonus for sense motive and intimidate, rather than charisma.

Teamwork Feats / Solo tactics Can use teamwork feats without a party member having the feat. May change active teamwork feat a number of times per day equal to wisdom modifier.

Cunning Initiative Add wisdom bonus to intiative (+3)

Detect Alignment Detect one of good/evil/chaos/law at will.

Monster Lore +3 add Wisdom bonus to checks to ID monsters

Stern Gaze +2 1/2 level to sense motive/intimidate

Judgement +1 – As swift action grant one of the following.
Destruction +3 damage, Healing: fast healing 3, Justice: +2 attack, Piercing: +3 concentration/caster level checks, Protection: +2 AC, Purity: +2 saving throws, Resiliency: DR 2/magic, Resistance: 6 resist chosen energy type, Smiting: weapon counts as magic and good vs damage reduction.

Bane At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.

Discern Lies At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.

Background:

Regeris was born to bankers, the priests of the Church of Abadar in Korvosa. From a young age he was a serious, patient youth who committed wholly to the beliefs of the church. A city was like a machine which required money to run, the noble classes looking over the lower classes and everything working in perfect harmony to keep civilization flourishing. He loved Korvosa, and loved the church. He grew up never wanting, but barely knowing his parents who worked constantly and saw that his care was done by nannies and tutors.

He found his true element once he enrolled in University of Korvosa, and was a passionate devotee of Abadar and political advocate for the church. Although a career in the church was a certainty, his passion for the great ideas lead him to join the taxmasters, the elite sect of Abadarian inquisitors. The Cerulean Society, Korvosa's thieves' guild was the greatest enemy to progress and he felt he had to stop them. As a taxmaster, the veil fell from his eyes.

In his privileged upbringing, Regeris saw a well-oiled machine. Once his job became to 'fix' the machine, he saw there was no machine at all. Korvosa was build on layers of extortion, all at the expense of the common people. He even saw the Cerulean Society doing far more to help the commoners than the guard, nobles, or even the bank. He worked as an inquisitor for a year before uncovering a substantive tax evasion scheme by House Jeggare. When he attempted to expose it, he was stripped of his rank within the church, and after refusing to let it go, was excommunicated. Regeris lost his faith that day, and fled in exile to Cheliax, where he had relatives.

The relatives turned out to be rebels, and devotees of Milani who had a secretive following in the devil-ruled country. Lost and miserable, Regeris found himself working with his cousins, using his inquisitor's training to great effect. Milani's ideas were like a bucket of cold water, and he became obsessed with the Everbloom's ideas of freedom, her refreshing lack of hypocrisy and simple ideals of right and wrong. After working so hard to uphold the law, he found himself violating it openly.

However, Cheliax is better at destroying resistance movements than perhaps any other nation. An anonymous tip lead the Hellknights to their headquarters, and Regeris and his cousins barely escaped with their lives. Using every contact they had, they managed to flee the country and book passage to Magnimar. While on the way to Magnimar, the ship stopped to re-supply in Korvosa. There, Regeris heard tell of the King's death. This was his opportunity to make things right. He ran from the ship with a shouted farewell, and is now trying to navigate the riots and get to a shrine of Milani he had heard of.

Appearance and Personality:

Regeris is of Cheliaxian descent with jet black hair that he keeps cut short and carefully combed in a conservative style. He is tall and very thin, and moves gracefully and with intent. He has a quiet, intense manner to him and a gravelly voice.