Full Name
Ravenna Sky
Race
| HP 17/17 | AC 18 | F: +6, R: +9, W: +3 | Perc: +5, Stealth: +7
Classes/Levels
| Speed 30ft |Hero Points: 1/3 | Reactions: None | Conditions: None | Exploration: Search
Gender
NG Female Human Gunslinger 1
Size
Medium
Age
24
Alignment
NG
Deity
Kazutal
Languages
Taldane (Common), Draconic, Elven, Jotun, Razatlani, Sylvan
Strength
12
Dexterity
18
Constitution
12
Intelligence
16
Wisdom
10
Charisma
10
About Ravenna Sky
Botting Instructions:
[dice=Jezail]1d20+9[/dice]
[dice=Piercing (Concussive)]1d8+1[/dice]
If this is one of Ravenna's first 3 strikes in the encounter, add 1 extra damage of acid, cold, fire, or electricity damage.
[dice=Reinforced Stock, Two-Handed]1d20+7[/dice]
[dice=Bludgeoning]1d6+1[/dice]
[dice=Reinforced Stock]1d20+7[/dice]
[dice=Bludgeoning]1d4+1[/dice]
In combat, Ravenna will try to maintain distance from enemies while also looking for a clear line of fire. In the initial rounds, she will use her Energy Shot and Thoughtful Reload abilities to search for targets' elemental weaknesses.
PFS Information:
PFS Number: 2364038-2003
Experience: 1 XP
Gold: 0.00
Training: Spells
Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters: 1
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 1
Purchased Boons
ancestry Human (
Versatile )
background Magical Misfit
class Gunslinger (
Spellshot );
Level: 1;
Experience: 1
size Medium
traits Humanoid, Human
alignment NG
Associations: Pathfinder Society
Languages: Common, Draconic, Elven, Jotun, Razatlani, Sylvan
____________________
ABILITY SCORES
STR 12 (+1), DEX 18 (+4), CON 12 (+1)
INT 16 (+3), WIS 10 (+0), CHA 10 (+0)
____________________
SENSES
Perception: +5 [E]
Special Senses: None
____________________
DEFENSES
HIT POINTS: 17/17
ARMOR CLASS
AC: 18
Armor: Leather (Dex Cap 4, +1 Item)
Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]
SAVING THROWS
Fortitude: +6 [E]
Reflex: +9 [E]
Will: +3 [T]
Notes:
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OFFENSE
Class DC: 16 [T]
Speed: 30 Movement Types: Normal
Melee Strikes
reinforced stock +7 [T]
damage 1d4+1 or 1d6+1 (B) (attached, finesse, two-hand d6)
Ranged Strikes
jezail +9 [E] (range 90, reload 1)
damage 1d8+1 (P) (concussive, fatal aim d12)
Weapon Proficiencies
Simple crossbows/firearms: [E], Martial crossbows/firearms: [E], Other simple/martial weapons, advanced crossbows/firearms: [T]
____________________
MAGIC
____________________
SKILLS
Acrobatics: +7 [T]
Arcana: +6 [T]
Athletics: +4 [T]
Crafting: +6 [T]
Deception: +0 [U]
Diplomacy: +0 [U]
Intimidation: +0 [U]
Lore (Academia): +6 [T]
Lore (Underworld): +6 [T]
Medicine: +0 [U]
Nature: +3 [T]
Occultism: +6 [T]
Performance: +0 [U]
Religion: +0 [U]
Society: +6 [T]
Stealth: +7 [T]
Survival: +3 [T]
Thievery: +4 [U]
____________________
FEATS:
Ancestry Feats and Abilities
Heritage 1st: Versatile
1st: General Training
Skill Feats
Background: Trick Magic Item
Bonus: Alchemical Crafting
General Feats
Bonus: Feather Step
Bonus: Fleet
Class Feats and Abilities
Feature 1st: Singular Expertise
Feature 1st: Way of the Spellshot
Feature 1st: Thoughtful Reload
Feature 1st: Energy Shot
1st: Munitions Crafter
____________________
EQUIPMENT
Combat Gear: jezail, reinforced stock, 20 rounds of ammunition, leather armor
Other Gear: alchemist's tools, backpack, basic crafter's book, bedroll, flint and steel, formula book, rations (2), rope, soap, torch (5), waterskin
Magic Items:
Bulk: 2.3 (Encumbered at: 6; Maximum at: 11)
Coins: 0.00 gp
Formulas: All common adventuring gear, armor, shields and weapons from Chapter 6 of the CRB
Ammunition
Black powder (dose or round)
Bombs
Acid flask (lesser)
Alchemist's fire (lesser)
Blight bomb (lesser)
Bottled lightning (lesser)
Dread ampoule (lesser)
Frost vial (lesser)
Ghost charge (lesser)
Tanglefoot bag (lesser)
Thunderstone (lesser)
Other Consumables
Antidote (lesser)
Antiplague (lesser)
Elixir of life (minor)
Healing potion (minor)
Holy water
Potency crystal
Scroll (1st-level)
Smokestick (lesser)
Sunrod
Tindertwig
Unholy water
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CHRONICLES