Sylph

Reese Quinn's page

131 posts. Organized Play character for Granta.


About Reese Quinn

Suli skald 3
N Medium outsider (native)
Faction Exchange
Init +8; Senses Perception -1; low-light vision
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DEFENSE
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AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 27 (3d8+9)
Fort +6, Ref +4, Will +3; +4 vs. bardic performance, sonic and language-dependent effects
Resist acid 7, cold 7, electricity 7, fire 7
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OFFENSE
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Speed 30 ft.
Melee warhammer +6 (1d8+3/x3) or battleaxe +6 (1d8+3/x3)
Ranged longbow +5 (1d8+3/x3)
Special Abilities raging song 16 rounds/day (inspired rage +1)
Special Attacks arcane strike (+1 damage), elemental assault 1/day (3 rounds)
Skald Spells Known (CL 3rd; Concentration +6)
1st (4/day)--borrow skill, cure light wounds, remove fear, saving finale
0 (at will)--detect magic, light, message, prestidigitation, read magic, spark
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STATISTICS
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Str 16, Dex 14, Con 14, Int 10, Wis 8, Cha 16
Base Atk +2; CMB +5; CMD 17
Feats Arcane Strike, Extra Performance*, Improved Initiative*
Skills Bluff +9, Diplomacy +11, Knowlegde (arcana, local, religion) +5, Perform (sing) +9, Sense Motive +9, Use Magic Device +9; Racial Modifiers +2 Diplomacy, +2 Sense Motive; Armor Check Penalty -3
Traits reactionary*, unscathed*
Languages Common, Aquan
SQ bardic knowledge +1*, rage powers (low-light vision), versatile performance (sing)*
Gear +1 agile breastplate, +1 buckler, alchemist's fire (2), antiplague, antitoxin, cloak of resistance +1, cold iron durable arrows (20), darkwood composite longbow (Str +3), masterwork cold iron battleaxe, masterwork silver warhammer, scroll of glitterdust (5), wand of comprehend languages (50), wand of cure light wounds (50), wand of identify (50), 2,021 gp (0 PP)
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SPECIAL ABILITIES
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Arcane Strike As a swift action, Reese can imbue his wepaons with a fraction of his power. For 1 round, his weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels he possesses, this bonus increases by +1, to a maximum of +5 at 20th level.

Bardic Knowledge (Ex) Reese adds 1/2 her class level (minimum 1) on all Knowledge checks, and can attempt all Knowledge checks untrained.

Elemental Assault (Su) Once per day as a swift action, Reese can shroud his arms in acid, cold, electricity, or fire. This lasts for one round per level, and can be dismissed as a free action. Unarmed strikes with his arms or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type.

Rage Powers At 3rd level and every 3 levels thereafter, Reese learns a rage power that affects him and any allies under the influence of his inspired rage. This cannot be a rage power that requires the creature to spend a standard action or rounds of rage to activate it.

When starting an inspired rage, Reese chooses which rage powers (if any) to add to the song, and all affected allies gain the benefit of these rage powers, using his level as their effective barbarian level.

Low-Light Vision Reese and his affected allies gain low-light vision while under the effects of his inspired rage.

Raging Song (Su) When Reese begins a raging song as a standard action and at the start of each ally's turn in which they can hear the raging song, each ally must decide whether to accept or refuse its affects. This is not an action. Unconscious allies automatically accept the song.

Inspired Rage: Affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saves, but take a -1 penalty to AC. While under the effects of inspired rage, allies other than Reese cannot use any Charisma-, Dexterity- or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. If an ally has her own rage class ability, she may use the bonuses and penalties based on her own ability and level, but cannot activate abilities dependent on other rage class abilities and is not fatigued afterward.

Versatile Performance (Ex) Reese can use her modifier for Perform (sing) in place of her modifier for the associated skills listed below. When substituting in this way, she uses her total Perform skill modifier in place of the associated skill's modifier, whether or not she has ranks in that skill or if it is a class skill. At 7th level, and every 5 levels thereafter, Reese can select an additional category of Perform to substitute.

The categories of Perform and their associated skills are Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).

Well-Versed (Ex) At 2nd level, Reese becomes less susceptible to sonic effects. She gains a +4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects.
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BOONS
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Masterful Performance As a swift action, Reese gains a +1 bonus to the caster level and DC of any one enchantment or illusion spell he casts or a +3 bonus on one of the following checks: Bluff to feint in combat or create a diversion to hide, Intimidate to demoralize an opponent, or any Sleight of Hand.[/spoiler]

PFS INFO:
PFS# 143586-25
Scenarios
  • MOD: Murder's Mark
  • MOD: Thornkeep - The Forgotten Laboratory

BOT ME:
Reese starts combat with raging song, then moves into melee. If his swift action is available, he activates arcane strike.

*The effects of this ability have already been calculated into Reese's statistics.

@Allies: Each round, you may choose whether or not to accept my inspired rage.