Hey! I have subscriptions for the Pathfinder 2nd Edition core rulebook and bestiary, and because of how authorizations and some recent events are lining up, I need to cancel these before the orders authorise on the 3rd. Sorry! I hope to invest in 2nd Edition soon, but it looks like I'll be waiting a little while longer.
Jason Nelson wrote:
So, Chrono Cross? Seriously though, this sounds awesome. Sign me up!
Here's the character I'd like to submit, Gema, android arcanist (white mage). I'm submitting her as a arcanist type character. I'll repost her bio and other info here for easy reference. Background:
It's tough, never knowing where you come from.
Such has been the constant struggle for Gema, an android from one of Numeria's many otherworldy ruins.All Gema has is vague recollections and stories, legends and findings passed down since the Starfall ages ago. Often, she can often be found staring up at the starry night sky, pondering what lies beyond. She was first found supposedly still sleeping in her pod by a pair of explorers traversing ruins along the outskirts of the Felldales. She was found by a pair of adventurers on the outskirts of the Felldales, still sleeping in her pod, undisturbed by the crash or the passage of time. Their intrusion and subsequent investigation accidentally awoke the android from unfathomably long slumber, and she found herself without memory of who she was or where she had come from due to a malfunction in the pod caused by the crash. Aware of what they had found, they whisked her away rather than let her become another one of the Technic League, the Kellid, or worse, one of the many ravagers of the Felldales, taking her with them back to their home in Aaramor. Unable to remember her true name or purpose, the android took the name "Gema", a malformation of a word etched on the pod she had been rescued from. Thankful to be free from her pod but confused and unnerved by her lack of memories and her nonexistant sense of palce, she stayed with the adventuring pair. In many ways became like a daughter to them, as they taught her of Numeria and of Golarion, of their gods and customs. She was smart and aware enough of her otherworldly origin to know she was not of Golarion, particularly once she was able to explore the ruins across Numeria with her adoptive parents. She longed to know what she had come from and who she was, and often spent long nights outdoors staring up at the sky ponderously. Anything she could find that might give her a hint of her origins in the ruins she would cherish, though most anything she found herself was damaged too far beyond repair to use. Taking after her mother, she learned to harness Golarion's magical energies through hard study and sheer force of will. Her studies proved different than her mothers, however - wishing to help others the way she had been helped by her adoptive parents, and wishing to use her magical skills to impress others and curry their aid into helping her find out more about Numeria's ruins and their origins, she learned how to twist the magical energies she wielded into curative magic, so that she could help others and return life in a more meaningful way - so she could repay the compassion given to her in a way she could understand and express. Often turned away from by the few other androids she's come into contact with, and chided for the current state of her being, Gema has finally left her adventurer parents and set out on her own in the hopes of finding what, exactly lies out in the stars - and where in the Dark Tapestry she came from to Golarion. The world may be her new home, but nothing would mean more than finding out about her true home. Now, all she can do is hope she can aid others well enough to accompany them on their expeditions into the ruins, and the answers that hopefully await her there. Personality:
Gema is hard working and industrious, usually determined to see something through once she puts her mind to it - regardless of how long it's going to take to accomplish whatever she's set her eyes on. She also exhibits a sense of curiosity somewhat uncommon in other androids; despite this, she still doesn't really have a grip on the idea of emotions, and often finds herself confused or frustrated when trying to express herself in a manner she feels like the other races of Golarion would appreciate or accept. She WANTS to move beyond simple and logical affirmations of gratitude or action, but finds herself unable to. Despite this, she tries her hardest to show a sense of gratitude, compassion, and general positivity, even if she sometimes winds up way off the mark due to her inability to properly comprehend or express these emotions. Instead, she goes off the actions of others, something that can and many times does end with misunderstandings. Appearance:
Gema stands just over 6 feet tall, with long deep violet hair. Like most other androids, she has a slender frame, with clear white eyes. On her left arm above her elbow is an ink tattoo that reads "Gamma", the word that was on her pod that she took her name from. Unlike some others, she doesn't take much effort to hide the reality of what she is to the rest of the populace, embracing the fact that she is a construct of otherworldly design.
She often dresses in white or green clothing, often loose and somewhat flowing, with a hood to protect herself from the elements as needed. She likes to dye patterns into her otherwise plain clothes, often in her prefered colours, creating an odd bit of uniqueness to her otherwise typical android demeanor and appearance. Is there a limit on how many characters we can submit? Not that I'm looking to drop a whole ton, but I'd like to brainstorm an alternate for another role if possible.
Sadly, as much as I love the APs and am looking forward to Hell's Rebels, financially something's got to give and the AP and Companion lines are the least used of my subs. Hopefully I can resub to both in the near future, but they must go for now :( Hopefully this can get done before sub auths are run. Thank you so much, fantastic Customer Service Team!
For my July Subscriptions, I would like Pathfinder Campaign Setting: Hell Unleashed to be my last issue for my Campaign Setting sub; I do not wish to receive Pathfinder Campaign Setting: Giantslayer Poster Map Folio. I plan to resub for the issue following, I just have no particular interest in getting the map folio, so I'm hoping I can cancel out of it and lessen the blow of an already pricy shipment. Thank you so much, fantastic Customer Service folks!
So, I love the pawns line that Paizo has going - one of the best alternatives to having minis at the table ever. I know it's not possible to make a pawn for everything presented in a book because good lord there's not enough time or paper in the world - but, I was wondering if there's been interest/talk in doing another set of "Inner Sea" pawns, using stuff from more of the campaign setting books like the Inner Sea Bestiary and Monster Codex, as well as the upcoming Occult Bestiary. The Inner Sea Bestiary has some of my favourite monsters in the game, and not having pawns for them is a bummer, and I know a lot of the various campaign books have had monsters not yet tapped for pawns. It'd be a nice addition to all the other pawn sets I have. having the Occult bestiary stuff will inevitably be helpful when I start my Old Ones campaign I've had brewing in my mind, too!
My core idea for this as well was an android - but I'm presuming you probably don't want more than one of those in the group; they're enough as it is. I'll make up a second concept in the event we get a bunch of android submissions, but for now the initial idea I'm building on is an Android Arcanist.
DM Feral wrote:
Heh. I've never been one to listen to forums and optimisation builds, tbh. I'll see if I can shake one out I think fits, if not I'll go for something else. I wanna build what's bouncing around in my head first.
Currently investigating something for the Free Spirit, or alternatively The Wanderer as to not compete with The Pale King. Would Alchemist be a good fit for The Wanderer? They aren't as skill heavy as a Rogue, investigator, or bard, but their extracts helps them fill out that Jack of All Trades role in different ways.
Hey! Thanks for checking it out so quickly, I appreciate it. I got the email and it seems like it generated fine - but neither my Campaign Setting or Companion subs seem to be taking the Pathfinder Advantage discount into account (which I think was an issue in April too), nor does it seem to be using my $10 store credit despite being set to. Other than that, it looks fine!
As per Sara Marie's last post in the sub thread, I made a new thread to report that my June sub order never spawned. I currently have no pending order and no new completed orders or charges to my account. Not sure why I got skipped over in the auth progress, but so it goes. Thank you for looking into it!
I am submitting a Human Investigator named Kaytlin Quiane. I think all my math and stats are right, but it's well past 2am here so I hope any small errors that creep in don't get held against me when selection time comes! Crunch:
Statistics
Name: Kaytlin Quiane Sex: Female Race: Human Class: Investigator (1) NG Medium Humanoid Init +2; Senses: Perception +5 --------------------
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Favoured Class: Investigator Feats
Trait(s):
Skills:
Languages: Common, Goblin, Elven, Gnomish, Halfling --------------------
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Currency: 30 gp Background:
Born in Cassomir, Kaytlin Quiane is a woman with a mission in life. Born to a small family of traders originally from Irrisen, Kayt's father died at a young age, leaving just her, her older sister Robyn, and their mother to fend for themselves in the trade town. It wasn't too many years before the efforts of their mother simply wasn't enough to sustain the family on their, forcing both daughters to start finding way to contribute to keeping the family afloat. Robyn, ever the free spirit, took up dancing, singing, and bartending at a local tavern, while Kayt took up more practical arts - learning the science of alchemy, and selling creations through their mother's shop to help earn what little extra goal she could. She was young, only in her mid teens, but she proved surprisingly skilled at learning her trade, and gleefully looked forward to new lessons and perfecting new recipes she learned.
It was enough to get their family by for several years... until one day, her sister up and vanished. She had been set to attend a nearby magic school, only to disappear before she could even start the journey to her new place of learning. Kaytlin was devastated, and her mother didn't fare much better. The town marshal and even hired adventurers looked up and down the surrounding areas and even into the Verduran forest and across the border into Andoran. Unfortunately, there wasn't a trace of Robyn to found, and eventually her disappearance was chalked up to monsters or any other number of possible incidents around Cassomir. The myriad possibilities of her disappearance left their mother despondent, and before too long, she passed on, the strain of keeping the business alive and the heartache of losing her oldest daughter taking it’s toll on her – and Kaytlin was left alone to deal with the aftermath. Kaytlin never thought it was as cut and dry as everyone else seemed to believe, thinking something had happened to her sister beyond the normal occurrences of monsters, bandits, kobolds, or goblins. It was unlike her sister to just up and leave without saying anything, but she had noticed strange behaviour in her not long before her disappearance, though no one had believed the young girl at the time. On top of that, monster sightings and bandit problems were on the downturn when her sister had vanished, and most importantly everyone had just been too quick to give up. It felt weird to her. She felt like there was a reason her sister had vanished, one no one was seeing yet. Determined to figure out if her hunch was true, upon taking over what remained of the family business when she turned 18, she converted it into an alchemy shop, and used the time she wasn't in the shop to better herself, to hone her investigatory skills. Even with several years having passed, she never gave up on finding her sister, or at least finding out what had happened to her, and if she was going to do that she had to learn how to better perceive the world around her – or otherwise get whatever she needed. Within two years, when she felt she was at a comfortable point, she put the alchemy shop in the hands of family friends and set off from home on a long journey for answers and closure. It quickly turned into much more than that, as she found herself offering her services as a private investigator throughout Taldor and Andoran, and even in parts of Qadira. And though she never forgot her sister – her real reason for venturing out into the world – she began to enjoy her life away from home, piecing together the mysteries of life as she liked to put it. It’s been four years since she left home, and though not quite to Cassomir, she’s found her way back to Heldren in south Taldor after an extended stay in Qadira. Welcoming the return to her homeland, she’s stopped into the town to rest and see if there’s any work she can get – after all, the last thing she wants to do is return home to the alchemy shop without much to show for her travels, even if she still isn't closer to finding her sister. Appearance:
Kaytlin, or simply Kayt as she typically prefers to be called, in a human woman in her mid twenties with shoulder length hair - the colour of which can vary, but is currently blonde. She stands at just under five and a half feet, and slim and fair skinned, lacking in obviously defined muscle and trying to make up for it with a spring in her step. She often favours clothes coloured in green and blue. She has a weird habit of using the various chemicals and concoctions she possesses to change the hue of her hair at a whim, causing her to sometimes stand out when such experiments go wrong and she ends up with shockingly bright hair. Her eyes are a hazy green, and she is almost always smiling. Personality: Regardless of anything that may be brewing in the back of her mind, Kaytlin Quiane always at least puts on the fascade of a smile and a cheery mood - though often there's no need to resort to such a fascade, since cheery is her default disposition. She likes to tell jokes and flirt, and has a hard time being serious when she needs to be, but if glared at sternly enough, she'll buckle down and get down to business, at least until the earliest possible moment that she can loosen back up. She can, at times, be moody, particularly when thinking about her sister, but these moments tend to pass before too long - rarely is she down long enough for anyone to get worried. As well, she has a bit of a complex stemming from the loss of her sister, and will unintentionally attach herself to anyone she finds herself looking up to like she did her sister.
If you're going to do more than five players, PbP is the way to do it, imo. It gives everyone equal time to interact and react, rather than around a table where everyone's clamouring for a turn and a lot of time ends up getting wasted. It's still HARDER than a smaller group, of course, particularly when combat rolls around and you're waiting for someone to take their turn, but it's easier than trying to do it at a live table imo. You lose a lot of that personal level interaction, true, but it can help bump the in-text character interaction up a notch. You just have to be careful not to end up overextending yourself, just like with anything else.
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