Full Name |
Ray Domma-du-Domma-da |
Race |
Human |
Classes/Levels |
Rogue 2 |
Gender |
Male |
Size |
5'8" |
Age |
19 |
Special Abilities |
Sneak Attack (Ex): does an additional 1d6 damage when flankin etc |
Alignment |
Chaotic Neutral |
Deity |
TBC |
Languages |
Common, Elf, Orc |
Strength |
14 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
13 |
About Ray Domma-du-Domma-da
Ray Domma-du-Domm-da,
Human Male
Rog2:
SZ M (5'8")
HD 2d6+4
HP 14
Init +8 (Dex/Improved Initative)
Spd 30 ft.
AC 17 (+4 Dex, +3 armor)
Atk +3 melee (1d6+2, rapier, crit 18-20), or
+5 ranged (1d4+2, sling, range 50 ft.)
SA sneak attack
SQ racial abilities
AL CN
SV Fort +2, Ref +7, Will +1
Str 14, Dex 18, Con 14, Int 14, Wis 12, Cha 13.
Skills: Appraise +4, Balance +8, Bluff +5, Climb
+8, Craft +6, Decipher script +7, Disable Device +8 Disguise +5, Forgery +3, Gather information +6, Hide +5, Listen +5, Move
silently +8, Open Lock +9 Pick pocket +8, Read lips +4, Search +3,
Spot +5, Tumble +8.
Feats: Alertness (+2 to Listen
and Spot checks), Improved Initiative (+4)
SA—Sneak Attack (Ex): does an additional
1d6 damage when he flanks his opponent or catches
his opponent flat footed.
SQ-Trap Finding, Evasion
Languages: Common, Elf, Orc.
Possessions: masterwork leather armor, masterwork rapier, sling +20 bullets, light crossbow +20 bolts, morningstar, 6 daggers, traveler’s outfit, masterwork thieves tools, 50' silk rope, grappling hook, hammer, spikes, flint & steel, back pack, small sack, 1 flask of alchemists fire,1 flask of acid,3 smokesticks, 14 sp, 32 gp, 5x25 gp gem.