Zadim

Razisus the Servant of Death's page

174 posts. Organized Play character for Lysle.


Full Name

Human Male Cleric of Pharasma 4

Race

| Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.

Classes/Levels

Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

Gender

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8

About Razisus the Servant of Death

Razizus is a jovial man, who seeks to enjoy life knowing that he is always precariously close to loosing it. He makes for a charming conversationalist and gracious host, generously spending his coin if he believes that it will add to the happiness and betterment of others. He is a devoted servant of the Lady of Graves and speaks of her with almost intimate tones.

Razisus, The Servant of Death
Male human (Garundi) cleric of Pharasma 4
LN Medium humanoid (human)
Init 1; Senses Perception +4
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Defense
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AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 natural)
hp 24 (4d8+1)
Fort 4, Ref 3, Will 9
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Offense
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Speed 30 ft.
Melee dagger -1 (1d4+2 P or S/19+) or
. . heavy mace +5 (1d8+3 B)
Ranged sling -2 (1d4+2 B)
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . At will—lore keeper (23)
. . 7/day—bleeding touch (2 rounds)
Cleric Spells Prepared (CL 4th; concentration +8)
. . 2nd—detect thoughts[D] (DC 16), owl's wisdom, lesser restoration, status (DC 16)
. . 1st—bless, comprehend languages[D], doom (DC 15), hide from undead (DC 15), shield of faith
. . 0 (at will)—detect magic (at will), guidance (at will), light (at will), virtue (at will)
. . D Domain spell; Domains Death, Knowledge
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Statistics
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Str 14, Dex 12, Con 9, Int 12, Wis 18, Cha 14
Base Atk +3; CMB 5; CMD 16
Feats Improved Channel, Selective Channeling, Toughness
Traits charming, sacred conduit
Skills Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7
Languages Common, Osiriani
Other Gear +1 chain shirt, dagger (4), heavy mace, sling, amulet of natural armor +1, bag of holding i, bandages of rapid recovery[APG], cloak of resistance +1, backpack, grappling hook, hemp rope (50 ft.), jewelry (50 gp to go with courtier's outfit)(custom gear) (worth 50 gp), 1,099 gp
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Special Abilities
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Bleeding Touch (2 rounds, 7/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Cleric Channel Negative Energy 2d6 (5/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Death)
Cleric Domain (Knowledge)
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 23.
Selective Channeling Exclude targets from the area of your Channel Energy.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Razisus, The Servant of Death
Male human cleric of Pharasma 3
LN Medium humanoid (human)
Init 1; Senses Perception +3
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 natural)
hp 18 (3d8)
Fort 3, Ref 3, Will 7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4+2 P or S/19+) or
. . heavy mace +4 (1d8+2 B)
Ranged sling +3 (1d4+2 B)
Domain Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—lore keeper (21)
. . 6/day—bleeding touch (1 round)
Cleric Spells Prepared (CL 3rd; concentration +6)
. . 2nd—detect thoughts[D] (DC 15), lesser restoration, status (DC 15)
. . 1st—bless, comprehend languages[D], hide from undead (DC 14), shield of faith
. . 0 (at will)—detect magic (at will), guidance (at will), light (at will), virtue (at will)
. . D Domain spell; Domains Death, Knowledge
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Statistics
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Str 14, Dex 12, Con 9, Int 12, Wis 17, Cha 14
Base Atk +2; CMB 4; CMD 15
Feats Improved Channel, Selective Channeling, Toughness
Traits charming, sacred conduit
Skills Acrobatics -2 (-6 to jump), Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +8 (+9 vs. characters who could be attracted to you), Heal +9, Knowledge (local) +7, Knowledge (religion) +7, Spellcraft +7
Languages Common, Osiriani
Other Gear +1 chain shirt, dagger (4), heavy mace, sling, amulet of natural armor +1, bandages of rapid recovery[APG], cloak of resistance +1, backpack, grappling hook, hemp rope (50 ft.), jewelry (50 gp to go with courtier's outfit)(custom gear) (worth 50 gp), 1,474 gp
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Special Abilities
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Bleeding Touch (1 round, 6/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Cleric Channel Negative Energy 2d6 (5/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Death)
Cleric Domain (Knowledge)
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 21.
Selective Channeling Exclude targets from the area of your Channel Energy.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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Razisus

Appearance:

This Garundi man is well-dressed and hospitable.

Razisus, Servant of Death
Human (Garundi) cleric of Pharasma 1
LN Medium humanoid (human)
Init +1; Senses Perception +3
--------------------
Defense
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AC 15, touch 11, flat-footed 14 (+4 armor)
hp 7 (1d8-1)
Fort +1, Ref +1, Will +5
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20)(P)
Melee heavy mace +2 (1d8)(B)
Ranged dagger +1 (1d4/19-20, 10 ft.)(P)
Ranged sling +1 (1d4+2, 50 ft.)(B)
Special Attacks channel energy 5/day (DC 13 [negative] 11 [positive], 1d6 [+1 vs. undead])+1 to DC trait
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—Bleeding Touch(1d6)
Lorekeeper
Cleric Spells Prepared (CL 1st; concentration +4)
1st—bless, comprehend languages [D], shield of faith
0 (at will)—detect magic, light, guidance
[D] Domain spell; Domains Death, Knowledge
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Statistics
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Str 14, Dex 12, Con 9, Int 12, Wis 17, Cha 14
Base Atk +0; CMB +2; CMD 13
Feats Selective Channeling, Versatile Channeler
Traits charming, sacred conduit
Skills Diplomacy +6 +1 to attracted female, Heal +7, Knowledge (local) +4, Knowledge (religion) +4; Armor Check Penalty –2
Languages Common, Osiriani
SQ spontaneous casting
Combat Gear chain shirt, dagger x4, heavy mace, sling (20 bullets)
Other Gear hemp rope (50 ft.), grappling hook,

Cleric’s kit:
backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol of Pharasma

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Special Abilities
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Channel Negative Energy 1d6 (5/day, DC 13) (Su) Razisus can release a wave of negative energy by channeling divine power through his holy symbol. This energy can be used to cause damage to undead creatures or to heal living creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on Razisus. Creatures that take damage from channeled energy may attempt a DC 13 Will saving throw to halve the damage. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. Razisus can channel energy 5 times per day as a standard action that does not provoke an attack of opportunity. Razisus can choose whether or not to include himself in this effect. He must be able to present his holy symbol to use this ability.
Bleeding Touch (Sp) As a melee touch attack, Razisus can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 his cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. He can use this ability a number of times per day equal to 3 + his Wisdom modifier.
Lore Keeper (Sp) Razisus can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, he gains information as if he made the appropriate Knowledge skill check with a result equal to 15 + his cleric level + his Wisdom modifier.
Selective Channeling When Razisus channels energy, he can select up to two creatures within the area of the burst; these targets are not affected by his channeled energy.
Versatile Channeler When Razisus channels energy, he may choose to channel positive energy as if his effective cleric level were 2 levels lower than normal (DC 11).

Spells Razisus can cast the following spells he has memorized. For full spell descriptions for these and other spells he can prepare, see Chapter 10 of the Pathfinder RPG Core Rulebook.
Bless: Grants Razisus and all allies within 50 feet a +1 morale bonus on attack rolls and on saving throws against fear effects.
Cure Light Wounds: Touch a living creature to heal 1d8+1 hit points of damage, or touch undead to deal 1d8+1 points of damage.
Detect magic: Detects all spells and magic items within a 60-foot cone.
Light: Touched object shines like a torch for 10 minutes.
Shield of Faith: Touched creature gains a +2 deflection bonus to AC.
Stabilize: A living creature within 25 feet that has –1 or fewer hit points stabilizes.
Spontaneous Casting Razisus can exchange any prepared spell (other than an orison or a domain spell) for a cure spell of the same spell level or lower as he casts the spell.

Bot Razisus!:
While exploring, Razisus freely offers his knowledge of different cultures, religions, forms of magic, and the healing arts to help other explore.

[dice=Knowledge (local)]1d20+6[/dice]
[dice=Knowledge (religion)]1d20+6[/dice]
[dice=Heal]1d20+8[/dice]
[dice=Spellcraft]1d20+6[/dice]

However, Razisus prefers to uncover things on his own and make his own assessment of the character of others.

[dice=Perception]1d20+3[/dice]
[dice=Sense Motive]1d20+3[/dice]

If diplomacy is needed, Razisus speaks with humility, wit, and charm. He is often forthright and truthful, using deception only as a last resort.

[dice=Diplomacy]1d20+8[/dice]
(+1 vs. characters who could be attracted to him)

If combat breaks out, Razisus tries to avoid direct confrontation, preferring to channel the divine power of Pharasma against his foes, but being careful not to include his allies.

[dice=Channel negative energy (DC 14)(30 ft. burst)]1d6[/dice]
When he channels energy, Razisus can choose up to three targets in the area. These targets are not affected by your channeled energy.

If a foe threatens to approach him, he draws his mace.

[dice=Melee (mace)]1d20+11[/dice]
[dice=Damage (B) ]2d6+8[/dice]

Razisus has a particular hatred for the undead, using his channeling ability against them, before engaging them in melee with his mace.

[dice=Channel positive energy (DC12)(30 ft. burst)]1d6[/dice]

[dice=Melee (mace)]1d20+11[/dice]
[dice=Damage (B) ]2d6+8[/dice]

Beyond range of his channeling or unable to use his ability without harming allies, his preferred means of attack is by sling.

[dice=Range sling)]1d20+2[/dice]
[dice=Damage (B)]1d4+2[/dice]

If a party member takes considerable damage, Razisus reluctantly asks his goddess for healing power, believing that pain and injury is a blessing as it serves as a reminder of the short distance between this mortal coil and the throne of his beloved Pharasma.

[dice=Channel positive energy (DC12)(30 ft. burst)]1d6[/dice]