Infernal Crocodile

Rawdet Sun''s page

10 posts. Alias of twilsemail.


Full Name

Rawdet Sun

Race

Male Dwarf Druid 4(Perception +9, Init +2, HP 35/35, AC 16, Fort+7, Ref +3, Will +6)

Special Abilities

Wild Shape

Alignment

CN

Deity

Sobek

Strength 18
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 14
Charisma 8

About Rawdet Sun'

Segnam
Dwarf Druid 1
CN Medium Humanoid (dwarf)
Init +2; Senses Perception +9

Defense:

AC 16, touch 13, flat-footed 14 (+2 Dex, +3 Armor, +1 Deflection)
hp 35(4d8+12)
Fort +7, Ref +3, Will +6
Special:+4 Racial vs spells, SLA & Poison, +1 Trait vs. effects from Undead Su abilities, +1 Trait from Divine

Offense:

Speed 20 ft.
Melee: Unarmed + 7 (1d3+4)
Druid Spells(CL 4):
2 (3/day) Bull’s Strength, Bull’s Strength, Barkskin, (Savage Maw)
1 (4/day) Magic Fang, Frostbite, (Touch of the Sea)
0 (at will) Mage Hand, Open/Close (DC 14), Detect Magic, Light

Statistics:

Str 18, Dex 14, Con 16, Int 10, Wis 14, Cha 8
Base Atk +3; CMB +7 (+12 to Grapple); CMD 20 (25 vs. Grapple)
Languages Common, Dwarven
SQ Deathroll 7/day, Defensive Training, Familiar (Dwarf Caiman) Greedy, Hatred, Mountaineer, Nature Sense, Stonecunning, Surface Survivalist (Hot), Trackless Step, Weapon Familiarity, Wild Empathy, Wild Shape 1/day, Woodland Stride
Other Gear Hide Shirt, Armbands of the Brawler, Gloves of the Skilled Maneuver, Ring of Protection

Feats:
Improved Unarmed Strike, Improved Grapple

Traits:
Deathkeeper, Devotee of the Old Gods

Skills:
Linguistics +2
Knowledge (Nature) +9
Perception +9
Stealth +7
Survival +11

Special Abilities:

Deathroll ( 7/day) While grappling an enemy up to one size category larger than him, Rawdet Sun may make a grapple check to roll wildly, knocking his enemy prone and dealing 1d8 points of damage. When using this ability, he gains a bonus to his CMB equal to one half his druid level (2).
Greed Rawdet Sun gains a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Mountaineer Rawdet Sun is skilled at climbing and navigating narrow ledges. He is immune to altitude sickness and does not lose his Dexterity bonus to AC when making Climb or Acrobatics checks to cross narrow or slippery surfaces.
Nature Sense Rawdet Sun gains a +2 bonus on Knowledge (nature) and Survival checks.
Sky Sentinel As a creature with a deep affinity for the ground, Rawdet Sun is wary of attacks from above. Enemies on higher ground gain no attack roll bonus against him, and he gains a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures.
Surface Survivalist (Hot) Some dwarves have dwelt so long above ground they have lost their ability to see at night. However, their adaptation to extreme environments allows them to treat wind conditions (when determining whether or not they are checked or blown away) and either hot or cold climates (choose one) as one step less severe. Rawdet Sun is one such dwarf.
Trackless Step Rawdet Sun leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.
Weapon Familiarity Rawdet Sun is proficient with battleaxes, heavy picks, and warhammers, and treats any weapon with the word “dwarven” in its name as a martial weapon.
Wild Empathy Link
Wild Shape 1/day Link
Woodland Stride Rawdet Sun may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect him.

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Sekhmet:

N Small Animal
Init +0; Senses Low Light Vision; Perception +0
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Defense
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AC 16, touch 11, flat-footed 14 (+5 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +2, Will +0
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Offense
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Speed 10 ft., Swim 30 ft
Melee Bite +1 (1d4)
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Statistics
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Str 10, Dex 11, Con 15, Int 7, Wis 11, Cha 2
Base Atk +0; CMB -1; CMD 11 (15 vs. Trip)
Feats Skill Focus (Stealth)
Skills Stealth +11 (+19 in water), Swim +8; Racial Modifiers +8 Stealth in water
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Special Abilities
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Hold Breath (Ex) A dwarf caiman can hold its breath for a number of rounds equal to 4 × its Constitution score before it risks drowning.
Sprint (Ex) Once per minute, a dwarf caiman may sprint, increasing its land speed to 20 feet for 1 round.