Harrowed Summoning

Rayland Burrows's page

102 posts. Alias of JamZilla.


AC 12, touch 12, flat-footed 10 | HP 8/8 | Fort +1, Ref +2, Will +4 | Str 10, Dex 14, Con 12, Int 18, Wis 14, Cha 8 | Perc +2 | Init +8 | Base Atk +0; CMB 0; CMD 12

About Rayland Burrows

Male Human (Wizard) 1 (Exploiter)/(Pact Wizard)

Languages: Common, Elven, Draconic, Dwarven, Goblin, Infernal

Init +8 = +2 (Dex) +2 (Trait) +4 (Feat)
Perception +2 = +0 (ranks) +0 (class skill) +2 (Wis)

AC 12 =10 +2 (Dex) +0 (Armour) +0 (Shield) touch 12, flat-footed 10

HP = 8 1d6 +1 (Con) +1 (FCB)

Fort +1 =0 (Wizard 1) +1 (Con) +0 (resistance)
Ref +2 =0 (Wizard 1) +2 (Dex) +0 (resistance)
Will +4 =2 (Wizard 1) +2 (Wis) +0 (resistance)

CMD 12 = 10 +0 (BAB) +0 (Str) +2 (Dex)

Speed 30'
CMB +0 = 0 +0 (BAB) +0 (Str)

Light Crossbow
Ranged: Attack +2 = +0 (BAB) +2 (Dex) +0 (Magic) Dmg 1d8 (19-20/x2)
Ammo = 20

Melee: Attack +0 = +0 (BAB) +0 (Str) +0 (Magic) Dmg 1d6 (18-20/x2)

Acrobatics +2
Appraise +4
Bluff -1
Climb 0
Diplomacy -1
Escape Artist +2
Fly +2
Heal +2
Intimidate -1
Knowledge (arcana) +9
Knowledge (dungeoneering) +9
Knowledge (engineering) +8
Knowledge (geography) +4
Knowledge (history) +4
Knowledge (local) +8
Knowledge (nature) +8
Knowledge (nobility) +4
Knowledge (planes) +9
Knowledge (religion) +8
Linguistics +8
Perception +2
Ride +2
Sense Motive +2
Spellcraft +8
Stealth +2
Survival +2
Swim +0

Favoured class bonus = +1 hp per level

Concentration: d20+6 = 1 (Wizard) + 4 (Int) +1 (Trait)
DC 15* + SL = 10 (base) +4 (Int) + SL


0: All
1: Colour Spray, Grease, Identify, Mage Armour, Silent Image, Sleep, Summon Monster I


Effortless Magic (Ability):

Although a pact wizard still uses a spellbook to prepare his wizard spells, his close ties with his otherworldly patron allow him to do so nearly effortlessly. A pact wizard can prepare all of his spells in only 15 minutes, and his minimum preparation time is only 1 minute.

Pact Magic (Ability):

At 1st level, a pact wizard must select a patron. This functions like the witch class ability of the same name, except the pact wizard automatically adds his patron’s spells to his spellbook instead of to his familiar.

In addition, the pact wizard can expend any prepared spell that isn’t a spell prepared using the additional spell slot the wizard receives from his arcane school in order to spontaneously cast one of his patron’s spells of the same level or lower.

Arcane Resevoir (Ability):

At 1st level, the exploiter wizard gains the arcanist’s arcane reservoir class feature. The exploiter wizard uses his wizard level as his arcanist level for determining how many arcane reservoir points he gains at each level.

Exploiter Exploit:

At 1st level and every 4 levels thereafter, the exploiter wizard gains a single arcanist exploit. The exploiter wizard uses his wizard level as his arcanist level for determining the effects and DCs of his arcanist exploits.

Potent Magic (Exploit):

Whenever the arcanist expends 1 point from her arcane reservoir to increase the caster level of a spell, the caster level increases by 2 instead of 1. Whenever she expends 1 point from her arcane reservoir to increase the spell’s DC, it increases by 2 instead of 1.

Quick Study (Exploit):

The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced.

Extra Arcanist Exploit (Feat):

You gain one additional arcanist exploit. You must meet the prerequisites for this arcanist exploit.

Improved Initiative (Feat):

You get a +4 bonus on initiative checks.

Methodical Mind (Trait):

When you awake with nothing but hazy memories, you begin carefully cataloging your thoughts to determine the reasons for your condition and where you might be. This comforts you, and you know deep down that you have always relied on your ordered mind and pragmatic approach to face challenges. You use this focus and sensibility to your advantage as you investigate your current dire situation. Choose three Knowledge skills. You gain a +1 trait bonus on Knowledge checks of these kinds and on concentration checks. In addition, choose one Knowledge skill. When researching, you are considered to have Skill Focus for that Knowledge skill when determining what die you roll to reduce a library’s knowledge points (kp)

Reactionary (Trait):

You gain a +2 trait bonus on initiative checks.


Belt Pouch
Spell component pouch
Ink (2)
Inkpen (2)
Potion Cure Light Wounds (1)
Light Crossbow

46 gp

Carrying Capacity
Light 0-33 lb. Medium 34-66 lb. Heavy 67-100 lb.
Current Load Carried 24 lb.


0: Acid splash, Disrupt Undead, Detect Magic,
1: Sleep, Summon Monster I
Arcane Reservoir: 4/4
Crossbow bolts: 20/20
Current Buffs: None
Current Debuffs: None