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Love:
1. 3 action economy, thought some minor changes might by preferable (switching to two handed is not an action..)
2. Modularity, easy to add races, feats, other backgrounds
3. 4 degree of success, sadly not for melee attacks

Hate:
1. +level to everything, I hate it as a player and even more as a gm (yeah can't use that encounter anymore..)
2. Spells, cantrips need to be 1 and 2 action spells. Kinda like 1 to hold a flame in your hand and maybe attack on melee and 2 to throw it. 1 to hit one target with electric arc and 2 for a second. And most other spells need a slight buff
3. Dependency on magic items. Magic items should be cool not a necessity

House rule:
1. God I hate +level to everything, I will tear it out and spit on it
2. Still add something to ancestries or background to make a level one Char more interesting
3. Not give hero points for showing up

Other minor gripes:
Too many conditions
Shields need a buff
Skill feats are a bit weak
Proficeny only giving +1 (thought that might not be as insulting if you did not add your level)